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Mono.Cecil, The Most Powerful Tool You've Ever Heard Of

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19 Feb 2007CPOL2 min read 111.6K   1.3K   54   20
Experimentation with Mono.Cecil, the IL Manipulation library

Introduction

At my current employer, the need for being able to "Sign" some additional information to an assembly came about. As an option, I could have always just created a CustomAttribute for the assembly, and recompiled each and every time I needed to, or actually injected some data after the fact.

I happened to come across a project that had very little documentation called Cecil (Mono.Cecil). Cecil is an IL modification library that is very powerful. Using Cecil, one can open up any existing .NET assembly, modify IL, bind events, remove functionality, add new functionality, etc., and then proceed to write the new assembly out to disk, or a byte[].

Basically when it comes down to it, in an effort to find a solution to a simple problem, I came across a tool that was way more powerful than I had ever heard of.

I intend to start out with some very basic examples and eventually dive into some more complex examples, so stay tuned!

The Custom "Signing" Example

For this example, I'll be signing a simple console application with some CustomAttributes, AFTER compile time.

I'm no expert with the post compilation tasks, but basically you'll want to compile dummyapp first, and copy the resulting EXE into the bin path of the AppSigner project (Program.cs).

C#
using System;
using System.Collections.Generic;
using System.Text;
using Mono.Cecil;

namespace AppSigner
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Signing DummyApp.exe");
            // create an Assembly definition from target assembly... 
            // in this case I'll pass in full path to DummyApp.exe 
            AssemblyDefinition sourceAssembly 
                = AssemblyFactory.GetAssembly("DummyApp.exe");
            //Next, we'll need to "Import" a reference of the new 
            //CustomAttribute (which happens to exist in my signing 
            //app for the moment.)
            //typeof(string) denotes what the constructor parameter 
            //type is. If your attribute was of Guid you could use 
            //typeof(Guid) etc.
            CustomAttribute ca =
                new CustomAttribute(sourceAssembly.MainModule.Import(
            typeof(AssemblyExtendedInfo).GetConstructor(
                new Type[] { typeof(string) })));
            //Assign the parameters value of specified type
            ca.ConstructorParameters.Add("This is some extended information!");
            //go ahead and now add this customattribute instance 
            // back to the target assembly's CustomAttributes collection.
            sourceAssembly.CustomAttributes.Add(ca);
            //finally go ahead and persist back to disk. In this case 
            //for clarity, I went ahead and just wrote a new file out.
            AssemblyFactory.SaveAssembly(sourceAssembly, "newassembly.exe");
            Console.WriteLine("Signing Complete!");
            Console.WriteLine("Verifying...");
            //now just to verify, we'll open the new assembly back up, 
            //and loop through custom attributes...
            AssemblyDefinition targetAssembly
                = AssemblyFactory.GetAssembly("newassembly.exe");
    
            foreach (CustomAttribute eca in targetAssembly.CustomAttributes)
            {
                if (eca.Constructor.DeclaringType.Name == 
                    "AssemblyExtendedInfo")
                {
                    Console.WriteLine(
                    "newassembly.exe's ApplicationExtendedInformation attribute:");
                    Console.WriteLine(eca.ConstructorParameters[0].ToString());
                }
            }
            Console.ReadLine();
        }
    }
}

You also need to define the AssemblyExtendedInfo class which will contain your assemblies extra information (AssemblyExtendedInfo.cs).

C#
using System;
using System.Collections.Generic;
using System.Text;

namespace AppSigner
{
    //mark this attribute as applicable to Assemblies
    [AttributeUsage(AttributeTargets.Assembly)]
    public sealed class AssemblyExtendedInfo : Attribute
    {
        private string extendedInfo = string.Empty;

        public string ExtenededInfo
        {
            get
            {
                return extendedInfo;
            }
        }

        //this will be the constructor we'll be referring to later
        public AssemblyExtendedInfo(string extendedInfo)
        {
            this.extendedInfo = extendedInfo;
        }

        public override string ToString()
        {
            return extendedInfo;
        }
    }
}

Points of Interest

Now many of you will wonder what the point is to this exercise considering that the new Attribute won't be visible within the assembly information in Windows Explorer etc. Well, you can easily use Simple Reflection to determine this value, or go ahead and reopen with the Mono.Cecil library. I hoped that this would give you a bit of insight into how powerful this library is, and what kind of modification you can make to an existing assembly without having to decompile or reflect out a bunch of source.

What's To Come?

I intend to follow up with at least two further articles explaining the capabilities of Mono.Cecil as well as further possible uses, etc. In the articles to come, I plan on going into rewriting functionality, as well as injecting tracing information into existing assemblies. I am somewhat new to Mono.Cecil so bear with me, I'll try to answer any questions I can!

Article History

  • 19th February, 2007 - Initial post

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
I've been involved with software development since teaching Basic to teachers in 6th grade. Since then I've been involved with every aspect of computers.

Lately, I've involved myself very much in building Entperise Java and .Net applications.

Comments and Discussions

 
GeneralDebug mode... Pin
pablodg1-Nov-07 10:39
pablodg1-Nov-07 10:39 

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