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Posted 27 Apr 2011

seekBar with Limiters

, 27 Apr 2011
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seekBar enables user to track media playing progress and limit playing to a section
Sample Image - maximum width is 600 pixels


seekBar is used to track progress. It has left and right limiters that can be used to play a certain region of media. It is useful in media playing applications.


I created this control as part of a much larger project because I needed a control that will display progress of video playing, but allow user to limit the region that is needed to be previewed. I have not searched very thoroughly, but in my preliminaries, I have not found anything that would satisfy my requirement so I decided to make it.

Concept and Implementation

The idea behind this control is to be simple to use and to have minimalistic look, so basically I wanted it to just do its job without unnecessary graphics images, etc.

But if need be, it can be easily adapted to have for example some image instead of a diamond marker or any other area.

The concept is rather simple. Basically, you have three track bars and only one is moving. The other two are left and right limiters. They all use the same code for calculation of value, percent, etc. The only difference is that left and right limiters never move by themselves as they are intended to be dragged by user to the desired location. So when you have this, it's rather simple to imagine how it all works.

The most work is drawing the control. Basically, I override the onPaint method that calls three other methods that do all the drawing.

1. createMainBar

private void createMainBar(Graphics g)
    Pen p = new Pen(c_mainOutline);
    g.DrawRectangle(p, mainBar);

This method only draws the main frame of seekBar.

2. createTracker

private void createTracker(Graphics g, int Xloc)
    Point[] points = {
	new Point(mainBar.X + Xloc, mainBar.Y -  3),
	new Point(mainBar.X + Xloc + SEEK_WIDTH, mainBar.Y + (mainBar.Height/2)),
	new Point(mainBar.X + Xloc, mainBar.Y + mainBar.Height + 3),
	new Point(mainBar.X + Xloc - SEEK_WIDTH, mainBar.Y + (mainBar.Height /2))
    Point[] outerPoints = {
	new Point(mainBar.X + Xloc, mainBar.Y -  3),
	new Point(mainBar.X + Xloc + SEEK_WIDTH + 1, mainBar.Y + (mainBar.Height/2)),
	new Point(mainBar.X + Xloc, mainBar.Y + mainBar.Height + 3),
	new Point(mainBar.X + Xloc - SEEK_WIDTH - 1, mainBar.Y + (mainBar.Height /2))
    LinearGradientBrush lgb =
    new LinearGradientBrush(new Point(mainBar.X + Xloc, mainBar.Y - 3),
	new Point(mainBar.X + Xloc, mainBar.Y + mainBar.Height + 3),
	c_seekerColorOne, c_seekerColorTwo);

    g.FillPolygon(lgb, points);

    Pen p = new Pen(c_seekerOutline, 1.0f);
    g.DrawPolygon(p, outerPoints);

This method creates a diamond shape that is used as a marker.

3. createFill

private void createFill(Graphics g, int width)
    fillBar = new System.Drawing.Rectangle(mainBar.X + 1,
    	mainBar.Y + 1, width, ((mainBar.Height - 1) / 2));
    fillBarTwo = new System.Drawing.Rectangle(mainBar.X + 1,
    mainBar.Y + ((mainBar.Height - 1) / 2), width, ((mainBar.Height) / 2) + 1);
    backgroundBar = new System.Drawing.Rectangle(mainBar.X + 1,
    	mainBar.Y + 1, mainBar.Width - 1, mainBar.Height - 1);
    topLimiter = new System.Drawing.Rectangle
    	(mainBar.X, mainBar.Y - 9, mainBar.Width + 1, 7);
    leftLimiter = new System.Drawing.Rectangle
    	(mainBar.X + leftLimiterLocation, mainBar.Y - 10, 5, 9);

    if (rightLimiterLocation > 0)
        rightLimiter = new System.Drawing.Rectangle(mainBar.Right -
        (mainBar.Right - rightLimiterLocation), mainBar.Y - 10, 5, 9);
        rightLimiter = new System.Drawing.Rectangle
	(mainBar.Right, mainBar.Y - 10, 5, 9);

    LinearGradientBrush lb = new LinearGradientBrush(new Point(0, 0),
    new Point(0, fillBar.Height), c_fillBarOne, c_fillBarTwo);
    LinearGradientBrush lbTwo = new LinearGradientBrush(new Point(0, 0),
    new Point(0, fillBar.Height + 2), c_fillBarTwo, c_fillBarOne);

    SolidBrush b = new SolidBrush(c_backgroundFill);

    g.FillRectangle(b, backgroundBar);
    g.FillRectangle(lb, fillBar);
    g.FillRectangle(lbTwo, fillBarTwo);
    b.Color = c_topLimiterBackground;
    g.FillRectangle(b, topLimiter);
    g.DrawRectangle(new Pen(System.Drawing.Color.Black), topLimiter);
    g.DrawLine(new Pen(c_topLimiterForeground, 6),
    	new Point(leftLimiter.X, leftLimiter.Y + 5),
    	new Point(rightLimiter.X, rightLimiter.Y + 5));
    b.Color = System.Drawing.Color.Gray;
    g.FillRectangle(b, leftLimiter);
    g.FillRectangle(b, rightLimiter);
    g.DrawRectangle(new Pen(System.Drawing.Color.Black), leftLimiter);
    g.DrawRectangle(new Pen(System.Drawing.Color.Black), rightLimiter);

    if (drawRightInfoText)
        System.Drawing.Font fnt = new System.Drawing.Font
        	("Verdana", 6, System.Drawing.FontStyle.Bold);
        b.Color = System.Drawing.Color.Black;
        g.DrawString(rightLimiterText, fnt, b,
        	new Point(rightLimiter.X + 7, rightLimiter.Y - 9));
    if (drawLeftInfoText)
        System.Drawing.Font fnt = new System.Drawing.Font
        	("Verdana", 6, System.Drawing.FontStyle.Bold);
        b.Color = System.Drawing.Color.Black;
        g.DrawString(leftLimiterText, fnt, b,
        	new Point(leftLimiter.X + 7, leftLimiter.Y - 9));

This method basically creates everything else, background of main frame, the fill bar, top bar where limiters are located, limiter squares...

So in total, these three methods are the core parts of the control. They create the control and draw it during its lifetime using the variables that change according to the position of the diamond, size of the control, etc.

One of the main parts of the control are mouse events. They are called whenever the mouse is clicked inside the controls' space to check if the user has clicked on the diamond shape and if the mouse moves and user has not raised button, the dragging of diamond occurs.

private void checkRegion(Point p)
    if (m_leftButtonDown)
        Xlocation = p.X - 7;

        if (m_leftButtonDown && !m_leftButtonDownAndMoving)
            if (p.X < mainBar.Left || p.X > mainBar.Right)
        else if (m_leftButtonDownAndMoving)
            if (p.X < mainBar.Left)
                Xlocation = 0;
            else if (p.X >= mainBar.Right)
                Xlocation = mainBar.Right - 5;


        if (ValueChanged != null)
            ValueChanged(this, new ValueChangedEventArgs(seekValue));

This method checks if the mouse is in region when the button is down. If it is, it changes parameter Xlocation that has an influence on the diamond's position, and also calls some other methods just to make additional calculations. This will be more clear when you go through the code.

This same method is repeated for the left and the right limiters, as I saw basically they are three track bars so the code is the same.

The rest of the methods are the ones that do the calculation of seeking value. Those use rather basic math that I am sure you are going to catch as soon as you look at the control code.

Everything else is code blocks that handle coloring of different parts of the control, some that handle different value aspects, as in current value, value of left and right limiters setting and getting them.

I tried to be as brief as I could. I did not say anything about events, diamond mark and also left and right limiter trigger events when moved (ValueChanged events).

As I was rather brief in this article, I will be more than happy to answer any questions that may arise.

Thank you for your patience.


  • 24th April, 2011: Initial version


This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


About the Author

Dejan Omasta
Founder TripleClaim Game Collective
Bosnia and Herzegovina Bosnia and Herzegovina
CEO and Co-Founder of TripleClaim Game Collective

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Comments and Discussions

QuestionDisable Limiters Pin
Member 118964365-Jun-16 9:00
memberMember 118964365-Jun-16 9:00 
AnswerRe: Disable Limiters Pin
Dejan Omasta5-Jun-16 9:12
memberDejan Omasta5-Jun-16 9:12 
GeneralRe: Disable Limiters Pin
Member 118964367-Jun-16 7:15
memberMember 118964367-Jun-16 7:15 
QuestionIts Not working for Axmediaplayer Component Pin
Sanjaya Harasana5-Feb-13 23:25
memberSanjaya Harasana5-Feb-13 23:25 

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