Menu Images using C# and IExtenderProvider - A Better Mousetrap!






4.91/5 (86 votes)
Nov 25, 2002
5 min read

401184

1243
How to extend the standard menus to support icons using IExtender in C#
Introduction
If you are reading this article, you have probably noticed that Microsoft failed to provide a decent menu control in Visual Studio .NET. The standard .NET Framework MainMenu
and MenuItem
controls are as basic as they get.
A long search through some other articles on how to extend the features of the .NET Framework menus, left me unsatisfied; either they used Interop and Win32 API calls which I am trying to avoid and/or, they subclass the MenuItem
which means foregoing the menu designer in Visual Studio.NET, and hand-tooling your menu implementation. I also found that either the code was far too simple (and incomplete), or too complex and integrated into a large control suite that made it difficult to pull-out just the menu functionality.
The source project included with this submission uses IExtenderProvider
to create a bridge between an ImageList
control containing menu icons, and standard MenuItem
controls. The benefit is that, you can continue to design your menus using the menu designer in Visual Studio.NET, and simply extend them to support a MenuImage
property that also takes care of the work of owner drawing your menu items. All you need is a few drag-and-drop operations, and few property set values and you will have fully-functional graphical menus with no-coding required.
Using the Extender
Using the MenuImage
extender is as simple as it gets:
- Draw your menu using the Visual Studio.NET menu designer as normal.
- Drag an
ImageList
control to your form, and populate the control with your menu icons. It is recommended that you use 16x16 transparent icons. Although theMenuImage
extender will support any image supported by theImageList
, my implementation does not make bitmaps transparent. - Drag a
MenuImage
extender to your form. Open the properties window, and select yourImageList
control instance from theImageList
property drop-down menu. This hooks yourImageList
into the extender. Next, select your menu items and note a new property -MenuImage
. Enter the numeric index of the image item to associate with this menu.
That's it! No coding required. When you run your application, the MenuImage
extender will retrieve the indicated image from your ImageList
, and owner draw the menu as seen above.
Owner Drawn Menus
By default, .NET Framework menus provide no image property on the MenuItem
class. To add one requires defining your own drawing and painting code and basically rendering the menus yourself from scratch.
To indicate that you are going to draw your own menu items, the MenuItem
class provides an OwnerDraw
property. By default, this property is false
. To custom draw your menus, set the OwnerDraw
property to true
.
NOTE: The MenuImage
extender does this for you by default. If OwnerDraw
is true
, then the MenuItem
class raises two events that can be used to draw the menu.
Special note: You do not need to implement a subclass of the control to have access to these events - this is what makes implementing this functionality as an extender possible.
The MeasureItem
event is used to calculate the height and width of the canvas required for the control. This event is raised prior to DrawItem
. The primary activity is to set the ItemHeight
and ItemWidth
properties to the correct size.
private void OnMeasureItem( Object sender, MeasureItemEventArgs e )
{
// retrieve the image list index from hash table
MenuItem menuItem = (MenuItem) sender ;
// create a menu helper to actually do the menu drawing/painting functions
MenuHelper menuHelper = new MenuHelper( menuItem, e.Graphics, _imageList ) ;
// calculate the menu height and width
e.ItemHeight = menuHelper.CalcHeight() ;
e.ItemWidth = menuHelper.CalcWidth() ;
}
The DrawItem
event is used to actually perform the drawing. The event argument provides the state (selected or not), the bounds of the canvas, and even provides a graphics
object to do the painting.
private void OnDrawItem( Object sender, DrawItemEventArgs e )
{
// derive the MenuItem object, and create the MenuHelper
MenuItem menuItem = (MenuItem) sender ;
MenuHelper menuHelper = new MenuHelper( menuItem, e.Graphics, _imageList ) ;
// draw the menu background
bool menuSelected = (e.State & DrawItemState.Selected) > 0 ;
menuHelper.DrawBackground( e.Bounds, menuSelected ) ;
// if the menu is a seperator, then draw it otherwise, draw a normal menu item
if ( menuHelper.IsSeperator() == true )
menuHelper.DrawSeperator( e.Bounds ) ;
else
{
int imageIndex = this.GetMenuImageIndex( sender ) ;
menuHelper.DrawMenu( e.Bounds, menuSelected, imageIndex ) ;
}
}
These are the basics behind owner-drawn controls in general. To keep the main extender class code simple, I encapsulated the actual menu drawing and painting features in a separate MenuHelper
class. More details on the actual implementation of the drawing and painting can be found by reviewing the sample project source code.
Points of Interest
Since adding an image requires changing the default offsets for menu text, you cannot mix and match owner-drawn menu items with non-owner drawn menu items. It's an all or nothing deal. Part of the complexity associated with this type of code is related to having to handle separators, non-graphical menus, menu shortcuts, sub-menus, etc., selected vs. non-selected menu items, and enabled and disabled states.
The code does not directly call any Interop or Win32 API functionality. In fact, once I started digging, I found that .NET provides a lot of functionality that allowed me to keep my code footprint relatively small - it is just seeded around a lot of different classes. A special thanks goes to the various authors noted in my acknowledgements. Many of the hidden tricks I have used were pulled from their various articles.
Final Notes
I developed these extensions to support the standard Windows style menu design versus the new XP/Office style menus for a number of reasons:
- I am not as google over the XP style menus as some people. I find the typical style menu does the job and is visual appealing. A particular advantage is that it allowed me to use standard system colors and fonts, which means the menu is more likely to adapt correctly to different desktop themes with no extra coding on my part. The XP style menus require doing special color blending that adds complexity. For those intent on having the XP style functionality, it would not take much effort to support XP style menus. I may consider adding a
MenuStyle
property that allows the user to select either standard or XP style menus in future revisions. - Using standard Window style menus means I do not have to draw the top-level menus. Again, this would not be that hard to change if you really wanted XP style menus, but it would mean having to add some additional code to also detect and paint top-level menu items.
History
- 24th November, 2002 - Initial submission
Acknowledgements
I drew from a number of different articles by various authors. I would like to acknowledge their indirect contributions as follows:
- Icons in VB.NET Menus!!!! by The New iSoftware Company
- provides a very basic example of the basics of owner drawn menus. This article sort of got me started down the right path. - Visual Studio .NET Menu Style by Carlos H. Perez
- extensive support for XP style menus using a sub-classed approach. Had some good drawing/painting examples for owner drawn menus.
License
This article has no explicit license attached to it, but may contain usage terms in the article text or the download files themselves. If in doubt, please contact the author via the discussion board below.
A list of licenses authors might use can be found here.