A Bridge Card Game and Display Card Presentation
Play random drawing four players bridge card game
To play the above game, download BridgeCardGameV3.zip.
Introduction
I believe that those who study math or programming will study Card games sooner or later. I have visited this topic several times in the past; either when I studied object-oriented programming or probability and statistics. Recently, I read War Card Game Simulation in C# by Gary Stafford and I liked it very much because it is different and had some distinct features over other Card programs and his code is very well documented throughout and easy to follow.
The greatest advantage is its simplicity and there is no need to link to any DLLs such as Cards.dll.
Usually, it is not a simple task to link to the right DLLs and to locate and download DLLs. After spending time downloading and linking only to find out it was the wrong version of the DLLs. With Gary’s code, you can get it up and running in no time and focus on studying the card game algorithms instead of dealing with programming interface issues.
For programming practice, I adopted his code and other sample card classes I Googled and made it into a Bridge Game presentation. If you are bored at the airport, you can randomly display the four hands of Bridge for viewing. This article can also be a base for expanding in future.
This article will demonstrate the following:
- Making a variation out of an existing CodeProject article
- The use of object-oriented programming
- Making a nice presentation with XML and XML style-sheet
- Discuss future programming ideas
Using the Code
I found a very basic Deck
class from introcs.cs.princeton.edu Deck class code in Java. To my surprise, Java and C# are very similar. The class is very short, that is a deck of 52 random shuffle cards. I added one module, two dictionary
objects, and a nice suit displaying the characters set. The project was compiled under Microsoft Visual C# 2010 Express.
static string[] suit = { "♦", "♣", "♥", "♠" };
static string[] rank = { "2", "3", "4", "5", "6",
"7", "8", "9", "10", "J", "Q", "K", "A" };
// Dictionary contains the index value to card suit and rank
// for example, A♠ = 52, 2♦ = 0
// so it can display nicely as player groups his cards on hand
Dictionary<string, int> cardOrder = new Dictionary<string, int>();
Dictionary<int, string> orderedDeck = new Dictionary<int, string>();
/// <summary>
/// format drawing cards to xml tagged string for nice display
/// refer to t.xml and t.css
/// </summary>
//
public string drawCardXml(int numCard, int sideIdx)
{
string handxml = "";
orderedDeck.Clear();
if (CardIndex + numCard <= N) //enough cards left to draw
{
for (int i = CardIndex; i < CardIndex + numCard; i++)
{
Console.Out.WriteLine(deck[i]);
orderedDeck.Add(cardOrder[deck[i]], deck[i]);
}
CardIndex += numCard;
// order cards on hand by suit
var sortedDict = (from entry in orderedDeck orderby entry.Key descending
select entry).ToDictionary(pair => pair.Key, pair => pair.Value);
string[] suitOnHand = { "", "", "", "" };
char[] suitchar = { '♦', '♣', '♥', '♠' };
char[] side = { 'N', 'E', 'W', 'S' };
string[] suitName = { "DIAMONDS-", "CLUBS-", "HEARTS-", "SPADES-" };
foreach (KeyValuePair<int, string> pair in sortedDict)
{
int idx = pair.Key / RANKS;
// extract only the value of the card
suitOnHand[idx] += pair.Value.TrimEnd(suitchar[idx]) + ", ";
}
for (int i = SUITS-1; i >= 0; i--) // reverse order, spade on top
{
handxml += "<" + suitName[i] + side[sideIdx] + ">" + suit[i] + ": "
+ suitOnHand[i].TrimEnd(new Char[] { ' ', ',' })
+ @"</" + suitName[i] + side[sideIdx] + ">";
}
}
return handxml;
}
drawCardXml
returns a string
that will be saved to t.xml for displaying; t.xml shows as follows:
<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="t.css"?>
<GAME><BRIDGE>
<SPADES-N>♠: 5</SPADES-N>
<HEARTS-N>♥: Q , 9 , 8 , 2</HEARTS-N>
<CLUBS-N>♣: 10 , 5</CLUBS-N>
<DIAMONDS-N>♦: 10 , 9 , 7 , 6 , 5 , 4</DIAMONDS-N>
<SPADES-E>♠: 9 , 4 , 2</SPADES-E>
<HEARTS-E>♥: K , 7 , 4</HEARTS-E>
<CLUBS-E>♣: K , Q , 7 , 3</CLUBS-E>
<DIAMONDS-E>♦: K , 8 , 2</DIAMONDS-E>
<SPADES-W>♠: A , Q , J , 10 , 3</SPADES-W>
<HEARTS-W>♥: J , 10 , 6</HEARTS-W>
<CLUBS-W>♣: 9 , 8 , 6 , 4</CLUBS-W>
<DIAMONDS-W>♦: J</DIAMONDS-W>
<SPADES-S>♠: K , 8 , 7 , 6</SPADES-S>
<HEARTS-S>♥: A , 5 , 3</HEARTS-S>
<CLUBS-S>♣: A , J , 2</CLUBS-S>
<DIAMONDS-S>♦: A , Q , 3</DIAMONDS-S>
</BRIDGE></GAME>
At last, we need a stylesheet t.css to arrange four bridge hands on the screen with different colors.
GAME
{
background-color: #ffffff;
width: 100%;
}
BRIDGE
{
display: block;
margin-bottom: 30pt;
margin-left: 0;
}
SPADES-N
{
display: block;
color: #000000;
font-size: 20pt;
margin-left: 200pt;
}
CLUBS-N
{
display: block;
color: #000000;
font-size: 20pt;
margin-left: 200pt;
}
HEARTS-N
{
display: block;
color: #FF0000;
font-size: 20pt;
margin-left: 200pt;
}
DIAMONDS-N
{
display: block;
color: #FF0000;
font-size: 20pt;
margin-left: 200pt;
}
Future Project Idea
A database contains a few newspaper published bridge games with the bidding contract and steps of the game slowly displaying the progress of the card game.
References
History
- 11th February, 2012 - First version (display card)
- 17th February, 2012 - V3 (Play Card); fixed bugs and added AI to generate default contract