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A Bridge Card Game and Display Card Presentation

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13 Aug 2012CPOL2 min read 59.8K   1.8K   18   6
Play random drawing four players bridge card game

Image 1



To play the above game, download


I believe that those who study math or programming will study Card games sooner or later. I have visited this topic several times in the past; either when I studied object-oriented programming or probability and statistics. Recently, I read War Card Game Simulation in C# by Gary Stafford and I liked it very much because it is different and had some distinct features over other Card programs and his code is very well documented throughout and easy to follow.

The greatest advantage is its simplicity and there is no need to link to any DLLs such as Cards.dll.

Usually, it is not a simple task to link to the right DLLs and to locate and download DLLs. After spending time downloading and linking only to find out it was the wrong version of the DLLs. With Gary’s code, you can get it up and running in no time and focus on studying the card game algorithms instead of dealing with programming interface issues.

For programming practice, I adopted his code and other sample card classes I Googled and made it into a Bridge Game presentation. If you are bored at the airport, you can randomly display the four hands of Bridge for viewing. This article can also be a base for expanding in future.

This article will demonstrate the following:

  • Making a variation out of an existing CodeProject article
  • The use of object-oriented programming
  • Making a nice presentation with XML and XML style-sheet
  • Discuss future programming ideas

Using the Code

I found a very basic Deck class from Deck class code in Java. To my surprise, Java and C# are very similar. The class is very short, that is a deck of 52 random shuffle cards. I added one module, two dictionary objects, and a nice suit displaying the characters set. The project was compiled under Microsoft Visual C# 2010 Express.

static string[] suit = { "♦", "♣", "♥", "♠" };
static string[] rank = { "2", "3", "4", "5", "6", 
       "7", "8", "9", "10", "J", "Q", "K", "A" };

// Dictionary contains the index value to card suit and rank
// for example, A♠ = 52, 2♦ = 0
// so it can display nicely as player groups his cards on hand

Dictionary<string, int> cardOrder = new Dictionary<string, int>();
Dictionary<int, string> orderedDeck = new Dictionary<int, string>();

/// <summary>
/// format drawing cards to xml tagged string for nice display
/// refer to t.xml and t.css
/// </summary>
public string drawCardXml(int numCard, int sideIdx)
    string handxml = "";

    if (CardIndex + numCard <= N) //enough cards left to draw
        for (int i = CardIndex; i < CardIndex + numCard; i++)
            orderedDeck.Add(cardOrder[deck[i]], deck[i]);
        CardIndex += numCard;
        // order cards on hand by suit
        var sortedDict = (from entry in orderedDeck orderby entry.Key descending 
               select entry).ToDictionary(pair => pair.Key, pair => pair.Value);

        string[] suitOnHand = { "", "", "", "" };
        char[] suitchar = { '♦', '♣', '♥', '♠' };
        char[] side = { 'N', 'E', 'W', 'S' };

        string[] suitName = { "DIAMONDS-", "CLUBS-", "HEARTS-", "SPADES-" };

        foreach (KeyValuePair<int, string> pair in sortedDict)
            int idx = pair.Key / RANKS;
            // extract only the value of the card
            suitOnHand[idx] += pair.Value.TrimEnd(suitchar[idx]) + ",  ";
        for (int i = SUITS-1; i >= 0; i--) // reverse order, spade on top
            handxml += "<" + suitName[i] + side[sideIdx] + ">" + suit[i] + ": " 
                            + suitOnHand[i].TrimEnd(new Char[] { ' ', ',' }) 
                            + @"</" + suitName[i] + side[sideIdx] + ">";
    return handxml;

drawCardXml returns a string that will be saved to t.xml for displaying; t.xml shows as follows:

<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="t.css"?>

<HEARTS-N>♥: Q ,  9 ,  8 ,  2</HEARTS-N>
<CLUBS-N>♣: 10 ,  5</CLUBS-N>
<DIAMONDS-N>♦: 10 ,  9 ,  7 ,  6 ,  5 ,  4</DIAMONDS-N>

<SPADES-E>♠: 9 ,  4 ,  2</SPADES-E>
<HEARTS-E>♥: K ,  7 ,  4</HEARTS-E>
<CLUBS-E>♣: K ,  Q ,  7 ,  3</CLUBS-E>
<DIAMONDS-E>♦: K ,  8 ,  2</DIAMONDS-E>

<SPADES-W>♠: A ,  Q ,  J ,  10 ,  3</SPADES-W>
<HEARTS-W>♥: J ,  10 ,  6</HEARTS-W>
<CLUBS-W>♣: 9 ,  8 ,  6 ,  4</CLUBS-W>

<SPADES-S>♠: K ,  8 ,  7 ,  6</SPADES-S>
<HEARTS-S>♥: A ,  5 ,  3</HEARTS-S>
<CLUBS-S>♣: A ,  J ,  2</CLUBS-S>


At last, we need a stylesheet t.css to arrange four bridge hands on the screen with different colors.

background-color: #ffffff;
width: 100%;
display: block;
margin-bottom: 30pt;
margin-left: 0;

display: block;
color: #000000;
font-size: 20pt;
margin-left: 200pt;
display: block;
color: #000000;
font-size: 20pt;
margin-left: 200pt;
display: block;
color: #FF0000;
font-size: 20pt;
margin-left: 200pt;
display: block;
color: #FF0000;
font-size: 20pt;
margin-left: 200pt;

Future Project Idea

A database contains a few newspaper published bridge games with the bidding contract and steps of the game slowly displaying the progress of the card game.



  • 11th February, 2012 - First version (display card)
  • 17th February, 2012 - V3 (Play Card); fixed bugs and added AI to generate default contract


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Written By
United States United States
A program analyst specialize in XML/HTML/CSS, Office Automation and Oracle Database.

A hobbyist of computer science. My favorite languages are C# and C++, but I also like to code in Ruby, Perl, Java, Python, Basic and SQL script.

Comments and Discussions

Suggestionrandom function in Deck.cs Pin
Joes Kloos25-Nov-15 7:37
Joes Kloos25-Nov-15 7:37 
Questionconplement Pin
moulinavi14-Aug-12 8:12
moulinavi14-Aug-12 8:12 
Questionconplement Pin
moulinavi14-Aug-12 8:12
moulinavi14-Aug-12 8:12 
QuestionPretty good. Pin
Doncp16-Feb-12 7:44
Doncp16-Feb-12 7:44 
Nice use of the xml files and stylesheets.

An exception is thrown when the last card of the hand is played at Tally():
winHand[bh.round] = winCard; //bug: bh.round = 13; winHand[13]. Index out of range

There are a few bugs as far as playing Bridge is concerned.

For instance, you are not keeping track of what suit is trumps. If a player trumps a suit (and he is not over trumped), he wins the trick. This would affect who is next to play, as well as the count of tricks won. It would be nice to display who is next to play at all times.
AnswerRe: Pretty good. Pin
C Yang16-Feb-12 10:56
C Yang16-Feb-12 10:56 

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