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All You Ever Wanted to Know About the Clipboard...

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22 Nov 1999 3  
This article will tell you all that you ever wanted to know about the Clipboard...

Introduction

Adding clipboard support to a VC++ / MFC application is extremely simple. This article covers the basic steps involved in getting your applications talking to the clipboard. In it are examples of the following:

Reading and Writing Text

The following source code demonstrates how to place text (contained in the CString "source") onto the clipboard.

CString source; 
//put your text in source
if(OpenClipboard())
{
	HGLOBAL clipbuffer;
	char * buffer;
	EmptyClipboard();
	clipbuffer = GlobalAlloc(GMEM_DDESHARE, source.GetLength()+1);
	buffer = (char*)GlobalLock(clipbuffer);
	strcpy(buffer, LPCSTR(source));
	GlobalUnlock(clipbuffer);
	SetClipboardData(CF_TEXT,clipbuffer);
	CloseClipboard();
}

The source code below demonstrates the converse, how to retrieve text from the clipboard.

char * buffer = NULL;
//open the clipboard
CString fromClipboard;
if ( OpenClipboard() ) 
{
	HANDLE hData = GetClipboardData( CF_TEXT );
	char * buffer = (char*)GlobalLock( hData );
	fromClipboard = buffer;
	GlobalUnlock( hData );
	CloseClipboard();
}

Reading and Writing WMF (Enhanced) Data

Writing and reading images to and from the clipboard can be very useful, and it is really very easy! The following example writes an enhanced metafile to the clipboard.

if ( OpenClipboard() )
{
	EmptyClipboard();

	//create the metafile DC
	CMetaFileDC * cDC = new CMetaFileDC();
	cDC->CreateEnhanced(GetDC(),NULL,NULL,"the_name");

	//call draw routine here that makes GDI calls int cDC

	//close meta CMetafileDC and get its handle
	HENHMETAFILE handle = cDC->CloseEnhanced();

	//place it on the clipboard
	SetClipboardData(CF_ENHMETAFILE,handle);
	CloseClipboard();

	//delete the dc
	delete cDC;
}

Here is the converse. We get the metafile from the clipboard and draw it into our own client DC (just as a test, really you would want to make a copy).

if ( OpenClipboard() )
{
	//Get the clipboard data
	HENHMETAFILE handle = (HENHMETAFILE)GetClipboardData(CF_ENHMETAFILE);

	//play it into a DC (our own DC in this example)
	CClientDC dc(this);
	CRect client(0,0,200,200);
	dc.PlayMetaFile(handle,client);		

	//close the clipboard
	CloseClipboard();
}

Reading and Writing a Bitmap

Reading and writing a bitmap is only marginally trickier. The basic idea remains the same. Here is an example of saving a bitmap to the clipboard.

if ( OpenClipboard() )
{
	EmptyClipboard();
	//create some data
	CBitmap * junk = new CBitmap();
	CClientDC cdc(this);
	CDC dc;
	dc.CreateCompatibleDC(&cdc);
	CRect client(0,0,200,200);
	junk->CreateCompatibleBitmap(&cdc,client.Width(),client.Height());
	dc.SelectObject(junk);

	//call draw routine here that makes GDI calls
	DrawImage(&dc,CString("Bitmap"));

	//put the data on the clipboard
	SetClipboardData(CF_BITMAP,junk->m_hObject);
	CloseClipboard();

	//copy has been made on clipboard so we can delete
	delete junk;
}

As with the other examples, here is an example of getting a bitmap from the clipboard. In this simple example, we will just Blt it to the client DC.

if ( OpenClipboard() )
{
	//Get the clipboard data
	HBITMAP handle = (HBITMAP)GetClipboardData(CF_BITMAP);
	CBitmap * bm = CBitmap::FromHandle(handle);

	CClientDC cdc(this);
	CDC dc;
	dc.CreateCompatibleDC(&cdc);
	dc.SelectObject(bm);
	cdc.BitBlt(0,0,200,200,&dc,0,0,SRCCOPY);

	CloseClipboard();
}

Setting Up and Using Your Own Custom Format

By using the RegisterClipboardFormat() API, you can copy and paste any type of data you want. This can be very useful in moving data between your own applications. Let's say we have a structure:

struct MyFormatData
{
	long val1;
	int val2;
};

that we want to move on the clipboard. We can copy as follows:

UINT format = RegisterClipboardFormat("MY_CUSTOM_FORMAT");
if(OpenClipboard())
{
	//make some dummy data
	MyFormatData data;
	data.val1 = 100;
	data.val2 = 200;

	//allocate some global memory
	HGLOBAL clipbuffer;
	EmptyClipboard();
	clipbuffer = GlobalAlloc(GMEM_DDESHARE, sizeof(MyFormatData));
	MyFormatData * buffer = (MyFormatData*)GlobalLock(clipbuffer);

	//put the data into that memory
	*buffer = data;

	//Put it on the clipboard
	GlobalUnlock(clipbuffer);
	SetClipboardData(format,clipbuffer);
	CloseClipboard();
}

To read it back off, we do the inverse:

//second call with just get format already registered
UINT format = RegisterClipboardFormat("MY_CUSTOM_FORMAT");
MyFormatData data;
if ( OpenClipboard() ) 
{
	//get the buffer
	HANDLE hData = GetClipboardData(format);
	MyFormatData * buffer = (MyFormatData *)GlobalLock( hData );

	//make a local copy
	data = *buffer;

	GlobalUnlock( hData );
	CloseClipboard();
}

Getting Notified of Clipboard Changes

It is very useful to be notified (via a windows message) whenever the clipboard has changed. To do this, you use SetClipboardViewer() and then catch WM_DRAWCLIPBOARD.

In your initialization code call:
	SetClipboardViewer();  //add us to clipboard change notification chain

In your message map add:
	ON_MESSAGE(WM_DRAWCLIPBOARD, OnClipChange)  //clipboard change notification

Which is declared as:
	afx_msg void OnClipChange();  //clipboard change notification

Finally implement:
void CDetectClipboardChangeDlg::OnClipChange() 
{
	//do something here, for example
	CTime time = CTime::GetCurrentTime();
	SetDlgItemText(IDC_CHANGED_DATE,time.Format("%a, %b %d, %Y -- %H:%M:%S"));

	DisplayClipboardText();
}

Pasting Data to Another App's Window

One thing that I have found useful is to copy text to the clipboard (see above) and then to "paste" it to ANOTHER application!. I wrote a nice localization app that used a third party language translation package using this technique.

Simply get the handle to the target window and send a "PASTE" to it.

SendMessage(m_hTextWnd, WM_PASTE, 0, 0);

License

This article has no explicit license attached to it, but may contain usage terms in the article text or the download files themselves. If in doubt, please contact the author via the discussion board below.

A list of licenses authors might use can be found here.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here