Playing .wav files using C#






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An article demonstrating how to play chosen and user-defined sounds in the .NET framework
Introduction
To achieve some things in the .NET Framework, one must make platform invocation calls to the underlying OS, or use one of the thinly-wrapped COM objects exposed as a class library. This example shows how to play .WAV sounds from a file picker, or play a user-defined sound by enumerating the Windows registry. Since Microsoft did not include a method for playing sounds in the Framework, we must make a PInvoke
call to the PlaySound()
function located in the Winmm.dll library. The PlaySound function is extremely simple to use as you'll see below.
The PlaySound function
bool PlaySound( LPCSTR pszSound, // filename HMODULE hmod, // handle to resource file DWORD fdwSound) // sound flagsFor this example, we play a sound directly from a filename, therefore we need only specify values for
pszSound
and fdwSound;
The hmod
parameter must be set to NULL
unless playing a sound from a resource.
Partial Source
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Runtime.InteropServices; // for PInvoke using Microsoft.Win32; // RegistryKey namespace PlaySound { public class Form1 : System.Windows.Forms.Form { ... private RegistryKey key1; private RegistryKey key2; // collection of user-defined sound events private PropertyCollection events; // PlaySound() [DllImport("winmm.dll", SetLastError=true, CallingConvention=CallingConvention.Winapi)] static extern bool PlaySound( string pszSound, IntPtr hMod, SoundFlags sf ); // Flags for playing sounds. For this example, we are reading // the sound from a filename, so we need only specify // SND_FILENAME | SND_ASYNC [Flags] public enum SoundFlags : int { SND_SYNC = 0x0000, // play synchronously (default) SND_ASYNC = 0x0001, // play asynchronously SND_NODEFAULT = 0x0002, // silence (!default) if sound not found SND_MEMORY = 0x0004, // pszSound points to a memory file SND_LOOP = 0x0008, // loop the sound until next sndPlaySound SND_NOSTOP = 0x0010, // don't stop any currently playing sound SND_NOWAIT = 0x00002000, // don't wait if the driver is busy SND_ALIAS = 0x00010000, // name is a registry alias SND_ALIAS_ID = 0x00110000, // alias is a predefined ID SND_FILENAME = 0x00020000, // name is file name SND_RESOURCE = 0x00040004 // name is resource name or atom } ... private void buttonPlay_Click(object sender, System.EventArgs e) { int err = 0; // last error try { // play the sound from the selected filename if (!PlaySound( tbFileName.Text, IntPtr.Zero, SoundFlags.SND_FILENAME | SoundFlags.SND_ASYNC )) MessageBox.Show(this, "Unable to find specified sound file or " + "default Windows sound"); } catch { // grab the underlying Win32 error code err = Marshal.GetLastWin32Error(); if (err != 0) MessageBox.Show( this, "Error " + err.ToString(), "PlaySound() failed", MessageBoxButtons.OK, MessageBoxIcon.Error ); } } // browse button handler private void buttonBrowse_Click(object sender, System.EventArgs e) { string sysRoot = System.Environment.SystemDirectory; OpenFileDialog dlg = new OpenFileDialog(); dlg.AddExtension = true; dlg.Filter = "Wave files (*.wav)|*.wav|All files (*.*)|*.*" ; // start in media folder dlg.InitialDirectory = sysRoot + @"\..\Media"; // open dialog if(dlg.ShowDialog(this) == DialogResult.OK) { tbFileName.Text = dlg.FileName; } } ... // fill combobox with user-defined sounds private void PopulateDropDown() { // fill our PropertyCollection object events = GetUserDefinedSounds(); // disable if no sound events if (events.Keys.Count == 0) cbUserSound.Enabled = false; else { foreach (string key in events.Keys) { cbUserSound.Items.Add(key); } } } // Retrieves the user-defined sounds from the registry private PropertyCollection GetUserDefinedSounds() { string rootKey = "AppEvents\\Schemes\\Apps\\.Default"; PropertyCollection coll = new PropertyCollection(); try { // open root key key1 = Registry.CurrentUser.OpenSubKey(rootKey, false); // go through each subkey foreach (string subKey in key1.GetSubKeyNames()) { // open subkey key2 = key1.OpenSubKey(subKey + "\\.Current", false); // get filename, if any if (key2 != null) if (key2.GetValue(null).ToString().Length > 0) coll.Add(subKey, key2.GetValue(null).ToString()); } } catch (Exception ex) { MessageBox.Show(this, ex.Message, "Yikes!", MessageBoxButtons.OK, MessageBoxIcon.Error); } finally { // close keys key1.Close(); key2.Close(); } return coll; } ... } }
You probably noticed the SetLastError=true
parameter in the DllImport call. This simply states that the runtime marshaler calls GetLastError
for us in the event something went wrong with our PInvoke
call.
Points of Interest
This code has only been tested on Windows 2000 and XP SP1 using Framework version 1.1, however it should also work as far back as Windows 98. Oh yes, the project file is VS.NET 2003 - sorry.
History
Version 1.0 - 07.25.03 - First version.