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Using MeasureCharacterRanges to Draw Text

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3.35/5 (9 votes)

Jun 11, 2004

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How to use MeasureCharacterRanges to calculate the bounding rectangles of charaters in a string, to allow characters to be placed along curves.

Sample Image - TryApp.gif

Introduction

This article will demonstrate the use of MeasureCharacterRanges to draw a string a character at a time. Not very exciting, I hear you cry. Bear with me.

Background

I wrote this short article after seeing a question posted on a newsgroup about being able to draw text along a curve. While drawing a character at a time is easy, I wanted to make sure the character spacing was maintained.

The code

Just set up some text to work with:

string measureString = "This is a test string.";
int    numChars         = measureString.Length;

Initialize the character ranges array, this is used to delimit the blocks of characters in the string, in this example, each character is a 'range'.

//
// Set up the characted ranger array.

Now, initialize the StringFormatFlags, I'm using the NoClips flag to ensure that the character is not clipped when drawing.

//
// Set up the string format
StringFormat stringFormat = new StringFormat();
stringFormat.FormatFlags = StringFormatFlags.NoClip;
stringFormat.SetMeasurableCharacterRanges(characterRanges);

Set up an array to hold the calculated regions:

//
// Set up the array to accept the regions.
Region[] stringRegions = new Region[numChars];
for(int i = 0; i<numChars; i++)
    characterRanges[i] = new CharacterRange(i, 1);

Create a font, and use MeasureCharacterRanges() to calculate the regions for the character ranges.

The regions returned by MeasureCharacterRanges are converted to rectangles by using the GetBounds() function. The rectangle can then be manipulated using offset or any other method to adjust its placement.

In this example, I offset the Y position using a random amount to give wavy text.

//
// The font to use.. 'using' will dispose of it for us
using (Font stringFont = new Font("Times New Roman", 16.0F))
{

    //
    // Get the max width.. for the complete length
    SizeF size = g.MeasureString(measureString, stringFont );

    //
    // Assume the string is in a stratight line, just to work out the 
    // regions. We will adjust the containing rectangles later.
    RectangleF layoutRect = 
        new RectangleF( 0.0f, 0.0f, size.Width, size.Height);

    //
    // Caluclate the regions for each character in the string.
    stringRegions = g.MeasureCharacterRanges(
        measureString,
        stringFont,
        layoutRect,
        stringFormat);

    //
    // Some random offsets, uncomment the DrawRectagle
    // if you want to see the bounding box.
    Random rand = new Random();
    for ( int indx = 0 ; indx < numChars; indx++ )
    {
        Region region = stringRegions[indx] as Region;
        RectangleF rect = region.GetBounds(g);
        rect.Offset( 0f, (float) rand.Next(100) / 10f);
        g.DrawString( measureString.Substring(indx,1), 
              stringFont, Brushes.Yellow, rect, stringFormat );
        // g.DrawRectangle( Pens.Red, Rectangle.Round( rect ));
    }
}

As I said at the beginning, this is not the most efficient code, the calculations could be done outside the drawing routine and cached. However, I hope this demonstrates how easy it is to determine the character positions.