Easy Digital Camera Connection
How to connect to any digital camera?!
Introduction
If you always wanted to create an application which uses a digital camera, this article is just for you. If you know how to deal with Timers and Bitmaps, this is going to be easy. Digital cameras produce bitmap pictures. There are a few simple functions to use, so let's get started.
First Step:
Add to your project these libraries (project->settings->link): vfw32.lib, user32.lib, winmm.lib.
You must link these .lib files in order to be able to connect to the digital camera driver.
Second Step:
Include in your project, these files:
#include <vfw.h> #include <winuser.h> #include <Windows.h>
You must include these files in order to use the *.lib files mentioned above.
Third Step:
Use the following functions:
capCreateCaptureWindow
andcapDriverConnect (hWndC, 0);
Add member variables: HWND hWndC
as a capture window handle, and:
BITMAP bm; //bitmap struct CBitmap m_bmp; //bitmap object //Set a capture window. hWndC = capCreateCaptureWindow ( "Capture Window", WS_CHILD /*| WS_VISIBLE /*| WS_THICKFRAME */|WS_DLGFRAME /*|WS_EX_DLGMODALFRAME*/, m_rectFrame.TopLeft().x, m_rectFrame.TopLeft().y, 320, 240, GetSafeHwnd()/*hwndParent*/, 11011); if(hWndC) capDriverConnect (hWndC, 0); // 0 ->means default driver. else { AfxMessageBox("Error Cammera is not connected!");//error message box. exit(1); } SetTimer(1,66,NULL); //For Preview - we sample a frame(picture) from the //camera every 66 msec.
In order to make a Preview function to view a video stream on a specific CFrame rectFrame
in your dialog (for example):
void CYourProject::OnTimer(UINT nIDEvent) { if(nIDEvent==1)// First Timer { capGrabFrame(hWndC); // simple macro that sample a single frame from the // camera. capEditCopy(hWndC); // simple macro that edit a copy of the frame. OpenClipboard(); //like virtual memory. //m_hBmp is a Handle to Bitmap. m_hBmp = (HBITMAP)::GetClipboardData(CF_BITMAP); CloseClipboard(); m_bmp.Detach(); //cleaning the bitmap. m_bmp.Attach(m_hBmp); //connecting the bitmap throw the handle. InvalidateRect(m_rectFrame,false); // m_rectFrame is the frame that the // video stream will be present in. OnPaint(); // calling to paint function to paint the bitmap // into the frame on the dialog. } CDialog::OnTimer(nIDEvent); }
If you don't know how to paint a bitmap into a frame (CFrame
), inside the OnPaint()
function, you need to do:
void CCameraToolKitDlg::OnPaint() { CPaintDC dc(this); // device context for painting //....... else stuff like icon painting ect. if(PreViewFlag)//if it is a preview call { m_bmp.GetBitmap(&bm); dcMem.DeleteDC(); dcMem.CreateCompatibleDC(&dc); dcMem.SelectObject(&m_bmp); dc.StretchBlt(m_rectFrame.left, m_rectFrame.top, m_rectFrame.Width(),m_rectFrame.Height(), &dcMem,0,0,bm.bmWidth,bm.bmHeight, SRCCOPY); } CDialog::OnPaint(); }
Now you can take a snapshot by using the following function: KillTimer(1);
, and you have the picture saved in m_hBmp
(handle to your Bitmap picture).
In order to choose your own camera settings: favorite resolution and pixels depth, you need to use the capDlgVideoFormat(hWndC);
function like this:
void CYourProject::OnSettingsButton() { hWndC = capCreateCaptureWindow("Capture Window", WS_CHILD |/* WS_VISIBLE |*//*WS_THICKFRAME*/WS_DLGFRAME, m_rectFrame.TopLeft().x, m_rectFrame.TopLeft().y, m_rectFrame.Width(), m_rectFrame.Height(), GetSafeHwnd()/*hwndParent*/, 1);//Set a capture window capDriverConnect (hWndC, 0);//connect to cammera's driver. capDlgVideoFormat(hWndC); //to change the resolution and settings. capDriverDisconnect(hWndC); }
For Help
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