Simple Code Path Testing






4.16/5 (9 votes)
Mar 8, 2005
3 min read

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Add code path testing to your unit tests.
Introduction
I'm working on a core engine (something that is completely divorced from the Windows.System.Forms
namespace but offers extensibility) for MyXaml, and the property setter is a complex beast with lots of different code paths. Besides wanting to make sure that all the code paths are tested, I also want to find out what code paths are never executed, usually due to too many patches and fixes applied, resulting in some brain dead code.
So, I got to thinking, how would I test my code paths? Something simple that doesn't require parsing out the IL or other highly complex techniques. Then I thought, why not use a custom Trace
listener, put a specific Trace.Write()
statement at the start of each path, and have the unit test engine tell me what code paths didn't execute after running all the tests in the fixture.
So, that's what I did, using my Advanced Unit Test tool. It's a simple solution, requires only a little overhead on the programmer's part to put in the Trace.Write
statements, and results in useful information.
Using A Trace Listener
Instead of using a specific string format, I chose to pass a CodePath
instance in the Trace.Write(object)
method. It's easy to test if the object
is a CodePath
instance, and by using a class, it can be extended for some yet unknown future functionality. To make life simple, each code path is designated with a unique number. At the start of a method or a branch, simply add something like:
Trace.Write(new CodePath(1));
Each method or branch gets a unique value. This isn't great, as you can accidentally use the same number, but in practice I've found that using a section, like "100-199" for a particular method, helps to keep things organized.
The trace listener implementation is straightforward:
public class CodePathListener : DefaultTraceListener { protected Hashtable codePathTracker; public CodePathListener(Hashtable codePathTracker) { this.codePathTracker=codePathTracker; } public override void Write(object obj) { CodePath cp=obj as CodePath; if (cp != null) { if (codePathTracker.Contains(cp.PathNum)) { int n=(int)codePathTracker[cp.PathNum]; ++n; codePathTracker[cp.PathNum]=n; } else { codePathTracker[cp.PathNum]=1; } } else { base.Write(obj); } } }
Using a HashTable
, where the code path ID is the key, I can also count how many times the code path has executed for the tests in the fixture. However, this information isn't reported in the AUT GUI at this point.
New Attributes In AUT
There are three new attributes in AUT. Two of them can be applied to the test fixture itself:
CodePathRange
[TestFixture] [CodePathRange(1, 6)] public class ...
and
CodePaths
[TestFixture] [CodePaths(1, 3, 6)] public class ...
The meaning should be obvious--
CodePathRange
lets you specify an inclusive range of code path IDs that should be encountered by the tests in the fixture, whileCodePaths
lets you specify individual paths. More sophisticated parsing, like "1-5, 8, 9, 10-19" would be cool, but not implemented.A third attribute can be applied directly to the test:
ShouldExecuteCodePath
[Test, ShouldExecuteCodePath(6)] public void ...
After the test runs, AUT checks to see, if the test encountered the code path of the supplied ID. The test fails if the code path was not encountered. Only one code path can be tested here, so this would usually be the terminal branch of a method.
Conclusion
That's it! I think it's quite simple but very useful. The download includes a code path test example and the current version of AUT.