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GeneralRe: 'TANK_2.Images.Images()': access modifiers are not allowed on static constructors Pin
Jordanwb27-Feb-08 9:04
Jordanwb27-Feb-08 9:04 
GeneralRe: 'TANK_2.Images.Images()': access modifiers are not allowed on static constructors Pin
Christian Graus27-Feb-08 9:33
protectorChristian Graus27-Feb-08 9:33 
GeneralWebServices and singleton pattern Pin
yarns27-Feb-08 8:34
yarns27-Feb-08 8:34 
GeneralRe: WebServices and singleton pattern Pin
led mike27-Feb-08 8:49
led mike27-Feb-08 8:49 
GeneralRe: WebServices and singleton pattern Pin
yarns27-Feb-08 8:51
yarns27-Feb-08 8:51 
GeneralRender loop for other process Pin
Jitse27-Feb-08 8:24
Jitse27-Feb-08 8:24 
GeneralRe: Render loop for other process Pin
Dave Kreskowiak27-Feb-08 10:07
mveDave Kreskowiak27-Feb-08 10:07 
GeneralRe: Render loop for other process Pin
Jitse28-Feb-08 3:47
Jitse28-Feb-08 3:47 
I see, is there a way to bypass that? A window on top of a game window hides the displaying of that piece of the screen drawing, obviously without flickering (because of the z-layering of Windows itself or so). Can I in some way make draw my screen on top of the game instead of in the same window? Then the screen has to be transparent of course, and because the specific regions that are overdrawn by me, overlap the drawing of the game, Windows will automatically disable that region (as it would do with a normal window on top of another normal window), and no flickering would appear. Still the user has to be able to have the game window itself as the active window, so I'd have to make my semi-transparent window an always-on-top window or so.

I could draw to a zero pointer (IntPtr.Zero), which makes it the most upper layer (thus the whole screen, ignoring other windows). Still I noticed this flickers. =/

Do you think my idea is worth a try? If yes, how would I do that? Or is it impossible to have some decent drawing in/on a game window by a third party program anyway?

Thanks in advance
GeneralRe: Render loop for other process Pin
Dave Kreskowiak28-Feb-08 14:44
mveDave Kreskowiak28-Feb-08 14:44 
GeneralRe: Render loop for other process Pin
Jitse29-Feb-08 9:33
Jitse29-Feb-08 9:33 
GeneralRe: Render loop for other process Pin
Dave Kreskowiak29-Feb-08 18:28
mveDave Kreskowiak29-Feb-08 18:28 
GeneralRe: Render loop for other process Pin
Jitse1-Mar-08 2:10
Jitse1-Mar-08 2:10 
GeneralRe: Render loop for other process Pin
Dave Kreskowiak1-Mar-08 14:45
mveDave Kreskowiak1-Mar-08 14:45 
GeneralRe: Render loop for other process Pin
Jitse2-Mar-08 2:23
Jitse2-Mar-08 2:23 
QuestionUsing System.Reflection to walk values in an array??? Pin
LongRange.Shooter27-Feb-08 8:08
LongRange.Shooter27-Feb-08 8:08 
GeneralRe: Using System.Reflection to walk values in an array??? Pin
buchstaben27-Feb-08 8:18
buchstaben27-Feb-08 8:18 
GeneralRe: Using System.Reflection to walk values in an array??? Pin
LongRange.Shooter27-Feb-08 8:32
LongRange.Shooter27-Feb-08 8:32 
GeneralRe: Using System.Reflection to walk values in an array??? Pin
buchstaben27-Feb-08 8:42
buchstaben27-Feb-08 8:42 
GeneralRe: Using System.Reflection to walk values in an array??? Pin
LongRange.Shooter27-Feb-08 12:15
LongRange.Shooter27-Feb-08 12:15 
Generalvs 2003 debugger issue Pin
robustm27-Feb-08 7:53
robustm27-Feb-08 7:53 
AnswerRe: vs 2003 debugger issue Pin
buchstaben27-Feb-08 7:59
buchstaben27-Feb-08 7:59 
GeneralSystem.io.Directory.GetFiles Pin
George Luttrell27-Feb-08 7:45
George Luttrell27-Feb-08 7:45 
GeneralRe: System.io.Directory.GetFiles Pin
buchstaben27-Feb-08 7:51
buchstaben27-Feb-08 7:51 
GeneralRe: System.io.Directory.GetFiles Pin
George Luttrell28-Feb-08 3:43
George Luttrell28-Feb-08 3:43 
GeneralRe: System.io.Directory.GetFiles Pin
buchstaben28-Feb-08 3:49
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