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Win32 Worker Thread Wrapper

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18 Apr 2003Apache2 min read 122K   2.1K   27   26
Win32 Worker Thread Wrapper

Sample Image - demo.jpg

Introduction

Windows is an OS that does a "great job" of pretending to be a multitasking environment, so it would be a shame, if we programmers would not use this feature at least just for fun. This class should bring you this fun, and maybe (I hope) some knowledge. The class CAG_Thread is just another win32 worker thread wrapper class. Yes, I am sure you could find many other classes that would do the same job just as fine or even better, but what I tried to accomplish is the simplicity. But as we all know the simplicity is subjective, so I will let you judge it for yourself.

Background

Some time ago I noticed that every once in a while I write a worker thread. Each time I need to write one, I copy and paste some functions, change them, and adjust them so they do the new job. After a while I got bored so I decided to write a class that would be very simple and still provide most common features used by me in a worker thread. So the class CAG_Thread was born.

Using the code

The class should be very simple to use. It is intended to be a base class for another class, because it contains the pure virtual function ThreadMain() which must be overridden. Here is the step by step use of the class:

  1. Include AG_Thread.cpp and AG_Thread.h into your project
  2. Derive a new class from CAG_Thread class
  3. Override in the new class the virtual function ThreadMain()
  4. Use the newly created class to instantiate and start the thread by StartThread() function

Here is more detailed explanation with sample code which could be downloaded at the top of the article. I will assume that you should know how to add files to project. Follwoing is the second step of deriving a new class, in my case myThread class from CAG_Thread class. Following is the myThread class definition.

#include "AG_Thread.h" 

class myThread : public CAG_Thread
{
public:
 myThread();
 virtual ~myThread(); 

 // I provide this function to pass any kind of parameters
 BOOL Work(CProgressCtrl *pProgress); 

protected:
 // Progress control to show progress
 CProgressCtrl *m_pProgress; 

 // must override this function
 UINT ThreadMain();
}; 

And here is (partly) the  class implementation

BOOL myThread::Work(CProgressCtrl *pProgress)
{
 if(pProgress == NULL)
  return FALSE; 

 m_pProgress = pProgress; 

 return StartThread();
} 

UINT myThread::ThreadMain()
{
 // init progress control
 m_pProgress->SetRange(0, 100);
 m_pProgress->SetPos(0); 

 for(int i=0; i<101; ++i)
 {
  if(ShouldDie())
   return 1; 

  m_pProgress->SetPos(i);
  Sleep(50);
 } 

 return 0;
}

Now we need to create instance of our class myThread in the dialog box and use it. I simply used a button for starting the thread, but it is not limited to dialog boxes. So here is the function where the starting and ending of the thread occurs.

// check is the thread running and if not then
// start it otherwise abort it
if(m_myThread.GetThreadStatus())
{
 if(m_myThread.StopThread())
 {
  AfxMessageBox(_T("Thread killed successfully!"));
  SetDlgItemText(IDC_START_STOP_BUTTON, _T("Start Thread"));
  return;
 } 

 AfxMessageBox(_T("Could not abort thread."));
}
else
{
 if(m_myThread.Work(&m_progress))
 {
  SetDlgItemText(IDC_START_STOP_BUTTON, _T("Stop Thread"));
  return;
 } 

 AfxMessageBox(_T("Could not start thread."));
}

And that should be it. The demo included is the very basic example of what this class is good for. Please note that this class does not provide any synchronization objects, with the purpose to be as simple as possible. Also the demo is not a useful application, it simply shows the principal of using the class. This article is not very detailed, which again should add to the simplicity, but the code should be documented enough. English is my third language, so if you do not understand something (and experience tells me that you will not), please leave a message and I'll try to answer.

License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0


Written By
President Infinity Software Solutions, LLC.
United States United States
Originally from Bosnia and Herzegovina, but lived for 6 years in Germany where I did majority of education, then moved to US, where I live since 1999. I like programming, computers in general, but also Basketball, Soccer, Tennis, and many other things. Masters graduate from Grand Valley State University in CIS and working as a full time software developer. Please visit my website www.amergerzic.com

Comments and Discussions

 
Questionnice work Pin
smart_dummies18-Feb-14 19:09
smart_dummies18-Feb-14 19:09 
GeneralCool stuff Pin
Nedim Sabic23-Nov-08 23:44
Nedim Sabic23-Nov-08 23:44 
GeneralRe: Cool stuff Pin
Amer Gerzic24-Nov-08 2:53
Amer Gerzic24-Nov-08 2:53 
GeneralAn alternative view Pin
Mizan Rahman21-Jul-08 1:39
Mizan Rahman21-Jul-08 1:39 
GeneralRe: An alternative view Pin
Amer Gerzic21-Jul-08 2:33
Amer Gerzic21-Jul-08 2:33 
Questionwhat about function for chagin thread priority Pin
Member 38131324-Sep-03 1:36
Member 38131324-Sep-03 1:36 
AnswerRe: what about function for chagin thread priority Pin
Amer Gerzic24-Sep-03 2:22
Amer Gerzic24-Sep-03 2:22 
GeneralRe: what about function for chagin thread priority Pin
Member 38131324-Sep-03 4:32
Member 38131324-Sep-03 4:32 
GeneralRe: what about function for chagin thread priority Pin
Amer Gerzic24-Sep-03 7:46
Amer Gerzic24-Sep-03 7:46 
QuestionHow can i check that the thread is done ? Pin
Sickboy17-Sep-03 10:54
Sickboy17-Sep-03 10:54 
AnswerRe: How can i check that the thread is done ? Pin
Amer Gerzic18-Sep-03 1:59
Amer Gerzic18-Sep-03 1:59 
GeneralRe: How can i check that the thread is done ? Pin
Sickboy18-Sep-03 7:08
Sickboy18-Sep-03 7:08 
GeneralRe: How can i check that the thread is done ? Pin
Amer Gerzic18-Sep-03 9:47
Amer Gerzic18-Sep-03 9:47 
GeneralInteresting! Pin
WREY30-Apr-03 14:06
WREY30-Apr-03 14:06 
GeneralRe: Interesting! Pin
Amer Gerzic1-May-03 1:54
Amer Gerzic1-May-03 1:54 
GeneralRe: Interesting! Pin
WREY1-May-03 11:13
WREY1-May-03 11:13 
GeneralRe: Interesting! Pin
Amer Gerzic2-May-03 1:44
Amer Gerzic2-May-03 1:44 
GeneralCThread by Bjarke Viksoe Pin
Stanislav Panasik20-Apr-03 19:02
Stanislav Panasik20-Apr-03 19:02 
GeneralRe: CThread by Bjarke Viksoe Pin
Amer Gerzic21-Apr-03 2:05
Amer Gerzic21-Apr-03 2:05 
GeneralATL Thread Classes Pin
mdgray19-Apr-03 18:28
mdgray19-Apr-03 18:28 
GeneralRe: ATL Thread Classes Pin
Amer Gerzic20-Apr-03 7:25
Amer Gerzic20-Apr-03 7:25 
GeneralRe: ATL Thread Classes Pin
mdgray20-Apr-03 13:59
mdgray20-Apr-03 13:59 
GeneralNice! Pin
Daniel Lohmann19-Apr-03 13:36
Daniel Lohmann19-Apr-03 13:36 
Very well first work, Amer Smile | :)

It is a clean and well written article!

Working with threads for about 8 years now, I have also developed and used a variety of thread classes and utilities to make using threads as simple as possible. Some have been very lightweight, like yours, others have been rich of features for synchronisation, message passing and so on. If you don't mind, I would like to share and discuss my experience with you.

Over the years I came finally to the conclusing that inheritance is, in general, not an ideal approach to provide the functionality of concurrency (let a specific method be executed in an own thread). It brings a lot of limitations and drawbacks. Some of them are:
  • Unwanted substitutability: OO teaches us to use inheritiance if we want to model a "kind-of" relationship between two classes. The more specific class (myThread) can then be used as a substitute for the more generic class (CAG_Tread). However, dealing with threads this is usually not our intention. We don't want to create a new kind of thread, we want to use the functionality of threads in our own class.
  • Structural impacts: In every non-trivial case the class you want to utilize threads already inherits from another class. Consequently you have to use multiple inheritance. However, using multiple inheritance can lead to structural impacts, as a result a lot of developers intentionally avoid it.
  • Limited to one thread per class: The inheritance approach is limited to one thread per class. What, if we want two methods to be executed in its own thread?
  • ...

Conceptually speaking, concurrency is not an attribute of a class, it is an attribute of a method. We want a specific method to be executed in its own thread. Some languages (like ADA) provide specific classifiers for this. Therefore class inheritance could not be the optimal way to go.

The solution I finally came to is to go back to function pointers and the good old callback mechanism. (Or to use a more OO-like and modern term for the very same concept: Delegates) Of course it needs some tricks to make CreateThread() and _beginthreadex() accepting real member functions (instead of static functions and ordinary C functions) as thread starters. However, it is possible and the result makes dealing with treads really easy:
#include "stdafx.h"
#include "win_adapter.h"


class Test
{
public:

    // Constructor, creates two threads
    Test()
    {
        LPCTSTR pszThreadName = "Joe, the funny thread";
        HANDLE hThread1 = win::beginthreadex( this, &Test::SomeFunction, pszThreadName );
        HANDLE hThread2 = win::beginthreadex( this, &Test::OtherFunction );
    }

    // Thread function. Note that we can use any type
    // for the thread parameter, in this case a string
    DWORD SomeFunction( LPCTSTR pszName )
    {
        printf( "  Hello, I'm a Thread and my name is: %s\n", pszName );
        return 0;
    }

    // Another thread function. 
    DWORD OtherFunction( int )
    {
        ...
        return 0;
    }

};


The technical concepts behind the "magic" win::beginthreadex() function are explained in my article Use member functions for C-style callbacks and threads - a general solution

What do you think about it?

--

Daniel Lohmann

http://www.losoft.de
(Hey, this page is worth looking! You can find some free and handy NT tools there Big Grin | :-D )
GeneralRe: Nice! Pin
Amer Gerzic20-Apr-03 5:42
Amer Gerzic20-Apr-03 5:42 
GeneralRe: Nice! Pin
Daniel Lohmann20-Apr-03 10:54
Daniel Lohmann20-Apr-03 10:54 

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