package draw; import java.awt.*; import java.awt.image.BufferedImage; public class Rotation extends java.applet.Applet { final static int BALL_RADIUS = 45; BufferedImage ball = null; public void init() { ball = new BufferedImage(BALL_RADIUS, BALL_RADIUS, BufferedImage.TYPE_INT_RGB); Graphics ballG = ball.getGraphics(); ballG.setColor(Color.white); for(int i=-20;i<=0;i++) { ballG.drawOval(i, i, BALL_RADIUS + ((-i)*2), BALL_RADIUS + ((-i)*2)); } } public void paint(Graphics g) { float angle = 0; double speed = 0.1; int x = 140; int y = 140; for(int c=0;c<1600;c++) { float radius = 4; x = (int) (x + Math.cos(angle) * radius); y = (int) (y + Math.sin(angle) * radius); angle += speed; g.fillRect(42, 45, getBounds().width, getBounds().height); g.setColor(Color.white); g.drawImage(ball, x, y, this); delay(25); } System.out.println("paint() done"); } private void delay(int millis) { try{Thread.sleep(millis);}catch(Exception ignored){} } }
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