32-Bit or 64-bit OS ??






4.08/5 (9 votes)
A simple way to detect bitness of an OS Programatically. (C# and C++ examples given)
There's always been a fight over an optimal way to detect bitness of an OS. Most of the time, getting system information is considered to be solved using interop services or P/Invoke. For this, the methodology followed is as shown below:
Actually there's a simple way to do that in C#. C# provides a very useful struct
machine compiled program is 4-Bytes. The size changes on a 64-Bit compiled program and becomes 8-bytes. Then why not compare the size of Integer. Pointer is nothing but an Integer and
The following example shows the simple usage of
public enum Platform
{
X86,
X64,
Unknown
}
internal const ushort PROCESSOR_ARCHITECTURE_INTEL = 0;
internal const ushort PROCESSOR_ARCHITECTURE_IA64 = 6;
internal const ushort PROCESSOR_ARCHITECTURE_AMD64 = 9;
internal const ushort PROCESSOR_ARCHITECTURE_UNKNOWN = 0xFFFF;
[StructLayout(LayoutKind.Sequential)]
internal struct SYSTEM_INFO
{
public ushort wProcessorArchitecture;
public ushort wReserved;
public uint dwPageSize;
public IntPtr lpMinimumApplicationAddress;
public IntPtr lpMaximumApplicationAddress;
public UIntPtr dwActiveProcessorMask;
public uint dwNumberOfProcessors;
public uint dwProcessorType;
public uint dwAllocationGranularity;
public ushort wProcessorLevel;
public ushort wProcessorRevision;
};
[DllImport("kernel32.dll")]
internal static extern void GetNativeSystemInfo(ref SYSTEM_INFO lpSystemInfo);
[DllImport("kernel32.dll")]
internal static extern void GetSystemInfo(ref SYSTEM_INFO lpSystemInfo);
public static Platform GetPlatform()
{
SYSTEM_INFO sysInfo = new SYSTEM_INFO();
if(System.Environment.OSVersion.Version.Major > 5 ||
(System.Environment.OSVersion.Version.Major == 5 && System.Environment.OSVersion.Version.Minor >= 1))
{
GetNativeSystemInfo(ref sysInfo);
}
else
{
GetSystemInfo(ref sysInfo);
}
switch(sysInfo.wProcessorArchitecture)
{
case PROCESSOR_ARCHITECTURE_IA64:
case PROCESSOR_ARCHITECTURE_AMD64:
return Platform.X64;
case PROCESSOR_ARCHITECTURE_INTEL:
return Platform.X86;
default:
return Platform.Unknown;
}
}
IntPtr
.64-Bit Vs 32-Bit w.r.t Pointer
We all know that the size of an Pointer on a 32-bitIntPtr
serves the same for us in C#.IntPtr
.
(UPDATE: As Win64 follows LLP64 Model (For more informarion on LLP64 model please follow Technet Article[^]) as corrected by codeproject member Ajay Vijayvargiya[^])
if(IntPtr.size == 4) { //Your logic for 32-Bit. } else { // Your logic for 64-Bit. }Previous code checks whether the program is running in 32-bit or 64-bit mode. This doesn't inform OS bitness. If using C++/Win32:
IntPtr
is not available in C++. Rather sizeof(int)
does the same.BOOL Is64BitOS() { BOOL bIs64Bit = FALSE; #if defined(_WIN64) bIs64Bit = TRUE; // 64-bit programs run only on Win64 #elif defined(_WIN32) // Note that 32-bit programs run on both 32-bit and 64-bit Windows typedef BOOL (WINAPI *LPFNISWOW64PROCESS) (HANDLE, PBOOL); LPFNISWOW64PROCESS pfnIsWow64Process = (LPFNISWOW64PROCESS)GetProcAddress(GetModuleHandle(_T("kernel32")), "IsWow64Process"); if (pfnIsWow64Process) pfnIsWow64Process(GetCurrentProcess(), &bIs64Bit); #endif return bIs64Bit; }There's one more distinctive feature a 64-Bit OS supports: "Virtualization".
Virtualization (Windows Vista and 7 x64 Platform only)
Virtualization technologies are used by Windows Vista and 7 x64 platform only. These act like virtual machines just like VMWare or similar apps. The advantage here is to run legacy apps such s 32-bit apps. Running 32-Bit apps on 64-Bit OS becomes difficult without virtualization as such applications are usually not written to co-exist within a single execution environment. 64-Bit applications are never run virtualized, nor do 32 or 64-Bit services and drivers. Virtualization becomes active when running legacy 32-bit interactive apps under WOW64. So if the OS supports virtualization, then it got to be 64-Bit. You can use the following code to check whether the app is running as virtualized:[DllImport("advapi32.dll", EntryPoint = "GetTokenInformation",
SetLastError = true)]
static extern bool GetTokenInformationNative(
IntPtr TokenHandle,
int TokenInformationClass,
ref int TokenInformation,
int TokenInformationLength,
out int ReturnLength);
public bool IsVirtualized(IntPtr token)
{
bool virtualized = false;
int len = 4;
int info = 0;
if (!GetTokenInformationNative(token, 24, ref info, len, out
len)) // 24 = TokenVirtualizationEnabled
{
string s = "Win32 error " +
Marshal.GetLastWin32Error().ToString();
throw new Exception(s);
}
if(info != 0)
virtualized = true;
return virtualized;
}
// usage...
if(IsVirtualized(WindowsIdentity.GetCurrent().Toke n))
// better add a manifest to your application if you end here ;-)
Thanks to Luc Pattyn[^] and Ajay Vijayvargiya[^] to point out the errors. :)