Multiple Client and Single Server in TCP and Broadcast
Multiple Client and Single Server in TCP and Broadcast

Introduction
Description:-This
Server will accept maximum 10 Client. Client sends message to server. Server
will broadcast same message to connected all client expect who send. Here I am
using word "broadcast" in TCP Stream. Generally broadcast is used in UDP stream.
If you want
can changed in code to same message received by all clients
Enchantment:-if
server want to send one Client you have developed own.
And
special services server had option to send message to all connected client.
void CTestServerSocketDlg::OnDataReceived(WPARAM wParam,LPARAM lParam) { try { CString csTemp; int mnInstanceNo = (int)lParam; // client number who send data CClientSocket * pCheckSocket; pCheckSocket = (CClientSocket * ) m_ClientSocketArray.GetAt(mnInstanceNo); char szBuff[1024]; memset(szBuff,'\0',sizeof szBuff); pCheckSocket->Receive(szBuff,1024); csTemp.Empty(); csTemp.Format("%s",szBuff); m_ctrlDataRec.InsertString(-1,csTemp); UpdateData(false); for ( int i=0;i<MAX_CONNECTION;i++) { pCheckSocket = (CClientSocket * )m_ClientSocketArray.GetAt(i); if(pCheckSocket) { if(pCheckSocket->m_nInstanceNo != mnInstanceNo) {pCheckSocket->Send(szBuff,sizeof szBuff);} } }// end for }// end try catch(...) { }
