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// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace Declarations
{
/// <summary>
/// Represents a callback method that will handle each frame in video sequence as System.Drawing.Bitmap object.
/// </summary>
/// <param name="frame">New frame to display</param>
public delegate void NewFrameEventHandler(Bitmap frame);
/// <summary>
/// Represents the method that will handle each frame in video sequence as array of raw pixel planes.
/// </summary>
/// <param name="frame"></param>
public delegate void NewFrameDataEventHandler(PlanarFrame frame);
/// <summary>
/// Represents a callback method which handles audio samples
/// </summary>
/// <param name="newSound"></param>
public delegate void NewSoundEventHandler(Sound newSound);
/// <summary>
/// Represents a callback method which handles change in volume or mute values
/// </summary>
/// <param name="volume"></param>
/// <param name="mute"></param>
public delegate void VolumeChangedEventHandler(float volume, bool mute);
/// <summary>
/// Container for custom audio processing callbacks
/// </summary>
public class AudioCallbacks
{
/// <summary>
/// Callback method for handling voulume and mute proerties change
/// </summary>
public VolumeChangedEventHandler VolumeCallback;
/// <summary>
/// Callback method for handling PCM samples
/// </summary>
public NewSoundEventHandler SoundCallback;
/// <summary>
/// Callback method called when media player switches to Pause state
/// </summary>
public Action<long> PauseCallback;
/// <summary>
/// Callback method called when media player switches to Playback state
/// </summary>
public Action<long> ResumeCallback;
/// <summary>
/// Callback method called when all pending buffers should be discarded
/// </summary>
public Action<long> FlushCallback;
/// <summary>
/// Callback method called when all pending buffers must be played
/// </summary>
public Action DrainCallback;
}
}
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