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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media;
using System.Diagnostics;
using System.Windows;
namespace CodeBoxControl
{
public class StackedRectangleGeometryHelper
{
private Geometry mOrginalGeometry;
public StackedRectangleGeometryHelper(Geometry geom)
{
mOrginalGeometry = geom;
}
/// <summary>
/// Creates List of geometries for underline
/// </summary>
/// <returns>List of Geometries</returns>
public List<Geometry> BottomEdgeRectangleGeometries()
{
List<Geometry> geoms = new List<Geometry>();
PathGeometry pg = (PathGeometry)mOrginalGeometry;
foreach (PathFigure fg in pg.Figures)
{
PolyLineSegment pls = (PolyLineSegment)fg.Segments[0];
PointCollectionHelper pch = new PointCollectionHelper(pls.Points, fg.StartPoint);
List<double> distinctY = pch.DistinctY;
for (int i = 0; i < distinctY.Count - 1; i++)
{
double bottom = distinctY[i + 1] - 3;
double top = bottom + 2;
// ordered values of X that are present for both Y values
List<double> rlMatches = pch.XAtY(distinctY[i], distinctY[i + 1]);
double left = rlMatches[0];
double right = rlMatches[rlMatches.Count - 1];
PathGeometry rpg = CreateGeometry(top, bottom, left, right);
geoms.Add(rpg);
}
}
return geoms;
}
/// <summary>
/// Creates List of geometries for Strikethru
/// </summary>
/// <returns>List of Geometries</returns>
public List<Geometry> CenterLineRectangleGeometries()
{
List<Geometry> geoms = new List<Geometry>();
PathGeometry pg = (PathGeometry)mOrginalGeometry;
foreach (PathFigure fg in pg.Figures)
{
PolyLineSegment pls = (PolyLineSegment)fg.Segments[0];
PointCollectionHelper pch = new PointCollectionHelper(pls.Points, fg.StartPoint);
List<double> distinctY = pch.DistinctY;
for (int i = 0; i < distinctY.Count - 1; i++)
{
double top = (distinctY[i] + distinctY[i + 1])/ 2 + 1;
double bottom = (distinctY[i] + distinctY[i + 1]) / 2 - 1;
// ordered values of X that are present for both Y values
List<double> rlMatches = pch.XAtY(distinctY[i], distinctY[i + 1]);
double left = rlMatches[0];
double right = rlMatches[rlMatches.Count - 1];
PathGeometry rpg = CreateGeometry(top, bottom, left, right);
geoms.Add(rpg);
}
}
return geoms;
}
private static PathGeometry CreateGeometry(double top, double bottom, double left, double right)
{
PolyLineSegment plr = new PolyLineSegment();
plr.Points.Add(new Point(right, top));
plr.Points.Add(new Point(right, bottom));
plr.Points.Add(new Point(left, bottom));
PathFigure rpf = new PathFigure();
rpf.StartPoint = new Point(left, top);
rpf.Segments.Add(plr);
rpf.IsClosed = true;
PathGeometry rpg = new PathGeometry();
rpg.Figures.Add(rpf);
return rpg;
}
}
}
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Written software for what seems like forever. I'm currenly infatuated with WPF. Hopefully my affections are returned.