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// MainFrm.h : interface of the CMainFrame class
//
#pragma once
class CMainFrame : public CFrameWndEx
{
protected: // create from serialization only
CMainFrame();
DECLARE_DYNCREATE(CMainFrame)
// Attributes
public:
// Operations
public:
// Overrides
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL LoadFrame(UINT nIDResource, DWORD dwDefaultStyle = WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, CWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
// Implementation
public:
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: // control bar embedded members
CMFCMenuBar m_wndMenuBar;
CMFCToolBar m_wndToolBar;
CMFCStatusBar m_wndStatusBar;
CMFCToolBarImages m_UserImages;
// Generated message map functions
protected:
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnViewCustomize();
afx_msg LRESULT OnToolbarCreateNew(WPARAM wp, LPARAM lp);
DECLARE_MESSAGE_MAP()
};
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I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.