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// OGLWizaw.cpp : implementation file
//
#include "stdafx.h"
#include "OGLWiz.h"
#include "OGLWizaw.h"
#include "chooser.h"
#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// This is called immediately after the custom AppWizard is loaded. Initialize
// the state of the custom AppWizard here.
void COGLWizAppWiz::InitCustomAppWiz()
{
// Create a new dialog chooser; CDialogChooser's constructor initializes
// its internal array with pointers to the steps.
m_pChooser = new CDialogChooser;
// Set the maximum number of steps.
SetNumberOfSteps(LAST_DLG);
// TODO: Add any other custom AppWizard-wide initialization here.
}
// This is called just before the custom AppWizard is unloaded.
void COGLWizAppWiz::ExitCustomAppWiz()
{
// Deallocate memory used for the dialog chooser
ASSERT(m_pChooser != NULL);
delete m_pChooser;
m_pChooser = NULL;
// TODO: Add code here to deallocate resources used by the custom AppWizard
}
// This is called when the user clicks "Create..." on the New Project dialog
// or "Next" on one of the custom AppWizard's steps.
CAppWizStepDlg* COGLWizAppWiz::Next(CAppWizStepDlg* pDlg)
{
return m_pChooser->Next(pDlg);
}
// This is called when the user clicks "Back" on one of the custom
// AppWizard's steps.
CAppWizStepDlg* COGLWizAppWiz::Back(CAppWizStepDlg* pDlg)
{
// Delegate to the dialog chooser
return m_pChooser->Back(pDlg);
}
void COGLWizAppWiz::CustomizeProject(IBuildProject* pProject)
{
using namespace DSProjectSystem;
long lNumConfigs;
IConfigurationsPtr pConfigs;
IBuildProjectPtr pProj;
CString sTemp;
// Needed to convert IBuildProject to the DSProjectSystem namespace
pProj.Attach((DSProjectSystem::IBuildProject*)pProject, true);
pProj->get_Configurations(&pConfigs);
pConfigs->get_Count(&lNumConfigs);
//Get each individual configuration
for (long j = 1 ; j < lNumConfigs+1 ; j++)
{
_bstr_t varTool;
_bstr_t varSwitch;
IConfigurationPtr pConfig;
_variant_t varj = j;
pConfig = pConfigs->Item(varj);
varTool = "link.exe";
if(OGLWizaw.m_Dictionary.Lookup("opengl", sTemp))
varSwitch = "User32.lib Gdi32.lib opengl32.lib glu32.lib";
else
varSwitch = "User32.lib Gdi32.lib";
pConfig->AddToolSettings(varTool, varSwitch, varj);
}
}
// Here we define one instance of the COGLWizAppWiz class. You can access
// m_Dictionary and any other public members of this class through the
// global OGLWizaw.
COGLWizAppWiz OGLWizaw;
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