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#pragma once
#include "Common.h"
// Class for drawing current interpolation curve.
// When interpolation is GLSL_TRIANGULAR, or GLSL_BSPLINE, or GLSL_BELL
// this class plots the interpolation curve.
class PlotInterpCurve
{
public:
PlotInterpCurve(void);
~PlotInterpCurve(void);
void SetInterpolationType( const INTERPOLATION_TYPE_e eInterpolationType_i );
void SetDrawWindow( const HWND hWindow_i );
void Draw();
private:
float GetValue( float fIn );
float BSpline( float x );
float CatMullRom( float x );
float Triangular( float x );
float BellFunc( float x );
private:
HWND m_hDrawWindow;
INTERPOLATION_TYPE_e m_eInterpolationType;
};
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