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//
// VMime library (http://www.vmime.org)
// Copyright (C) 2002-2013 Vincent Richard <vincent@vmime.org>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 3 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// Linking this library statically or dynamically with other modules is making
// a combined work based on this library. Thus, the terms and conditions of
// the GNU General Public License cover the whole combination.
//
#ifndef VMIME_TEXTPART_HPP_INCLUDED
#define VMIME_TEXTPART_HPP_INCLUDED
#include "../vmime/bodyPart.hpp"
#include "../vmime/mediaType.hpp"
#include "../vmime/charset.hpp"
#include "../vmime/contentHandler.hpp"
namespace vmime
{
/** Generic text part.
*/
class VMIME_EXPORT textPart : public object
{
friend class textPartFactory;
friend class messageBuilder; // for generateIn, getPartCount
friend class messageParser; // for parse
public:
virtual ~textPart() { }
/** Return the type of text part (eg: "text/html").
*
* @return type of text part
*/
virtual const mediaType getType() const = 0;
/** Return the charset used to encode text in the
* text part.
*
* @return text charset
*/
virtual const charset& getCharset() const = 0;
/** Set the charset used to encode text in the
* text part.
*
* @param ch text charset
*/
virtual void setCharset(const charset& ch) = 0;
/** Return the text contained in the part.
*
* @return text of the part
*/
virtual const ref <const contentHandler> getText() const = 0;
/** Set the text contained in the part.
*
* @param text text of the part
*/
virtual void setText(ref <contentHandler> text) = 0;
/** Return the actual body parts this text part is composed of.
* For example, HTML parts are composed of two parts: one "text/html"
* part, and the plain text part "text/plain".
*
* @return number of body parts
*/
virtual size_t getPartCount() const = 0;
/** Generate the text part(s) into the specified message.
*
* @param message the message
* @param parent body part into which generate this part
*/
virtual void generateIn(ref <bodyPart> message, ref <bodyPart> parent) const = 0;
/** Parse the text part(s) from the specified message.
*
* @param message message containing the text part
* @param parent part containing the text part
* @param textPart actual text part
*/
virtual void parse(ref <const bodyPart> message, ref <const bodyPart> parent, ref <const bodyPart> textPart) = 0;
};
} // vmime
#endif // VMIME_TEXTPART_HPP_INCLUDED
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Chris Maunder is the co-founder of
CodeProject and
ContentLab.com, and has been a prominent figure in the software development community for nearly 30 years. Hailing from Australia, Chris has a background in Mathematics, Astrophysics, Environmental Engineering and Defence Research. His programming endeavours span everything from FORTRAN on Super Computers, C++/MFC on Windows, through to to high-load .NET web applications and Python AI applications on everything from macOS to a Raspberry Pi. Chris is a full-stack developer who is as comfortable with SQL as he is with CSS.
In the late 1990s, he and his business partner David Cunningham recognized the need for a platform that would facilitate knowledge-sharing among developers, leading to the establishment of CodeProject.com in 1999. Chris's expertise in programming and his passion for fostering a collaborative environment have played a pivotal role in the success of CodeProject.com. Over the years, the website has grown into a vibrant community where programmers worldwide can connect, exchange ideas, and find solutions to coding challenges. Chris is a prolific contributor to the developer community through his articles and tutorials, and his latest passion project,
CodeProject.AI.
In addition to his work with CodeProject.com, Chris co-founded ContentLab and DeveloperMedia, two projects focussed on helping companies make their Software Projects a success. Chris's roles included Product Development, Content Creation, Client Satisfaction and Systems Automation.