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OGLTools, A OOP solution to OpenGL programming

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15 Jul 20023 min read 119K   3.5K   50  
A set of classes designed to make programming of OpenGL easier
// OGLDemo.h : main header file for the OGLDEMO application
//

#if !defined(AFX_OGLDEMO_H__9217CF92_0728_4A19_B64E_63173490EB07__INCLUDED_)
#define AFX_OGLDEMO_H__9217CF92_0728_4A19_B64E_63173490EB07__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// COGLDemoApp:
// See OGLDemo.cpp for the implementation of this class
//

class COGLDemoApp : public CWinApp
{
public:
	COGLDemoApp();

	CView* m_pIdleView;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(COGLDemoApp)
	public:
	virtual BOOL InitInstance();
	virtual BOOL OnIdle(LONG lCount);
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(COGLDemoApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OGLDEMO_H__9217CF92_0728_4A19_B64E_63173490EB07__INCLUDED_)

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Written By
Engineer
United States United States
Jonathan de Halleux is Civil Engineer in Applied Mathematics. He finished his PhD in 2004 in the rainy country of Belgium. After 2 years in the Common Language Runtime (i.e. .net), he is now working at Microsoft Research on Pex (http://research.microsoft.com/pex).

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