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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Sculpture Code Generation Engine.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// Generated On : 28/08/2008 05:49:33 م
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Data;
using System.Linq;
using System.Data.Linq;
using System.Collections.Generic;
using Entities;
namespace DataAccess
{
/// <summary>
/// Data Repository Class - CategoriesRepository
/// </summary>
public partial class CategoriesRepository : RepositoryBase<Categories>, ICategoriesRepository
{
#region Select Methods
public List<Categories> GetAll()
{
return new List<Categories>(_entityTable.ToList());
}
public Categories GetById(System.Int32 categoryid)
{
return (from _Categories in _entityTable
where (_Categories.CategoryID == categoryid)
select _Categories).Single<Categories>();
}
public List<Categories> Find(string ConditionString)
{
if (string.IsNullOrEmpty(ConditionString))
return new List<Categories>(_entityTable.ToList());
else
{
string sql = string.Format("select * from {0} where {1}", "dbo.Categories", ConditionString);
return new List<Categories>(DataContext.ExecuteQuery<Categories>(sql).ToList());
}
}
#endregion
#region Insert Methods
public void Insert(Categories _Categories)
{
_entityTable.InsertOnSubmit(_Categories);
_Categories.EntityState = EntityState.Unchanged;
}
public void Insert(List<Categories> _Categoriess)
{
foreach(Categories _Categories in _Categoriess)
{
_entityTable.InsertOnSubmit(_Categories);
_Categories.EntityState = EntityState.Unchanged;
}
}
#endregion
#region Update Methods
public void Update(Categories _Categories)
{
if(!_entityTable.Contains(_Categories))
_entityTable.Attach(_Categories);
_Categories.EntityState = EntityState.Unchanged;
}
public void Update(List<Categories> _Categoriess)
{
foreach(Categories _Categories in _Categoriess)
{
if(!_entityTable.Contains(_Categories))
_entityTable.Attach(_Categories);
_Categories.EntityState = EntityState.Unchanged;
}
}
#endregion
#region Delete Methods
public void Delete(Categories _Categories)
{
if(!_entityTable.Contains(_Categories))
_entityTable.Attach(_Categories);
_entityTable.DeleteOnSubmit(_Categories);
_Categories.EntityState = EntityState.Deleted;
}
public void Delete(List<Categories> _Categoriess)
{
foreach(Categories _Categories in _Categoriess)
{
if(!_entityTable.Contains(_Categories))
_entityTable.Attach(_Categories);
_entityTable.DeleteOnSubmit(_Categories);
_Categories.EntityState = EntityState.Deleted;
}
}
public void Delete(string ConditionString)
{
foreach(Categories _Categories in Find(ConditionString))
{
if(!_entityTable.Contains(_Categories))
_entityTable.Attach(_Categories);
_entityTable.DeleteOnSubmit(_Categories);
_Categories.EntityState = EntityState.Deleted;
}
}
#endregion
}
}
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Program Manager in Sculpture project, Interesting in .NET Model driven development.