using System; using System.Collections.Generic; using System.Text; using BSE.Platten.Common; namespace BSE.Platten.Audio { /// <summary> /// Contains the properties of the UsedPlayerConfigurationData class. /// </summary> public class UsedPlayerConfigurationData : IConfigurationData { #region FieldsPrivate private UsedPlayer m_eUsedPlayer = UsedPlayer.MediaPlayer; #endregion #region Properties public UsedPlayer UsedPlayer { get { return this.m_eUsedPlayer; } set { this.m_eUsedPlayer = value; } } #endregion } }
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