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SendKeys in C++

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14 Jun 20046 min read 1.1M   18.3K   164  
A C++ port and enhancement of C#'s / VB's SendKeys function.
// SendKeysSample.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SendKeysSample.h"
#include "SendKeysSampleDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSendKeysSampleApp

BEGIN_MESSAGE_MAP(CSendKeysSampleApp, CWinApp)
	//{{AFX_MSG_MAP(CSendKeysSampleApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSendKeysSampleApp construction

CSendKeysSampleApp::CSendKeysSampleApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSendKeysSampleApp object

CSendKeysSampleApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSendKeysSampleApp initialization

BOOL CSendKeysSampleApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CSendKeysSampleDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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Written By
Web Developer
United States United States
Elias (aka lallousx86, @0xeb) has always been interested in the making of things and their inner workings.

His computer interests include system programming, reverse engineering, writing libraries, tutorials and articles.

In his free time, and apart from researching, his favorite reading topics include: dreams, metaphysics, philosophy, psychology and any other human/mystical science.

Former employee of Microsoft and Hex-Rays (the creators of IDA Pro), was responsible about many debugger plugins, IDAPython project ownership and what not.

Elias currently works as an Anticheat engineer in Blizzard Entertainment.

Elias co-authored 2 books and authored one book:

- Practical Reverse Engineering
- The Antivirus Hacker's Handbook
- The Art of Batch Files Programming

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