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// DlgTryNetworkTree.cpp : implementation file
//
#include "stdafx.h"
#include "TryNetworkTree.h"
#include "DlgTryNetworkTree.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "DlgGetPath.h" //Definition to get path
/////////////////////////////////////////////////////////////////////////////
// CDlgTryNetworkTree dialog
CDlgTryNetworkTree::CDlgTryNetworkTree(CWnd* pParent /*=NULL*/)
: CDialog(CDlgTryNetworkTree::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgTryNetworkTree)
m_sPath = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDlgTryNetworkTree::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgTryNetworkTree)
DDX_Text(pDX, IDC_EDIT_PATH, m_sPath);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgTryNetworkTree, CDialog)
//{{AFX_MSG_MAP(CDlgTryNetworkTree)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_GETPATH, OnButtonGetpath)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// ***************************************************************************
//DESCRIPTION:
// Setup inital path before dialog is displayed
//CREATED:
// 6-9-2000, 14:36:35 by john@mctainsh.com
// ***************************************************************************
BOOL CDlgTryNetworkTree::OnInitDialog()
{
TRACE( _T("CDlgTryNetworkTree::OnInitDialog()\n") );
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//Start by displaying the current path
int nDrive = _getdrive();
TCHAR szPath[_MAX_PATH];
VERIFY( _getdcwd( nDrive, szPath, _MAX_PATH ) != NULL );
m_sPath = szPath;
UpdateData( false );
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDlgTryNetworkTree::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDlgTryNetworkTree::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// ***************************************************************************
//DESCRIPTION:
// Display the Path selection dialog.
//CREATED:
// 6-9-2000, 14:36:23 by john@mctainsh.com
// ***************************************************************************
void CDlgTryNetworkTree::OnButtonGetpath()
{
TRACE( _T("CDlgTryNetworkTree::OnButtonGetpath() \n") );
if( UpdateData( true ) )
{
CDlgGetPath dlg( this );
dlg.SetPath( m_sPath );
if( dlg.DoModal() == IDOK )
{
m_sPath = dlg.GetPath( );
UpdateData( false );
}
}
}
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I starting writing code when Apple IIe was all the rage (1982?). Graduated Mechanical Engineering in New Zealand, so I could build Robots. Took up Commerical diving in Asia for a few years to make some quick money (Spent it all). I have been writing C/C++/Assembly and building underwater robots since MS QuickC/Quick Assembler in 1989. I currently live in Australia and work mosly with MS VisualC.