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Developing Next Generation Smart Clients using .NET 2.0 working with Existing .NET 1.1 SOA-based XML Web Services

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16 Aug 200540 min read 1.2M   3.9K   462  
Comprehensive guide to development of .NET 2.0 Smart Clients working with existing Service Oriented Architecture based XML web services, fully utilizing the Enterprise Library
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;

namespace SmartInstitute.Client.Automation.Controls
{
	[Description("Color Progress Bar")]
	[ToolboxBitmap(typeof(ProgressBar))]
	//[Designer(typeof(ColorProgressBarDesigner))]
	public class ColorProgressBar : System.Windows.Forms.Control
	{	
	
		//
		// set default values
		//
		private int _Value = 0;
		private int _Minimum = 0;
		private int _Maximum = 100;
		private int _Step = 10;
        private Timer timer;

        private FillStyles _FillStyle = FillStyles.Dashed;

		private Color _BarColor = Color.FromArgb(255, 128, 128);
		private Color _BorderColor = Color.Black;

		public enum FillStyles
		{
			Solid,
			Dashed
		}

		public ColorProgressBar()
		{
			base.Size = new Size(150, 15);
			SetStyle(
				ControlStyles.AllPaintingInWmPaint |
				ControlStyles.ResizeRedraw |
				ControlStyles.OptimizedDoubleBuffer,
				true
				);
		}

		[Description( "ColorProgressBar color")]
		[Category( "ColorProgressBar" )]
		public Color BarColor
		{
			get
			{
				return _BarColor;
			}
			set
			{
				_BarColor = value;
				this.Invalidate();
			}
		}

		[Description( "ColorProgressBar fill style")]
		[Category( "ColorProgressBar" )]
		private FillStyles FillStyle
		{
			get
			{
				return _FillStyle;
			}
			set
			{
				_FillStyle = value;
				this.Invalidate();
			}
		}

		[Description( "The current value for the ColorProgressBar, "+
			 "in the range specified by the Minimum and Maximum properties." )]
		[Category( "ColorProgressBar" )]
		// the rest of the Properties windows must be updated when this peroperty is changed.
		[RefreshProperties(RefreshProperties.All)]
		public int Value
		{
			get
			{
				return _Value;
			}
			set
			{
				if (value < _Minimum)
				{
					throw new ArgumentException("'"+value+"' is not a valid value for 'Value'.\n"+
						"'Value' must be between 'Minimum' and 'Maximum'.");
				}

				if (value > _Maximum)
				{
					throw new ArgumentException("'"+value+"' is not a valid value for 'Value'.\n"+
						"'Value' must be between 'Minimum' and 'Maximum'.");
				}

				_Value = value;			
				this.Invalidate();
			}
		}
		
		[Description("The lower bound of the range this ColorProgressbar is working with.")]
		[Category("ColorProgressBar")]
		[RefreshProperties(RefreshProperties.All)]
		public int Minimum
		{
			get
			{
				return _Minimum;
			}
			set
			{
				_Minimum = value;

				if (_Minimum > _Maximum)
					_Maximum = _Minimum;
				if (_Minimum > _Value)
					_Value = _Minimum;

				this.Invalidate();
			}
		}

		[Description("The uppper bound of the range this ColorProgressbar is working with.")]
		[Category("ColorProgressBar")]
		[RefreshProperties(RefreshProperties.All)]
		public int Maximum
		{
			get
			{
				return _Maximum;
			}
			set
			{
				_Maximum = value;

				if (_Maximum < _Value)
					_Value = _Maximum;
				if (_Maximum < _Minimum)
					_Minimum = _Maximum;

				this.Invalidate();
			}
		}

		[Description("The amount to jump the current value of the control by when the Step() method is called.")]
		[Category("ColorProgressBar")]		
		public int Step
		{
			get
			{
				return _Step;
			}
			set
			{
				_Step = value;
				this.Invalidate();
			}
		}

		[Description("The border color of ColorProgressBar")]
		[Category("ColorProgressBar")]		
		public Color BorderColor
		{
			get
			{
				return _BorderColor;
			}
			set
			{
				_BorderColor = value;
				this.Invalidate();
			}
		}
		
		//
		// Call the PerformStep() method to increase the value displayed by the amount set in the Step property
		//
		public void PerformStep()
		{
			if (_Value < _Maximum)
				_Value += _Step;
			else
				_Value = _Maximum;

			this.Invalidate();
		}
        private void t_Tick(object sender, EventArgs e)
        {
            this.PerformStep();
            
            if ( this.Value == this.Maximum)
            {
                this.Value = 0;
            }            
        }

        public void Start()
        {
            if (null == timer)
            {
                timer = new Timer();
                timer.Tick += new EventHandler(t_Tick);

                timer.Enabled = true;
                timer.Start();
            }
        }

        public void Stop()
        {
            if (null != timer)
            {

                timer.Stop();
                timer.Enabled = false;

                timer.Tick -= new EventHandler(t_Tick);
                timer.Dispose();

                timer = null;
            }
        }

        //
		// Call the PerformStepBack() method to decrease the value displayed by the amount set in the Step property
		//
		public void PerformStepBack()
		{
			if (_Value > _Minimum)
				_Value -= _Step;
			else
				_Value = _Minimum;

			this.Invalidate();
		}

		//
		// Call the Increment() method to increase the value displayed by an integer you specify
		// 
		public void Increment(int value)
		{
			if (_Value < _Maximum)
				_Value += value;
			else
				_Value = _Maximum;

			this.Invalidate();
		}
		
		//
		// Call the Decrement() method to decrease the value displayed by an integer you specify
		// 
		public void Decrement(int value)
		{
			if (_Value > _Minimum)
				_Value -= value;
			else
				_Value = _Minimum;

			this.Invalidate();
		}
		
		protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
		{
			//
			// Calculate matching colors
			//
			Color darkColor = ControlPaint.Dark(_BarColor);
			Color bgColor = Color.White;//ControlPaint.Dark(_BarColor);

			//
			// Fill background
			//
			SolidBrush bgBrush = new SolidBrush(bgColor);

			// The region of the progress bar!
			int leftbar = 1;
			int topbar = 1;
			int X = this.Width-1;
			int Y = this.Height-1;
			Point[] points = {   new Point(leftbar + 2, topbar), 
								 new Point(X-2, topbar), 
								 new Point(X-1, topbar + 1), 
								 new Point(X, topbar + 2), 
								 new Point(X, Y-3), 
								 new Point(X-1, Y-2), 
								 new Point(X-2, Y-1), 
								 new Point(leftbar + 2, Y), 
								 new Point(leftbar + 1, Y-2), 
								 new Point(leftbar, Y-3), 
								 new Point(leftbar, topbar + 2),
								 new Point(leftbar + 1, topbar + 1),
			};    
			GraphicsPath path = new GraphicsPath();
			path.AddLines(points);

			Region reg = new Region(path);
			e.Graphics.FillRegion(Brushes.White, reg); //bgBrush
			bgBrush.Dispose();
			
			// 
			// Check for value
			//
			if (_Maximum == _Minimum || _Value == 0)
			{
				// Draw border only and exit;
				drawBorder(e.Graphics);
				return;
			}

			//
			// The following is the width of the bar. This will vary with each value.
			//
			int fillWidth = (this.Width * _Value) / (_Maximum - _Minimum);
			
			//
			// GDI+ doesn't like rectangles 0px wide or high
			//
			if (fillWidth == 0)
			{
				// Draw border only and exit;
				drawBorder(e.Graphics);
				return;
			}

			//Make the bars of the progress complete, just like XP bars
			if(fillWidth%8 != 0)
			{
				int rest = fillWidth % 8;
				fillWidth += (8-rest);
			}

			//
			// Rectangles for upper and lower half of bar
			//
			Rectangle chunkbar = new Rectangle(3,2, fillWidth, this.Height-4);
			//Rectangle topRect = new Rectangle(0, 0, fillWidth, this.Height / 2);
			//Rectangle buttomRect = new Rectangle(0, this.Height / 2, fillWidth, this.Height / 2);

			//
			// The gradient brush
			//
			LinearGradientBrush brush;			

			//
			// Paint upper half
			//
			brush = new LinearGradientBrush(chunkbar, Color.White, _BarColor, 90.0f);
			float[] relativeIntensities = {0.1f, 1.0f, 1.0f, 1.0f, 1.0f, 0.85f, 0.1f}; 
			float[] relativePositions =   {0.0f, 0.2f, 0.5f, 0.5f, 0.5f, 0.8f, 1.0f};

			// create a Blend object and assign it to silverBrush07
			Blend blend = new Blend();
			blend.Factors = relativeIntensities;
			blend.Positions = relativePositions; 
			brush.Blend = blend;

			e.Graphics.FillRectangle(brush, chunkbar);
			brush.Dispose();

			//
			// Calculate separator's setting
			//
			// Separator is made smaller like the XP progress
			int sepWidth = 8;//(int)(this.Height * .67);
			int sepCount = (int)(fillWidth / sepWidth);
			//Color sepColor = ControlPaint.LightLight(_BarColor);
			Color sepColor = Color.White;//ControlPaint.Dark(_BarColor);

			//
			// Paint separators
			//
			switch (_FillStyle)
			{
				case FillStyles.Dashed:
					// Draw each separator line
					for (int i = 0; i <= sepCount; i++)
					{
						e.Graphics.DrawLine(new Pen(sepColor, 2),
							sepWidth * i+3, 0, sepWidth * i+3, this.Height);
					}
					break;

				case FillStyles.Solid:
					// Draw nothing
					break;

				default:
					break;
			}

			//
			// Draw border and exit
			//
			drawBorder(e.Graphics);
		}

		//
		// Draw border
		//
		protected void drawBorder(Graphics g)
		{
			// additions by DDISoft
			int X = this.ClientRectangle.Width;
			int Y = this.ClientRectangle.Height;
			Point[] points = {   new Point(1, 2), 
								 new Point(2, 1), 
								 new Point(3, 0), 
								 new Point(X-4, 0), 
								 new Point(X-3, 1), 
								 new Point(X-2, 2), 
								 new Point(X-2, Y-3), 
								 new Point(X-3, Y-2), 
								 new Point(X-4, Y-1), 
								 new Point(3, Y-1), 
								 new Point(2, Y-2),
								 new Point(1, Y-3),
								 new Point(1, 2), 
			};  
      
			Point[] points2 = {  new Point(2, 2), 
								 new Point(3, 1), 
								 new Point(4, 1), 
								 new Point(X-5, 1), 
								 new Point(X-4, 1), 
								 new Point(X-3, 2), 
			};  
		
			g.DrawCurve(new Pen(Brushes.Gray, 1), points, 0);
			g.DrawCurve(new Pen(Brushes.LightGray, 1), points2, 0);
			g.DrawLine(new Pen(Brushes.LightGray, 1),2,2,2,Y-3);

			//Old original code
			/*Rectangle borderRect = new Rectangle(0, 0,
				ClientRectangle.Width - 1, ClientRectangle.Height - 1);
			g.DrawRectangle(new Pen(_BorderColor, 1), borderRect);*/
		}
	}
}

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Written By
Architect BT, UK (ex British Telecom)
United Kingdom United Kingdom

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