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Building a Programming Language: Part II (Adding Conditions, Loop and Blocks to BrainLess)

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11 Oct 2013LGPL311 min read 57.2K   1.6K   66  
In this article, we will discuss implementing conditional statements, loops and blocks.
#ifndef _TIMELOGGER_bb056fff_a11f_46e8_9b95_df6f32fe2fcf_
#define _TIMELOGGER_bb056fff_a11f_46e8_9b95_df6f32fe2fcf_

/*
Author : Shakti Misra
Copy Right: 2011
All are welcome to use these files, distribute, modify and release. But This notice should be included.
This software is given as is, for use and modification.
*/
//#include <stdio.h>
#ifndef _IOSTREAM_INC
#define _IOSTREAM_INC
#include <iostream>
#endif //_IOSTREAM_INC

#ifndef _FSTREAM_INC
#include<fstream>
#endif //_FSTREAM_INC
#include "CTimer.h"

class TimeLogger
{
public:
	static ofstream _file;
	static LARGE_INTEGER _start;
	static LARGE_INTEGER _end;

private:
	TimeLogger()
	{}

	TimeLogger(const TimeLogger& rhs)
	{}

	TimeLogger& operator=(TimeLogger&)
	{return *this;}

	void getTime(std::string&);

public:
	~TimeLogger()
	{
		if(_file.is_open())
			_file.close();
	}

	static TimeLogger& instance()
	{
		static TimeLogger loggerInstance;
		return loggerInstance;
	}

	void init(const std::string& fileName);

	void functionStart(const std::string& funName);
	void functionEnd(const std::string& funName);
};


#define FUNCTION_BEGIN(name) std::string bb056ffffunName(name);\
TimeLogger::instance().functionStart(bb056ffffunName);

#define FUNCTION_END TimeLogger::instance().functionEnd(bb056ffffunName);

#endif //_TIMELOGGER_bb056fff_a11f_46e8_9b95_df6f32fe2fcf_

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Architect
India India
I like to explore different aspects of technology. Try new things, and get delighted. My interests are programming language, and Imaging. But its not hard to work on other things also. Algorithms delight me over a coffee break.

I basically code in C++, but JAVA is not so alien for me. I know few scripting languages also. Basically I feel that knowing a programing language is just a matter of getting introduced to it.

For my other articles check my blog on homepage:

http://brainlesslabs.com/

https://github.com/BrainlessLabsInc

http://www.luxrender.net/en_GB/authors_contributors - SMISRA

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