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A better front end to WinDiff

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18 Oct 2000CPOL 336K   10.1K   53  
A GUI front end to a handy utility
#if !defined(AFX_BTNST_H__CD30726F_8441_11D1_8E53_9E80D52A2535__INCLUDED_)
#define AFX_BTNST_H__CD30726F_8441_11D1_8E53_9E80D52A2535__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

// CBtnST.h : header file
//
// COPYRIGHT � 1998, SofTech Software
// Author: Davide_Calabro@yahoo.com
// All rights reserved.
//

// Comment this if you don't want use CMemDC class
#define ST_USE_MEMDC

/////////////////////////////////////////////////////////////////////////////
// CButtonST window

class CButtonST : public CButton
{
// Construction
public:
    CButtonST();
    enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CButtonST)
	//}}AFX_VIRTUAL

// Implementation
public:
	void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
	void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetActiveFgColor();
	
	void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
	void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetActiveBgColor();
	
	void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
	void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetInactiveFgColor();

	void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
	void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetInactiveBgColor();

	void SetShowText(BOOL bShow = TRUE);
	BOOL GetShowText();

	void SetAlign(int nAlign);
	int GetAlign();

	void SetFlat(BOOL bState = TRUE);
	BOOL GetFlat();

	void DrawBorder(BOOL bEnable = TRUE);
	void SetIcon(int nIconInId, int nIconOutId = NULL, BYTE cx = 32, BYTE cy = 32);

	static const short GetVersionI();
	static const char* GetVersionC();

protected:
	void OnKillFocus( CWnd* pNewWnd );
	void OnMouseMove(UINT nFlags, CPoint point);

	virtual void DrawItem( LPDRAWITEMSTRUCT lpDIS);
	virtual void PreSubclassWindow();
    //{{AFX_MSG(CButtonST)
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
private:
	void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);

	int m_nAlign;
	BOOL m_bShowText;
	BOOL m_bDrawBorder;
	BOOL m_bIsFlat;
	BOOL m_MouseOnButton;

	HICON m_hIconIn;
	HICON m_hIconOut;
	BYTE m_cyIcon;
	BYTE m_cxIcon;

	COLORREF  m_crInactiveBg;
    COLORREF  m_crInactiveFg;
    COLORREF  m_crActiveBg;
    COLORREF  m_crActiveFg;
};


#ifdef ST_USE_MEMDC
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//                   Added print support.
//           25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context

class CMemDC : public CDC
{
public:

    // constructor sets up the memory DC
    CMemDC(CDC* pDC) : CDC()
    {
        ASSERT(pDC != NULL);

        m_pDC = pDC;
        m_pOldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();
              
        if (m_bMemDC)    // Create a Memory DC
        {
            pDC->GetClipBox(&m_rect);
            CreateCompatibleDC(pDC);
            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
            m_pOldBitmap = SelectObject(&m_bitmap);
            SetWindowOrg(m_rect.left, m_rect.top);
        }
        else        // Make a copy of the relevent parts of the current DC for printing
        {
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }
    }
    
    // Destructor copies the contents of the mem DC to the original DC
    ~CMemDC()
    {
        if (m_bMemDC) 
        {    
            // Copy the offscreen bitmap onto the screen.
            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
                          this, m_rect.left, m_rect.top, SRCCOPY);

            //Swap back the original bitmap.
            SelectObject(m_pOldBitmap);
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidently deleting the handles associated with
            // the CDC that was passed to the constructor.
            m_hDC = m_hAttribDC = NULL;
        }
    }

    // Allow usage as a pointer
    CMemDC* operator->() {return this;}
        
    // Allow usage as a pointer
    operator CMemDC*() {return this;}

private:
    CBitmap  m_bitmap;      // Offscreen bitmap
    CBitmap* m_pOldBitmap;  // bitmap originally found in CMemDC
    CDC*     m_pDC;         // Saves CDC passed in constructor
    CRect    m_rect;        // Rectangle of drawing area.
    BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC.
};

#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BTNST_H__CD30726F_8441_11D1_8E53_9E80D52A2535__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder CodeProject
Canada Canada
Chris Maunder is the co-founder of CodeProject and ContentLab.com, and has been a prominent figure in the software development community for nearly 30 years. Hailing from Australia, Chris has a background in Mathematics, Astrophysics, Environmental Engineering and Defence Research. His programming endeavours span everything from FORTRAN on Super Computers, C++/MFC on Windows, through to to high-load .NET web applications and Python AI applications on everything from macOS to a Raspberry Pi. Chris is a full-stack developer who is as comfortable with SQL as he is with CSS.

In the late 1990s, he and his business partner David Cunningham recognized the need for a platform that would facilitate knowledge-sharing among developers, leading to the establishment of CodeProject.com in 1999. Chris's expertise in programming and his passion for fostering a collaborative environment have played a pivotal role in the success of CodeProject.com. Over the years, the website has grown into a vibrant community where programmers worldwide can connect, exchange ideas, and find solutions to coding challenges. Chris is a prolific contributor to the developer community through his articles and tutorials, and his latest passion project, CodeProject.AI.

In addition to his work with CodeProject.com, Chris co-founded ContentLab and DeveloperMedia, two projects focussed on helping companies make their Software Projects a success. Chris's roles included Product Development, Content Creation, Client Satisfaction and Systems Automation.

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