Tile, center and stretch a bitmap as your MFC dialog background






4.80/5 (45 votes)
A small CDialog derived class that helps avoid frequent copy/pasting of the same code, when using a bitmap as dialog background
- Download zipped source files - 2 KB
- Download zipped demo executable [release] - 11 KB
- Download zipped project source [VC++ .NET] - 21 KB
Screenshots
Adding the class to your project
There are three steps you have to follow before you can use this class in your project.
- Add BDialog.cpp and BDialog.h to your project
- Replace all instances of
CDialog
withCBDialog
. Do this to both the cpp and h file of your dialog class. For example if your project is called Test, make the changes to TestDlg.cpp and TestDlg.h. You'll have to use Find and Replace. #include
BDialog.h to your dialog header file
So basically we have derived our dialog class from CBDialog
instead of
CDialog,
but since CBDialog
is derived from CDialog
, you
won't have any problems with your existing code.
Using the class
Basically there are just two methods that you need to call.
void CBDialog::SetBitmapStyle(int style)
style
- This is used to set the bitmap background style. You can
use one of the following three styles.
StyleTile
- The background image will be tiledStyleStretch
- The background image will be stretchedStyleCenter
- The background image will be centered, if it is smaller than the client area of the dialog
You can call this method either from OnInitDialog()
or from any other
place in your dialog class. If you call it outside OnInitDialog()
you'll
also have to call Invalidate()
to force a repaint of the dialog client
area.
int CBDialog::SetBitmap(UINT nIDResource)
nIDResource
- This specifies the resource ID number of the bitmap
resource
Return Value
The return value is zero on success and non-zero on failure.