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Magic Square

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8 Sep 20032 min read 407.6K   3.9K   38   44
Calculating Magic Square In Any Order Using Standard Template Library (STL)

Sample Image - Magic_Square.jpg

Introduction

Magic square is an ancient mathematical problem that many people try to solve. May be you see it in some magazines or your teacher might have introduced it in a class.

Details

A magic square is an arrangement of numbers from 1 to n2 in an [n x n] matrix, with each number occurring exactly once, and such that the sum of the entries of any row, any column, or any main diagonal is the same.

It is not hard to show that this sum must be  n [ ( n2 + 1) / 2 ]. If we use this formula for that example output which is below, for [5x5] matrix; 5 [ ( 52 + 1 ) / 2 ] = 65.

1724181565
2357141665
4613202265
10121921365
1118252965
656565656565

Now, I want to show you a way to calculating magic squares in any order by using your talented computer.

Siamese method

This method is useful for calculating magic squares with odd order. It begins by placing a 1 in any location (in the center square of the top row in the above example), then incrementally placing subsequent numbers in the square one unit above and to the right. The counting is wrapped around, so that falling off the top returns on the bottom and falling off the right returns on the left. When a square is encountered which is already filled, the next number is instead placed below the previous one and the method continues as before. The method, also called de la Loubere's method.

For example, if order of square is 5, we have:

void CalculateOddMagicSquare()
{
  n=5;
  int matrix[5][5];

  int nsqr = n * n;
  int i=0, j=n/2;     // start position

  for (int k=1; k<=nsqr; ++k) 
  {
    matrix[i][j] = k;

    i--;
    j++;

    if (k%n == 0) 
    { 
      i += 2; 
      --j; 
    }
    else 
    {
      if (j==n) 
        j -= n;
      else if (i<0) 
        i += n;
    }
  }
}

Here is a very nice flash animation to show you how to fill square's cells. Thanks KIVANÇ HiKMET ANAR, for his flash.

Complete Work

Below is full source code of calculating magic squares in any order.

#include "stdafx.h"
#include <vector>

using namespace std;

void OddMagicSquare(vector<vector<int> > &matrix, int n);
void DoublyEvenMagicSquare(vector<vector<int> > &matrix, int n);
void SinglyEvenMagicSquare(vector<vector<int> > &matrix, int n);
void MagicSquare(vector<vector<int> > &matrix, int n);
void PrintMagicSquare(vector<vector<int> > &matrix, int n);

int main(int argc, char* argv[])
{
  int n;
  printf("Enter order of square: ");
  scanf("%d", &n);

  vector<vector<int> > matrix(n, vector<int> (n, 0));

  if (n<3)
  {
    printf("\nError: n must be greater than 2\n\n");
    return -1;
  }

  MagicSquare(matrix, n);  

  //Print results
  PrintMagicSquare(matrix, n);
    
  return 0;
}

void MagicSquare(vector<vector<int> > &matrix,int n)
{
  if (n%2==1)        //n is Odd
    OddMagicSquare(matrix, n);
  else          //n is even
    if (n%4==0)    //doubly even order
      DoublyEvenMagicSquare(matrix, n);
    else      //singly even order
      SinglyEvenMagicSquare(matrix, n);
}

void OddMagicSquare(vector<vector<int> > &matrix, int n)
{
  int nsqr = n * n;
  int i=0, j=n/2;     // start position

  for (int k=1; k<=nsqr; ++k) 
  {
    matrix[i][j] = k;

    i--;
    j++;

    if (k%n == 0) 
    { 
      i += 2; 
      --j; 
    }
    else 
    {
      if (j==n) 
        j -= n;
      else if (i<0) 
        i += n;
    }
  }
}

void DoublyEvenMagicSquare(vector<vector<int> > &matrix, int n)
{
  vector<vector<int> > I(n, vector<int> (n, 0));
  vector<vector<int> > J(n, vector<int> (n, 0));

  int i, j;

  //prepare I, J
  int index=1;
  for (i=0; i<n; i++)
    for (j=0; j<n; j++)
    {
      I[i][j]=((i+1)%4)/2;
      J[j][i]=((i+1)%4)/2;
      matrix[i][j]=index;
      index++;
    }

  for (i=0; i<n; i++)
    for (j=0; j<n; j++)
    {
      if (I[i][j]==J[i][j])
        matrix[i][j]=n*n+1-matrix[i][j];
    }
}

void SinglyEvenMagicSquare(vector<vector<int> > &matrix, int n)
{
  int p=n/2;

  vector<vector<int> > M(p, vector<int> (p, 0));
  MagicSquare(M, p);
  
  int i, j, k;

  for (i=0; i<p; i++)
    for (j=0; j<p; j++)
    {
      matrix[i][j]=M[i][j];
      matrix[i+p][j]=M[i][j]+3*p*p;
      matrix[i][j+p]=M[i][j]+2*p*p;
      matrix[i+p][j+p]=M[i][j]+p*p;
    }

  if (n==2)
    return;  

  vector<int> I(p, 0);
  vector<int> J;

  for (i=0; i<p; i++)
    I[i]=i+1;

  k=(n-2)/4;
  
  for (i=1; i<=k; i++)
    J.push_back(i);

  for (i=n-k+2; i<=n; i++)
    J.push_back(i);

  int temp;
  for (i=1; i<=p; i++)
    for (j=1; j<=J.size(); j++)
    {
      temp=matrix[i-1][J[j-1]-1];
      matrix[i-1][J[j-1]-1]=matrix[i+p-1][J[j-1]-1];
      matrix[i+p-1][J[j-1]-1]=temp;
    }

  //j=1, i
  //i=k+1, k+1+p
  i=k; 
  j=0;
  temp=matrix[i][j]; matrix[i][j]=matrix[i+p][j]; matrix[i+p][j]=temp;

  j=i;
  temp=matrix[i+p][j]; matrix[i+p][j]=matrix[i][j]; matrix[i][j]=temp;
}


void PrintMagicSquare(vector<vector<int> > &matrix, int n)
{
  for (int i=0; i<n; i++) 
  {
    for (int j=0; j<n; j++)
      printf(" %3d", matrix[i][j]);

    printf("\n");
  }

  printf("\n\n");
}

Conclusion

Enjoy!

License

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Written By
CEO Solaris Electronics LLC
United Arab Emirates United Arab Emirates
I was born in Shiraz, a very beautiful famous city in Iran. I started programming when I was 12 years old with GWBASIC. Since now, I worked with various programming languages from Basic, Foxpro, C/C++, Visual Basic, Pascal to MATLAB and now Visual C++.
I graduated from Iran University of Science & Technology in Communication Eng., and now work as a system programmer for a telecommunication industry.
I wrote several programs and drivers for Synthesizers, Power Amplifiers, GPIB, GPS devices, Radio cards, Data Acquisition cards and so many related devices.
I'm author of several books like Learning C (primary and advanced), Learning Visual Basic, API application for VB, Teach Yourself Object Oriented Programming (OOP) and etc.
I'm winner of January, May, August 2003 and April 2005 best article of month competition, my articles are:


You can see list of my articles, by clicking here


Comments and Discussions

 
GeneralRe: Your Complete Work Pin
Giles13-Sep-04 2:53
Giles13-Sep-04 2:53 
GeneralRe: Your Complete Work Pin
Anonymous18-Sep-04 14:49
Anonymous18-Sep-04 14:49 
QuestionCould you explain this line? Pin
WREY10-Sep-03 13:33
WREY10-Sep-03 13:33 
AnswerRe: Could you explain this line? Pin
Anonymously10-Sep-03 15:43
Anonymously10-Sep-03 15:43 
AnswerRe: Could you explain this line? Pin
andyj11510-Sep-03 20:36
andyj11510-Sep-03 20:36 
GeneralRe: Could you explain this line? Pin
WREY10-Sep-03 22:46
WREY10-Sep-03 22:46 
AnswerRe: Could you explain this line? Pin
Abbas_Riazi11-Sep-03 0:03
professionalAbbas_Riazi11-Sep-03 0:03 
GeneralRe: Could you explain this line? Pin
andyj11511-Sep-03 2:48
andyj11511-Sep-03 2:48 
GeneralRe: Could you explain this line? Pin
Abbas_Riazi11-Sep-03 4:38
professionalAbbas_Riazi11-Sep-03 4:38 
GeneralRe: Could you explain this line? Pin
andyj11511-Sep-03 5:47
andyj11511-Sep-03 5:47 
GeneralRe: Could you explain this line? Pin
Abbas_Riazi12-Sep-03 19:45
professionalAbbas_Riazi12-Sep-03 19:45 
GeneralVery interesting article, but... Pin
Kacee Giger10-Sep-03 6:56
Kacee Giger10-Sep-03 6:56 
GeneralRe: Very interesting article, but... Pin
Kacee Giger10-Sep-03 7:32
Kacee Giger10-Sep-03 7:32 
GeneralRe: Very interesting article, but... Pin
Paolo Messina10-Sep-03 12:05
professionalPaolo Messina10-Sep-03 12:05 
GeneralRe: Very interesting article, but... Pin
Mister Transistor15-Sep-03 22:56
Mister Transistor15-Sep-03 22:56 
GeneralRe: Very interesting article, but... Pin
Abbas_Riazi15-Sep-03 23:37
professionalAbbas_Riazi15-Sep-03 23:37 
GeneralI would love to have your program 20 years ago... Pin
andyj1159-Sep-03 10:17
andyj1159-Sep-03 10:17 
GeneralRe: I would love to have your program 20 years ago... Pin
Abbas_Riazi9-Sep-03 19:07
professionalAbbas_Riazi9-Sep-03 19:07 
GeneralRe: I would love to have your program 20 years ago... Pin
WREY10-Sep-03 11:58
WREY10-Sep-03 11:58 

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