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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by CMalcheski
How to Create a Complete DirectX Game in Assembly Language
by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.

Latest Articles

by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library
by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
I am going to explain how to get hand on a texture containing Blackmagic captured frame, so you can display it into your DirectX scene


by Member 13830107 on DirectX.Capture Class Library
by brettaur on tip/trick "Analyzing Text With DirectWrite in...
by Member 13775524 on Prototyping DirectShow filters in C#
by jo2012 on article "DirectX and Pure Assembly Language:...
by hh86 on article "Obtaining Input Form a Joystick with...

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