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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
by CMalcheski
How to Create a Complete DirectX Game in Assembly Language
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.

Latest Articles

by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
by CMalcheski
A Full DirectX Sample Application Created in Pure Assembly Language
by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.


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