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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
by CMalcheski
How to Create a Complete DirectX Game in Assembly Language

Latest Articles

by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library
by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
I am going to explain how to get hand on a texture containing Blackmagic captured frame, so you can display it into your DirectX scene


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