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DirectX

Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.

Latest Articles

by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
by EgorYusov
Descriptors and descriptor heaps are key components of a new resource binding paradigm introduced in Direct3D12. This article describes an efficient system for managing descriptor heaps.
by EgorYusov
This article describes a low-overhead strategy for managing lifetimes of resources in Direct3D12.
by Jose A Pascoa
Part 1 - Using DMath from C#

Discussions

by EgorYusov on article "Managing Lifetimes of Direct3D12...
by Richard MacCutchan on article "Managing Lifetimes of Direct3D12...
by EgorYusov on article "Managing Lifetimes of Direct3D12...
by Richard MacCutchan on article "Managing Lifetimes of Direct3D12...
by Jose A Pascoa on article "Desktop Duplication API in Delphi"

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