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Delegates in a standard C++ way

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26 Jan 2002 66.7K   26   5
A method to duplicate .NET delegates in unmanaged C++ using the External polymorphism pattern.

Introduction

Microsoft introduced a new feature called Delegates in the .NET framework. These are actually a class which holds a list of function pointers. As long as they have the same function signature, the delegate object can hold static, global or member function pointer. Now I'm going to do the same in an 'unmanaged C++' way by using the External polymorphism pattern.

  1. Construct the abstract delegate base class
     //Delegate.h
    
    class Delegate {public:
        virtual void Invoke()=0;
    protected:
        Delegate(){}
        virtual ~Delegate(){}
    };
  2. Construct a derived class which accepts a static/global function pointer
    //NonTypeDelegate.h
    #include "Delegate.h"
    class NonTypeDelegate : public Delegate 
    {
    public:
                   void Invoke();
                   NonTypeDelegate(void (*pfn)(int),int iParam);
                   virtual ~NonTypeDelegate(){}
    private:
                   void (*m_pfn)(int);
                   int m_iParam;
    };
    
    //NonTypeDelegate.cpp
    #include "NonTypeDelegate.h"
    #include <iostream>
    using namespace std;
     
    NonTypeDelegate::NonTypeDelegate(void (*pfn)(int),int iParam)
    	:m_pfn(pfn)
    	,m_iParam(iParam)
    {
     
    }
     
    void NonTypeDelegate::Invoke()
    {          
    	cout << "NonTypeDelegate Invoke\r\n";   
    	m_pfn(m_iParam);
    }
  3. Construct another derived class which accepts a member function pointer
    //TypeDelegate.hpp
    #include "Delegate.h"
    #include <iostream>
    using namespace std;
     
    template <typename T>
    class TypeDelegate : public Delegate  
    {
    public:              
    	void Invoke();
                   
    	TypeDelegate(T &t,void (T::*pfn)(int),int iParam);              
    	~TypeDelegate(){}
    
    private:
    	T m_t;
    	void (T::*m_pfn)(int);   
    	int m_iParam;
    };
     
    template<typename T>
    TypeDelegate<T>::TypeDelegate(T &t,void (T::*pfn)(int),int iParam)
    	:m_t(t)
    	,m_pfn(pfn)
    	,m_iParam(iParam)
    {
    }
     
    template<typename T>
    void TypeDelegate<T>::Invoke()
    {   
    	cout << "TypeDelegate Invoke\r\n";
    	(m_t.*m_pfn)(m_iParam);
    }
  4. Now glue up everything
    #include <iostream>
    #include "NonTypeDelegate.h"
    #include "TypeDelegate.hpp"
    #include <vector>
    using namespace std;
     
    void Test(int iParam)
    {
    	cout << "Test Invoked\r\n";
    }
     
    class A
    {
    public:   
    	void Test(int iParam)     
    	{
    		cout << "A::Test Invoked\r\n";               
    	}
    };
     
    int main(int argc, char* argv[])
    {   
    	NonTypeDelegate nTDelegate(Test,1);   
    	A a;   
    
    	TypeDelegate<A> tDelegate(a,A::Test,2);               
    	vector<Delegate*> vecpDelegate;   
    	vecpDelegate.push_back(&nTDelegate);
    	vecpDelegate.push_back(&tDelegate);
                   
    	for (vector<Delegate*>::const_iterator kItr=vecpDelegate.begin();
    	     kItr!=vecpDelegate.end();
    	    ++kItr)
    	{           
    		(*kItr)->Invoke();
    	}
    
    return 0;
    }
  5. And the output is
    NonTypeDelegate Invoke
    Test Invoked
    TypeDelegate Invoke
    A::Test Invoked

Final Note

You can also derive a class which can accept different signature of functions pointer thanks to the powerful External polymorphism pattern.

References

Chris Cleeland, Douglas C.Schmidt and Timothy H.Harrison External Polymorphism : An Object Structural Pattern for Transparently Extending C++ Concrete Data Types

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


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Comments and Discussions

 
GeneralTake a look at sigslot Pin
Chryler24-Feb-03 8:01
Chryler24-Feb-03 8:01 
GeneralRe: Take a look at sigslot Pin
Klaus Nowikow19-Mar-03 2:08
Klaus Nowikow19-Mar-03 2:08 
QuestionWorth it? Pin
Swinefeaster30-Jan-02 0:54
Swinefeaster30-Jan-02 0:54 
AnswerWorth it? Never Pin
TW23-May-03 0:10
TW23-May-03 0:10 
First of all, I will briefly address your problem: I strongly suggest you look at the following design patterns, I am sure they will be a help:

- Strategy
- Suscriber
- Collection
- Policy

Secondly, I walk to talk about why there is absolutely no need to mimic .NET language to C/C++:

.NET language has no sense of software design as compare to C/C++. While it is very likely .NET itself is written in C/C++ && ASM (especially the base class library .NET used), MS encourage you to use script like, senseless "delegation". To prove: create a simple WINFORM using any of the .NET language:

- See how memory is eaten up, so INTEL is happy
- See how ridiculous is the source file becomes, closely match typical Delphi VCL code bloating problem
- See how many type of files are included as your project grow, I bet you will lost in the files jungle

While MS never want to commit to open source, but they effectively open your source "transparently" in means of IL/CLR. If you are a good C/C++ engineer, why bother about .NET language? There are many other platform where we can continue improve C/C++, which not only a language, but a spirit to software engineering! Smile | :)

GeneralRe: Worth it? Never Pin
YuetKent24-Aug-04 22:40
YuetKent24-Aug-04 22:40 

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