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How To Make a Simple Draggable-Resizable Text Box

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4.79/5 (8 votes)

Jul 4, 2014

CPOL

2 min read

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A simple draggable-resizable TextBox control inherited from RichTextBox

Introduction

Few months ago, when I needed to make my textbox draggable and resizable, I searched on the Internet and tried to program it.

This is a simplified code from my Chart-Drawing project. The code just shows a beginner how to move a control by mouse drag and how to resize it at run-time.

About "how to set transparency on textbox background" and "flicker-free moving", I will write in another article.

Feel free to comment. Share to be shared !!!

EDIT: In the last version, I forgot to attach the source, updated.

Background

Click to Add TextBox Button to toggle TextBox Mode, then click to the Panel below, new TextBox will be added to the Panel. The Select Mode Button will toggle Select Mode, add this Mode, you cannot click and add TextBox to Panel.

Using the Code

The main idea of "move by mouse dragging" is using 3 events : MouseDown, MouseMove and MouseUp.

  • MouseDown: Set the Flag to TRUE and save clicked point (Start Point)
  • MouseMove: if Flag is TRUE, change the Location properties of Control (using the distance of Start Point and current mouse location)
  • MouseUp: Set the Flag to FALSE
public void SetMoveFunction()
        {
            bool isDragging = false;
            Point StartPoint = Point.Empty;
            this.MouseDown += delegate(object sender, MouseEventArgs e)
            {
                if (e.Button == MouseButtons.Left)
                {
                    isDragging = true;
                    StartPoint = new Point(e.X, e.Y);
                    this.Capture = true;
                }
            };
            this.MouseUp += delegate(object sender, MouseEventArgs e)
            {
                this.Cursor = Cursors.Arrow;
                isDragging = false;
                this.Capture = false;
            };
            this.MouseMove += delegate(object sender, MouseEventArgs e)
            {
                if (isDragging)
                {
                    this.Cursor = Cursors.NoMove2D;
                    this.Left = Math.Max(0, e.X + this.Left - StartPoint.X);
                    this.Top = Math.Max(0, e.Y + this.Top - StartPoint.Y);
                }
            };
        }

As you see, I wrote a method which called delegate of control's MouseDown-MouseUp-MouseMove events. So, in the Constructor class, just call SetMoveFunction() and your control is draggable. :D

this.Capture = true;

This is a trick! Control.Capture property receives mouse input whether or not the cursor is within control's borders. It will make the dragging operation smoother. But remember to set it back to FALSE when dragging is over.

Next is a resize function. The main idea is add 8 square label to control (Handles), the handles location will be: east, west, south, north, northeast, northwest, southeast, southwest.

When the user "moves" (by dragging) the handle, it will move and the size of control will be set based on handle location. These methods are written at Resize Methods region in the source. Please download the source and feel free to comment if you have any questions.