// SamplePlayerMfcDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SamplePlayerMfc.h"
#include "SamplePlayerMfcDlg.h"
#include "sme.h"
#include "SrvAgent.h"
#include "EventId.h"
#include "sme_debug.h"
#include "Player.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
HWND g_hwndMain=NULL;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcDlg dialog
CSamplePlayerMfcDlg::CSamplePlayerMfcDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSamplePlayerMfcDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSamplePlayerMfcDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSamplePlayerMfcDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSamplePlayerMfcDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSamplePlayerMfcDlg, CDialog)
//{{AFX_MSG_MAP(CSamplePlayerMfcDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_POWER, OnButtonPower)
ON_BN_CLICKED(IDC_BUTTON_PAUSE, OnButtonPause)
ON_WM_DESTROY()
ON_MESSAGE(WM_STATE_UPDATE, OnStateUpdate)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcDlg message handlers
// The application thread context.
SME_THREAD_CONTEXT_T g_AppThreadContext;
SME_DEC_EXT_APP_VAR(Player);
BOOL CSamplePlayerMfcDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
g_hwndMain = m_hWnd;
// Initialize engine.
g_AppThreadContext.nAppThreadID = 0;
SmeInitEngine(&g_AppThreadContext);
// Hook dialog. MfcPostExtPtrEventToWnd() will post an external event to this dialog.
MfcHookWnd(GetSafeHwnd());
SmeActivateApp(&SME_GET_APP_VAR(Player),NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CSamplePlayerMfcDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSamplePlayerMfcDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSamplePlayerMfcDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
typedef struct MSG_KEY_PRESS_T
{
unsigned short nKeyCode;
}MSG_KEY_PRESS_T;
void CSamplePlayerMfcDlg::OnButtonPower()
{
// TODO: Add your control notification handler code here
// 1)
//MSG_KEY_PRESS_T KeyPressMsg;
//KeyPressMsg.nKeyCode = 0;
//MfcPostExtPtrEventToWnd(EXT_EVENT_ID_POWER, &KeyPressMsg, sizeof(MSG_KEY_PRESS_T), NULL, GetSafeHwnd());
// 2)
//MfcPostExtIntEventToWnd(EXT_EVENT_ID_POWER, 0, 0, NULL, GetSafeHwnd());
// 3)
MfcSendExtIntEventToWnd(EXT_EVENT_ID_POWER, 0, 0, NULL, GetSafeHwnd());
}
void CSamplePlayerMfcDlg::OnButtonPause()
{
// TODO: Add your control notification handler code here
MfcSendExtIntEventToWnd(EXT_EVENT_ID_PAUSE_RESUME, 0, 0, NULL, GetSafeHwnd());
}
void CSamplePlayerMfcDlg::OnDestroy()
{
CDialog::OnDestroy();
// TODO: Add your message handler code here
}
extern TCHAR * sStateMapping[];
LRESULT CSamplePlayerMfcDlg::OnStateUpdate(WPARAM wParam, LPARAM lParam)
{
SetDlgItemText(IDC_STATIC_STATE, sStateMapping[wParam]);
return 0;
}