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namespace Edi.Command
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
internal class RelayCommand : ICommand
{
#region Fields
readonly Action<object> _execute;
readonly Predicate<object> _canExecute;
#endregion // Fields
#region Constructors
public RelayCommand(Action<object> execute)
: this(execute, null)
{
}
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion // ICommand Members
}
}
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The Windows Presentation Foundation (WPF) and C# are among my favorites and so I developed
Edi
and a few other projects on
GitHub. I am normally an algorithms and structure type but WPF has such interesting UI sides that I cannot help myself but get into it.
https://de.linkedin.com/in/dirkbahle