|
/************************************************************************
*
* Resource ID Organiser Core Library
*
* (c) Copyright 2000-2004 by Anna-Jayne Metcalfe (resorg@annasplace.me.uk)
* All rights reserved.
*
************************************************************************
*
* Filename : ResourceSymbolFileBuffer.h
*
* Description : CResourceSymbolFileBuffer - string buffer class for parsing
* and writing a resource symbol file
*
* Compiler : Microsoft Visual C++ 6.0, Service Pack 3 or later
* Microsoft Visual C++ .NET 2002
*
* Target
* Environment : Windows 98/NT/2000/XP
*
* NOTE:
*
* This software is provided "as is" free for personal use. All
* title and copyrights in and to the software, including but not
* limited to any images, text, etc. incorporated into it, are
* owned by Anna-Jayne Metcalfe, except where acknowledged otherwise.
*
* Your may freely to use this code in your own products, PROVIDED
* this notice is not removed or modified.
*
*
* Visit http://www.annasplace.me.uk/resorg for latest updates
*
************************************************************************
*
* MODIFICATION HISTORY:
*
* This is a controlled document. See project configuration
* control tool for latest version and full version history.
*
* $Archive: /Projects/AddIns/ResOrg/ResOrgCore/ResourceSymbolFileBuffer.h $
* $Revision: 6 $
* $Date: 23/08/04 21:38 $
* $Author: Anna $
*
* $History: ResourceSymbolFileBuffer.h $
*
* ***************** Version 6 *****************
* User: Anna Date: 23/08/04 Time: 21:38
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Added support for the "_APS_NO_MFC" define sometimes found in non-MFC
* projects
*
* ***************** Version 5 *****************
* User: Anna Date: 15/04/03 Time: 20:37
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* 1. Removed unnecessary file guards (#pragma once works well enough)
* 2. Updated file banners
*
* ***************** Version 4 *****************
* User: Anna Date: 25/11/02 Time: 15:20
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Changed website address in banner
*
* ***************** Version 3 *****************
* User: Anna Date: 22/10/02 Time: 13:24
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Changed name/mail address (at last!)
*
* ***************** Version 2 *****************
* User: Andy Date: 7/06/02 Time: 17:04
* Updated in $/Projects/AddIns/ResOrg/ResOrgCore
* Renamed the ResOrgUtils module to ResOrgCore. Updated file banners
* accordingly
*
* ***************** Version 1 *****************
* User: Andy Date: 27/05/02 Time: 13:28
* Created in $/Projects/AddIns/ResOrg/ResOrgUtils
*
*
* $Nokeywords: $
*
************************************************************************/
#pragma once
#include "ResourceSymbolList.h"
class CResourceSymbol;
/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolFileBuffer class
#define CResourceSymbolFileBuffer_BASE CNGTextBuffer
class RESORGCORE_EXT_CLASS CResourceSymbolFileBuffer : public CNGTextBuffer
{
public:
CResourceSymbolFileBuffer(CResourceSymbolList* plistSymbols);
virtual ~CResourceSymbolFileBuffer(void);
// Attributes
protected:
CString m_sResourceFileName;
BOOL m_bNoMFC;
BOOL m_b3dControls;
UINT m_uNextResourceValue;
UINT m_uNextControlValue;
UINT m_uNextSymedValue;
UINT m_uNextCommandValue;
protected:
// The main list of symbols
CResourceSymbolList* m_plistSymbols;
// Operators
public:
// Operations
public:
CString GetResourceFileName(void) const
{ return m_sResourceFileName; }
BOOL SetResourceFileName(const CString& sFileName)
{ m_sResourceFileName = sFileName; return TRUE; }
BOOL Read(CArchive& ar);
BOOL Write(CArchive& ar);
CResourceSymbol* Add( const CString& sSymbolName,
UINT uSymbolValue);
BOOL GetNoMFCValue(void) const
{ return m_bNoMFC; }
BOOL SetNoMFCValue(BOOL bNoMFC);
BOOL Get3dControlsValue(void) const
{ return m_b3dControls; }
BOOL Set3dControlsValue(BOOL b3dControls);
UINT GetNextResourceValue(void) const
{ return m_uNextResourceValue; }
UINT GetNextCommandValue(void) const
{ return m_uNextCommandValue; }
UINT GetNextControlValue(void) const
{ return m_uNextControlValue; }
UINT GetNextSymedValue(void) const
{ return m_uNextSymedValue; }
BOOL SetNextResourceValue(UINT uValue);
BOOL SetNextCommandValue(UINT uValue);
BOOL SetNextControlValue(UINT uValue);
BOOL SetNextSymedValue(UINT uValue);
BOOL Add( CResourceSymbol* pSymbol);
BOOL Remove(CResourceSymbol* pSymbol);
void RemoveAll(void);
// Virtual Overrides
public:
virtual void Serialize(CArchive& ar);
virtual BOOL Parse(const CString& rsLine);
// Implementation
protected:
// File read implementation
CString GetToken(CString& rsLine);
BOOL IsComment(const CString& sToken) const;
BOOL IsDefine(const CString& sToken) const;
BOOL IsInteger(const CString& sToken) const;
// File write implementation
void Add(CString sText);
void AddComment(const CString& sComment);
void AddNewline(void);
BOOL Build(void);
BOOL AddSymbols(void);
CString FormatHexSymbolDefine( const CString& sName,
UINT uValue);
CString FormatSymbolDefine( const CString& sName,
UINT uValue);
};
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing
Darth Vader's Codpiece * for the UK Army in 1990).
* Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for
Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company,
Riverblade Ltd.
One of my personal specialities is IDE plug-in development.
ResOrg was my first attempt at a plug-in, but my day to day work is with
Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.
I love lots of things, but particularly music, photography and anything connected with history or engineering. I
despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...
I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!