Click here to Skip to main content
15,896,359 members
Articles / Desktop Programming / MFC

Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

Rate me:
Please Sign up or sign in to vote.
4.98/5 (71 votes)
10 Jan 2005CPOL25 min read 533.7K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
// Copyright (c) Iuri Apollonio 1998
// Use & modify as you want & need, and leave those 3 lines.
// http://www.codeguru.com
//
// GfxSplitterWnd.cpp: implementation of the CGfxSplitterWnd class.
//
/////////////////////////////////////////////////////////////////////////////
/****************************************************************************
 *
 * $Date: 10/31/99 11:14p $
 * $Revision: 5 $
 * $Archive: /CodeJock/CJLibrary/GfxSplitterWnd.cpp $
 *
 * $History: GfxSplitterWnd.cpp $
 * 
 * *****************  Version 5  *****************
 * User: Kirk Stowell Date: 10/31/99   Time: 11:14p
 * Updated in $/CodeJock/CJLibrary
 * Modified tracker to use halftone brush so that it is more consistent
 * with other controls.
 * 
 * *****************  Version 4  *****************
 * User: Kirk Stowell Date: 10/24/99   Time: 12:01a
 * Updated in $/CodeJock/CJLibrary
 * Fixed potential resource and memory leak problems.
 * 
 * *****************  Version 3  *****************
 * User: Kirk Stowell Date: 10/14/99   Time: 12:41p
 * Updated in $/CodeJock/CJLibrary
 * Added source control history to file header.
 *
 ***************************************************************************/
/////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "GfxSplitterWnd.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

#define CX_BORDER   1
#define CY_BORDER   1

#include <afxpriv.h>

static BOOL bNotWin4;

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

BEGIN_MESSAGE_MAP(CGfxSplitterWnd, CSplitterWnd)
	//{{AFX_MSG_MAP(CGfxSplitterWnd)
	ON_WM_ERASEBKGND()
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

CGfxSplitterWnd::CGfxSplitterWnd()
{
	m_cxBorder = 0;
	m_cyBorder = 0;
	m_cxSplitter = m_cySplitter = 2 + 2;
	m_cxSplitterGap = m_cySplitterGap = 2 + 2;


	DWORD dwVersion = ::GetVersion();
	BOOL bWin4 = (BYTE)dwVersion >= 4;
	bNotWin4 = 1 - bWin4;   // for convenience

	m_upBorder = 5;
	bWhiteLine = false;
}

CGfxSplitterWnd::~CGfxSplitterWnd()
{

}

void CGfxSplitterWnd::OnDrawSplitter(CDC* pDC, ESplitType nType, const CRect& rectArg)
{
	if (pDC == NULL)
	{
		RedrawWindow(rectArg, NULL, RDW_INVALIDATE|RDW_NOCHILDREN);
		return;
	}
	ASSERT_VALID(pDC);
	CRect rect = rectArg;
	switch (nType)
	{
	case splitBorder:
		return;
	case splitBox:
		pDC->Draw3dRect(rect, GetSysColor(COLOR_3DFACE), GetSysColor(COLOR_WINDOWFRAME));
		rect.InflateRect(-CX_BORDER, -CY_BORDER);
		pDC->Draw3dRect(rect, GetSysColor(COLOR_BTNHIGHLIGHT), GetSysColor(COLOR_BTNSHADOW));
		rect.InflateRect(-CX_BORDER, -CY_BORDER);
		break;
	}

	COLORREF clr = GetSysColor(COLOR_3DFACE);
	pDC->FillSolidRect(rect, clr);
}

void CGfxSplitterWnd::OnInvertTracker(const CRect & rect)
{
	ASSERT_VALID(this);
	ASSERT(!rect.IsRectEmpty());
	ASSERT((GetStyle() & WS_CLIPCHILDREN) == 0);
	
	CDC* pDC = GetDC();
	CBrush* pBrush = CDC::GetHalftoneBrush();
	CBrush* pOldBrush = NULL;
	
	if (pBrush != NULL) {
		pOldBrush = pDC->SelectObject(pBrush);
	}

	pDC->PatBlt(rect.left, rect.top, rect.Width(), rect.Height(), PATINVERT);
	
	if (pOldBrush != NULL) {
		pDC->SelectObject(pOldBrush);
	}
	ReleaseDC(pDC);
}

// repositions client area of specified window
// assumes everything has WS_BORDER or is inset like it does
//  (includes scroll bars)
static void AFXAPI DeferClientPos(AFX_SIZEPARENTPARAMS* lpLayout,
	CWnd* pWnd, int x, int y, int cx, int cy, BOOL bScrollBar)
{
	ASSERT(pWnd != NULL);
	ASSERT(pWnd->m_hWnd != NULL);

	if (bScrollBar)
	{
		// if there is enough room, draw scroll bar without border
		// if there is not enough room, set the WS_BORDER bit so that
		//   we will at least get a proper border drawn
		BOOL bNeedBorder = (cx <= CX_BORDER || cy <= CY_BORDER);
		pWnd->ModifyStyle(bNeedBorder ? 0 : WS_BORDER,
			bNeedBorder ? WS_BORDER : 0);
	}
	CRect rect(x, y, x+cx, y+cy);

	// adjust for border size (even if zero client size)

	// adjust for 3d border (splitter windows have implied border)
	if ((pWnd->GetExStyle() & WS_EX_CLIENTEDGE) ||
		  pWnd->IsKindOf(RUNTIME_CLASS(CSplitterWnd)))
		rect.InflateRect(CX_BORDER*2, CY_BORDER*2);

	// first check if the new rectangle is the same as the current
	CRect rectOld;
	pWnd->GetWindowRect(rectOld);
	pWnd->GetParent()->ScreenToClient(&rectOld);
	if (rect != rectOld)
		AfxRepositionWindow(lpLayout, pWnd->m_hWnd, rect);
}


static void AFXAPI LayoutRowCol(CSplitterWnd::CRowColInfo* pInfoArray,
	int nMax, int nSize, int nSizeSplitter)
{
	ASSERT(pInfoArray != NULL);
	ASSERT(nMax > 0);
	ASSERT(nSizeSplitter > 0);

	CSplitterWnd::CRowColInfo* pInfo;
	int i;

	if (nSize < 0)
		nSize = 0;  // if really too small, layout as zero size

	// start with ideal sizes
	for (i = 0, pInfo = pInfoArray; i < nMax-1; i++, pInfo++)
	{
		if (pInfo->nIdealSize < pInfo->nMinSize)
			pInfo->nIdealSize = 0;      // too small to see
		pInfo->nCurSize = pInfo->nIdealSize;
	}
	pInfo->nCurSize = INT_MAX;  // last row/column takes the rest

	for (i = 0, pInfo = pInfoArray; i < nMax; i++, pInfo++)
	{
		ASSERT(nSize >= 0);
		if (nSize == 0)
		{
			// no more room (set pane to be invisible)
			pInfo->nCurSize = 0;
			continue;       // don't worry about splitters
		}
		else if (nSize < pInfo->nMinSize && i != 0)
		{
			// additional panes below the recommended minimum size
			//   aren't shown and the size goes to the previous pane
			pInfo->nCurSize = 0;

			// previous pane already has room for splitter + border
			//   add remaining size and remove the extra border
			ASSERT(CX_BORDER*2 == CY_BORDER*2);
			(pInfo-1)->nCurSize += nSize + CX_BORDER*2;
			nSize = 0;
		}
		else
		{
			// otherwise we can add the second pane
			ASSERT(nSize > 0);
			if (pInfo->nCurSize == 0)
			{
				// too small to see
				if (i != 0)
					pInfo->nCurSize = 0;
			}
			else if (nSize < pInfo->nCurSize)
			{
				// this row/col won't fit completely - make as small as possible
				pInfo->nCurSize = nSize;
				nSize = 0;
			}
			else
			{
				// can fit everything
				nSize -= pInfo->nCurSize;
			}
		}

		// see if we should add a splitter
		ASSERT(nSize >= 0);
		if (i != nMax - 1)
		{
			// should have a splitter
			if (nSize > nSizeSplitter)
			{
				nSize -= nSizeSplitter; // leave room for splitter + border
				ASSERT(nSize > 0);
			}
			else
			{
				// not enough room - add left over less splitter size
				ASSERT(CX_BORDER*2 == CY_BORDER*2);
				pInfo->nCurSize += nSize;
				if (pInfo->nCurSize > (nSizeSplitter - CX_BORDER*2))
					pInfo->nCurSize -= (nSizeSplitter - CY_BORDER*2);
				nSize = 0;
			}
		}
	}
	ASSERT(nSize == 0); // all space should be allocated
}

void CGfxSplitterWnd::RecalcLayout()
{
	ASSERT_VALID(this);
	ASSERT(m_nRows > 0 && m_nCols > 0); // must have at least one pane

	CRect rectClient;
	GetClientRect(rectClient);
	rectClient.InflateRect(-m_cxBorder, -m_cyBorder);
	rectClient.top += m_upBorder;

	CRect rectInside;
	GetInsideRect(rectInside);

	// layout columns (restrict to possible sizes)
	LayoutRowCol(m_pColInfo, m_nCols, rectInside.Width(), m_cxSplitterGap);
	LayoutRowCol(m_pRowInfo, m_nRows, rectInside.Height(), m_cySplitterGap);

	// adjust the panes (and optionally scroll bars)

	// give the hint for the maximum number of HWNDs
	AFX_SIZEPARENTPARAMS layout;
	layout.hDWP = ::BeginDeferWindowPos((m_nCols + 1) * (m_nRows + 1) + 1);

	// size of scrollbars
	int cx = (rectClient.right - rectInside.right - bNotWin4);// - afxData.bNotWin4;
	int cy = (rectClient.bottom - rectInside.bottom - bNotWin4);// - afxData.bNotWin4;

	// reposition size box
	if (m_bHasHScroll && m_bHasVScroll)
	{
		CWnd* pScrollBar = GetDlgItem(AFX_IDW_SIZE_BOX);
		ASSERT(pScrollBar != NULL);

		// fix style if necessary
		BOOL bSizingParent = (GetSizingParent() != NULL);
		// modifyStyle returns TRUE if style changes
		if (pScrollBar->ModifyStyle(SBS_SIZEGRIP|SBS_SIZEBOX,
				bSizingParent ? SBS_SIZEGRIP : SBS_SIZEBOX))
			pScrollBar->Invalidate();
		pScrollBar->EnableWindow(bSizingParent);

		// reposition the size box
		DeferClientPos(&layout, pScrollBar,
			rectInside.right + bNotWin4,
			rectInside.bottom + bNotWin4, cx, cy, TRUE);
	}

	// reposition scroll bars
	if (m_bHasHScroll)
	{
		int cxSplitterBox = m_cxSplitter + bNotWin4;// split box bigger
		int x = rectClient.left;
		int y = rectInside.bottom + bNotWin4;
		for (int col = 0; col < m_nCols; col++)
		{
			CWnd* pScrollBar = GetDlgItem(AFX_IDW_HSCROLL_FIRST + col);
			ASSERT(pScrollBar != NULL);
			int cx = m_pColInfo[col].nCurSize;
			if (col == 0 && m_nCols < m_nMaxCols)
				x += cxSplitterBox, cx -= cxSplitterBox;
			DeferClientPos(&layout, pScrollBar, x, y, cx, cy, TRUE);
			x += cx + m_cxSplitterGap;
		}
	}

	if (m_bHasVScroll)
	{
		int cySplitterBox = m_cySplitter + bNotWin4;// split box bigger
		int x = rectInside.right + bNotWin4;
		int y = rectClient.top;
		for (int row = 0; row < m_nRows; row++)
		{
			CWnd* pScrollBar = GetDlgItem(AFX_IDW_VSCROLL_FIRST + row);
			ASSERT(pScrollBar != NULL);
			int cy = m_pRowInfo[row].nCurSize;
			if (row == 0 && m_nRows < m_nMaxRows)
				y += cySplitterBox, cy -= cySplitterBox;
			DeferClientPos(&layout, pScrollBar, x, y, cx, cy, TRUE);
			y += cy + m_cySplitterGap;
		}
	}

	//BLOCK: Reposition all the panes
	{
		int x = rectClient.left;
		for (int col = 0; col < m_nCols; col++)
		{
			int cx = m_pColInfo[col].nCurSize;
			int y = rectClient.top;
			for (int row = 0; row < m_nRows; row++)
			{
				int cy = m_pRowInfo[row].nCurSize;
				CWnd* pWnd = GetPane(row, col);
				DeferClientPos(&layout, pWnd, x, y, cx, cy, FALSE);
				y += cy + m_cySplitterGap;
			}
			x += cx + m_cxSplitterGap;
		}
	}

	// move and resize all the windows at once!
	if (layout.hDWP == NULL || !::EndDeferWindowPos(layout.hDWP))
		TRACE0("Warning: DeferWindowPos failed - low system resources.\n");

	// invalidate all the splitter bars (with NULL pDC)
	DrawAllSplitBars(NULL, rectInside.right, rectInside.bottom);
}

void CGfxSplitterWnd::GetInsideRect(CRect& rect) const
{
	CSplitterWnd::GetInsideRect(rect);
	rect.top += m_upBorder;
/*	ASSERT_VALID(this);

	GetClientRect(rect);
	ASSERT(rect.left == 0 && rect.top == 0);

	// subtract space for 3d borders
	rect.InflateRect(-m_cxBorder, -m_cyBorder);
	rect.top += m_upBorder;

	// subtract scrollbar clearance
	if (m_bHasVScroll)
		rect.right -= GetSystemMetrics(SM_CXVSCROLL);
	if (m_bHasHScroll)
		rect.bottom -= GetSystemMetrics(SM_CYHSCROLL);*/
}

BOOL CGfxSplitterWnd::OnEraseBkgnd(CDC* pDC) 
{
//	return CSplitterWnd::OnEraseBkgnd(pDC);

	CRect rectClient;
	GetClientRect(rectClient);
	rectClient.InflateRect(-m_cxBorder, -m_cyBorder);
	rectClient.bottom = rectClient.top + m_upBorder;
	pDC->FillSolidRect(rectClient, GetSysColor(COLOR_3DFACE));
	return true;
}

void CGfxSplitterWnd::OnPaint()
{
	CSplitterWnd::OnPaint();
	if (bWhiteLine)
	{
		CClientDC dc(this);
		CRect rectClient;
		GetClientRect(rectClient);
		CPen pn(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW));
		CPen * op = dc.SelectObject(&pn);
		dc.MoveTo(rectClient.left, rectClient.top);
		dc.LineTo(rectClient.right, rectClient.top);
		CPen pn1(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
		dc.SelectObject(&pn1);
		dc.MoveTo(rectClient.left, rectClient.top+1);
		dc.LineTo(rectClient.right, rectClient.top+1);
		dc.SelectObject(op);

		// fix potential resource leak - KStowell - 10-21-99
		pn.DeleteObject();
		pn1.DeleteObject();
	}
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

Comments and Discussions