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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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10 Jan 2005CPOL25 min read 532.9K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
////////////////////////////////////////////////////////////////
// Copyright 1998 Paul DiLascia
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
//
// CSubclassWnd is a generic class for hooking another window's messages.
//
/////////////////////////////////////////////////////////////////////////////
/****************************************************************************
 *
 * $Date: 10/14/99 12:41p $
 * $Revision: 2 $
 * $Archive: /CodeJock/CJLibrary/Subclass.cpp $
 *
 * $History: Subclass.cpp $
 * 
 * *****************  Version 2  *****************
 * User: Kirk Stowell Date: 10/14/99   Time: 12:41p
 * Updated in $/CodeJock/CJLibrary
 * Added source control history to file header.
 *
 ***************************************************************************/
/////////////////////////////////////////////////////////////////////////////

#include "StdAfx.h"
#include "Subclass.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

//////////////////
// The message hook map is derived from CMapPtrToPtr, which associates
// a pointer with another pointer. It maps an HWND to a CSubclassWnd, like
// the way MFC's internal maps map HWND's to CWnd's. The first CSubclassWnd
// attached to a window is stored in the map; all other CSubclassWnd's for that
// window are then chained via CSubclassWnd::m_pNext.
//
class CSubclassWndMap : private CMapPtrToPtr {
public:
	CSubclassWndMap();
	~CSubclassWndMap();
	static CSubclassWndMap& GetHookMap();
	void Add(HWND hwnd, CSubclassWnd* pSubclassWnd);
	void Remove(CSubclassWnd* pSubclassWnd);
	void RemoveAll(HWND hwnd);
	CSubclassWnd* Lookup(HWND hwnd);
};

// This trick is used so the hook map isn't
// instantiated until someone actually requests it.
//
#define	theHookMap	(CSubclassWndMap::GetHookMap())

IMPLEMENT_DYNAMIC(CSubclassWnd, CWnd);

CSubclassWnd::CSubclassWnd()
{
	m_pNext = NULL;
	m_pOldWndProc = NULL;	
	m_hWnd  = NULL;
}

CSubclassWnd::~CSubclassWnd()
{
	if (m_hWnd) 
		HookWindow((HWND)NULL);		// unhook window
}

//////////////////
// Hook a window.
// This installs a new window proc that directs messages to the CSubclassWnd.
// pWnd=NULL to remove.
//
BOOL CSubclassWnd::HookWindow(HWND hwnd)
{
	ASSERT_VALID(this);
	if (hwnd) {
		// Hook the window
		ASSERT(m_hWnd==NULL);
		ASSERT(::IsWindow(hwnd));
		theHookMap.Add(hwnd, this);			// Add to map of hooks

	} else if (m_hWnd) {
		// Unhook the window
		theHookMap.Remove(this);				// Remove from map
		m_pOldWndProc = NULL;
	}
	m_hWnd = hwnd;
	return TRUE;
}

//////////////////
// Window proc-like virtual function which specific CSubclassWnds will
// override to do stuff. Default passes the message to the next hook; 
// the last hook passes the message to the original window.
// You MUST call this at the end of your WindowProc if you want the real
// window to get the message. This is just like CWnd::WindowProc, except that
// a CSubclassWnd is not a window.
//
LRESULT CSubclassWnd::WindowProc(UINT msg, WPARAM wp, LPARAM lp)
{
//	ASSERT_VALID(this);  // removed for speed
	ASSERT(m_pOldWndProc);
	return m_pNext ? m_pNext->WindowProc(msg, wp, lp) :	
		::CallWindowProc(m_pOldWndProc, m_hWnd, msg, wp, lp);
}

//////////////////
// Like calling base class WindowProc, but with no args, so individual
// message handlers can do the default thing. Like CWnd::Default
//
LRESULT CSubclassWnd::Default()
{
	// MFC stores current MSG in thread state
	MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
	// Note: must explicitly call CSubclassWnd::WindowProc to avoid infinte
	// recursion on virtual function
	return CSubclassWnd::WindowProc(curMsg.message, curMsg.wParam, curMsg.lParam);
}

#ifdef _DEBUG
void CSubclassWnd::AssertValid() const
{
	CObject::AssertValid();
	ASSERT(m_hWnd==NULL || ::IsWindow(m_hWnd));
	if (m_hWnd) {
		for (CSubclassWnd* p = theHookMap.Lookup(m_hWnd); p; p=p->m_pNext) {
			if (p==this)
				break;
		}
		ASSERT(p); // should have found it!
	}
}

void CSubclassWnd::Dump(CDumpContext& dc) const
{
	CObject::Dump(dc);
}

#endif

//////////////////
// Subclassed window proc for message hooks. Replaces AfxWndProc (or whatever
// else was there before.)
//
LRESULT CALLBACK
HookWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
#ifdef _USRDLL
	// If this is a DLL, need to set up MFC state
	AFX_MANAGE_STATE(AfxGetStaticModuleState());
#endif

	// Set up MFC message state just in case anyone wants it
	// This is just like AfxCallWindowProc, but we can't use that because
	// a CSubclassWnd is not a CWnd.
	//
	MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
	MSG  oldMsg = curMsg;   // save for nesting
	curMsg.hwnd		= hwnd;
	curMsg.message = msg;
	curMsg.wParam  = wp;
	curMsg.lParam  = lp;

	// Get hook object for this window. Get from hook map
	CSubclassWnd* pSubclassWnd = theHookMap.Lookup(hwnd);
	ASSERT(pSubclassWnd);

	LRESULT lr;
	if (msg==WM_NCDESTROY) {
		// Window is being destroyed: unhook all hooks (for this window)
		// and pass msg to orginal window proc
		//
		WNDPROC wndproc = pSubclassWnd->m_pOldWndProc;
		theHookMap.RemoveAll(hwnd);
		lr = ::CallWindowProc(wndproc, hwnd, msg, wp, lp);

	} else {
		// pass to msg hook
		lr = pSubclassWnd->WindowProc(msg, wp, lp);
	}
	curMsg = oldMsg;			// pop state
	return lr;
}

////////////////////////////////////////////////////////////////
// CSubclassWndMap implementation
//
CSubclassWndMap::CSubclassWndMap()
{
}

CSubclassWndMap::~CSubclassWndMap()
{
// This assert bombs when posting WM_QUIT, so I've deleted it.
//	ASSERT(IsEmpty());	// all hooks should be removed!	
}

//////////////////
// Get the one and only global hook map
// 
CSubclassWndMap& CSubclassWndMap::GetHookMap()
{
	// By creating theMap here, C++ doesn't instantiate it until/unless
	// it's ever used! This is a good trick to use in C++, to
	// instantiate/initialize a static object the first time it's used.
	//
	static CSubclassWndMap theMap;
	return theMap;
}

/////////////////
// Add hook to map; i.e., associate hook with window
//
void CSubclassWndMap::Add(HWND hwnd, CSubclassWnd* pSubclassWnd)
{
	ASSERT(hwnd && ::IsWindow(hwnd));

	// Add to front of list
	pSubclassWnd->m_pNext = Lookup(hwnd);
	SetAt(hwnd, pSubclassWnd);
	
	if (pSubclassWnd->m_pNext==NULL) {
		// If this is the first hook added, subclass the window
		pSubclassWnd->m_pOldWndProc = 
			(WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)HookWndProc);

	} else {
		// just copy wndproc from next hook
		pSubclassWnd->m_pOldWndProc = pSubclassWnd->m_pNext->m_pOldWndProc;
	}
	ASSERT(pSubclassWnd->m_pOldWndProc);
}

//////////////////
// Remove hook from map
//
void CSubclassWndMap::Remove(CSubclassWnd* pUnHook)
{
	HWND hwnd = pUnHook->m_hWnd;
	ASSERT(hwnd && ::IsWindow(hwnd));

	CSubclassWnd* pHook = Lookup(hwnd);
	ASSERT(pHook);
	if (pHook==pUnHook) {
		// hook to remove is the one in the hash table: replace w/next
		if (pHook->m_pNext)
			SetAt(hwnd, pHook->m_pNext);
		else {
			// This is the last hook for this window: restore wnd proc
			RemoveKey(hwnd);
			SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)pHook->m_pOldWndProc);
		}
	} else {
		// Hook to remove is in the middle: just remove from linked list
		while (pHook->m_pNext!=pUnHook)
			pHook = pHook->m_pNext;
		ASSERT(pHook && pHook->m_pNext==pUnHook);
		pHook->m_pNext = pUnHook->m_pNext;
	}
}

//////////////////
// Remove all the hooks for a window
//
void CSubclassWndMap::RemoveAll(HWND hwnd)
{
	CSubclassWnd* pSubclassWnd;
	while ((pSubclassWnd = Lookup(hwnd))!=NULL)
		pSubclassWnd->HookWindow((HWND)NULL);	// (unhook)
}

/////////////////
// Find first hook associate with window
//
CSubclassWnd* CSubclassWndMap::Lookup(HWND hwnd)
{
	CSubclassWnd* pFound = NULL;
	if (!CMapPtrToPtr::Lookup(hwnd, (void*&)pFound))
		return NULL;
	ASSERT_KINDOF(CSubclassWnd, pFound);
	return pFound;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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