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Using AvalonEdit (WPF Text Editor)

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1 Apr 2013LGPL313 min read 1.9M   72.3K   535  
AvalonEdit is an extensible Open-Source text editor with support for syntax highlighting and folding.
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;

using ICSharpCode.AvalonEdit.Utils;

namespace ICSharpCode.AvalonEdit.Document
{
	/// <summary>
	/// Contains predefined offset change mapping types.
	/// </summary>
	public enum OffsetChangeMappingType
	{
		/// <summary>
		/// Normal replace.
		/// Anchors in front of the replaced region will stay in front, anchors after the replaced region will stay after.
		/// Anchors in the middle of the removed region will be deleted. If they survive deletion,
		/// they move depending on their AnchorMovementType.
		/// </summary>
		/// <remarks>
		/// This is the default implementation of DocumentChangeEventArgs when OffsetChangeMap is null,
		/// so using this option usually works without creating an OffsetChangeMap instance.
		/// This is equivalent to an OffsetChangeMap with a single entry describing the replace operation.
		/// </remarks>
		Normal,
		/// <summary>
		/// First the old text is removed, then the new text is inserted.
		/// Anchors immediately in front (or after) the replaced region may move to the other side of the insertion,
		/// depending on the AnchorMovementType.
		/// </summary>
		/// <remarks>
		/// This is implemented as an OffsetChangeMap with two entries: the removal, and the insertion.
		/// </remarks>
		RemoveAndInsert,
		/// <summary>
		/// The text is replaced character-by-character.
		/// Anchors keep their position inside the replaced text.
		/// Anchors after the replaced region will move accordingly if the replacement text has a different length than the replaced text.
		/// If the new text is shorter than the old text, anchors inside the old text that would end up behind the replacement text
		/// will be moved so that they point to the end of the replacement text.
		/// </summary>
		/// <remarks>
		/// On the OffsetChangeMap level, growing text is implemented by replacing the last character in the replaced text
		/// with itself and the additional text segment. A simple insertion of the additional text would have the undesired
		/// effect of moving anchors immediately after the replaced text into the replacement text if they used
		/// AnchorMovementStyle.BeforeInsertion.
		/// Shrinking text is implemented by removing the text segment that's too long; but in a special mode that
		/// causes anchors to always survive irrespective of their <see cref="TextAnchor.SurviveDeletion"/> setting.
		/// If the text keeps its old size, this is implemented as OffsetChangeMap.Empty.
		/// </remarks>
		CharacterReplace,
		/// <summary>
		/// Like 'Normal', but anchors with <see cref="TextAnchor.MovementType"/> = Default will stay in front of the
		/// insertion instead of being moved behind it.
		/// </summary>
		KeepAnchorBeforeInsertion
	}
	
	/// <summary>
	/// Describes a series of offset changes.
	/// </summary>
	[Serializable]
	[SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix",
	                 Justification="It's a mapping old offsets -> new offsets")]
	public sealed class OffsetChangeMap : Collection<OffsetChangeMapEntry>
	{
		/// <summary>
		/// Immutable OffsetChangeMap that is empty.
		/// </summary>
		[SuppressMessage("Microsoft.Security", "CA2104:DoNotDeclareReadOnlyMutableReferenceTypes",
		                 Justification="The Empty instance is immutable")]
		public static readonly OffsetChangeMap Empty = new OffsetChangeMap(Empty<OffsetChangeMapEntry>.Array, true);
		
		/// <summary>
		/// Creates a new OffsetChangeMap with a single element.
		/// </summary>
		/// <param name="entry">The entry.</param>
		/// <returns>Returns a frozen OffsetChangeMap with a single entry.</returns>
		public static OffsetChangeMap FromSingleElement(OffsetChangeMapEntry entry)
		{
			return new OffsetChangeMap(new OffsetChangeMapEntry[] { entry }, true);
		}
		
		bool isFrozen;
		
		/// <summary>
		/// Creates a new OffsetChangeMap instance.
		/// </summary>
		public OffsetChangeMap()
		{
		}
		
		internal OffsetChangeMap(int capacity)
			: base(new List<OffsetChangeMapEntry>(capacity))
		{
		}
		
		private OffsetChangeMap(IList<OffsetChangeMapEntry> entries, bool isFrozen)
			: base(entries)
		{
			this.isFrozen = isFrozen;
		}
		
		/// <summary>
		/// Gets the new offset where the specified offset moves after this document change.
		/// </summary>
		public int GetNewOffset(int offset, AnchorMovementType movementType)
		{
			IList<OffsetChangeMapEntry> items = this.Items;
			int count = items.Count;
			for (int i = 0; i < count; i++) {
				offset = items[i].GetNewOffset(offset, movementType);
			}
			return offset;
		}
		
		/// <summary>
		/// Gets whether this OffsetChangeMap is a valid explanation for the specified document change.
		/// </summary>
		public bool IsValidForDocumentChange(int offset, int removalLength, int insertionLength)
		{
			int endOffset = offset + removalLength;
			foreach (OffsetChangeMapEntry entry in this) {
				// check that ChangeMapEntry is in valid range for this document change
				if (entry.Offset < offset || entry.Offset + entry.RemovalLength > endOffset)
					return false;
				endOffset += entry.InsertionLength - entry.RemovalLength;
			}
			// check that the total delta matches
			return endOffset == offset + insertionLength;
		}
		
		/// <summary>
		/// Calculates the inverted OffsetChangeMap (used for the undo operation).
		/// </summary>
		public OffsetChangeMap Invert()
		{
			if (this == Empty)
				return this;
			OffsetChangeMap newMap = new OffsetChangeMap(this.Count);
			for (int i = this.Count - 1; i >= 0; i--) {
				OffsetChangeMapEntry entry = this[i];
				// swap InsertionLength and RemovalLength
				newMap.Add(new OffsetChangeMapEntry(entry.Offset, entry.InsertionLength, entry.RemovalLength));
			}
			return newMap;
		}
		
		/// <inheritdoc/>
		protected override void ClearItems()
		{
			CheckFrozen();
			base.ClearItems();
		}
		
		/// <inheritdoc/>
		protected override void InsertItem(int index, OffsetChangeMapEntry item)
		{
			CheckFrozen();
			base.InsertItem(index, item);
		}
		
		/// <inheritdoc/>
		protected override void RemoveItem(int index)
		{
			CheckFrozen();
			base.RemoveItem(index);
		}
		
		/// <inheritdoc/>
		protected override void SetItem(int index, OffsetChangeMapEntry item)
		{
			CheckFrozen();
			base.SetItem(index, item);
		}
		
		void CheckFrozen()
		{
			if (isFrozen)
				throw new InvalidOperationException("This instance is frozen and cannot be modified.");
		}
		
		/// <summary>
		/// Gets if this instance is frozen. Frozen instances are immutable and thus thread-safe.
		/// </summary>
		public bool IsFrozen {
			get { return isFrozen; }
		}
		
		/// <summary>
		/// Freezes this instance.
		/// </summary>
		public void Freeze()
		{
			isFrozen = true;
		}
	}
	
	/// <summary>
	/// An entry in the OffsetChangeMap.
	/// This represents the offset of a document change (either insertion or removal, not both at once).
	/// </summary>
	[Serializable]
	public struct OffsetChangeMapEntry : IEquatable<OffsetChangeMapEntry>
	{
		readonly int offset;
		
		// MSB: DefaultAnchorMovementIsBeforeInsertion
		readonly uint insertionLengthWithMovementFlag;
		
		// MSB: RemovalNeverCausesAnchorDeletion; other 31 bits: RemovalLength
		readonly uint removalLengthWithDeletionFlag;
		
		/// <summary>
		/// The offset at which the change occurs.
		/// </summary>
		public int Offset {
			get { return offset; }
		}
		
		/// <summary>
		/// The number of characters inserted.
		/// Returns 0 if this entry represents a removal.
		/// </summary>
		public int InsertionLength {
			get { return (int)(insertionLengthWithMovementFlag & 0x7fffffff); }
		}
		
		/// <summary>
		/// The number of characters removed.
		/// Returns 0 if this entry represents an insertion.
		/// </summary>
		public int RemovalLength {
			get { return (int)(removalLengthWithDeletionFlag & 0x7fffffff); }
		}
		
		/// <summary>
		/// Gets whether the removal should not cause any anchor deletions.
		/// </summary>
		public bool RemovalNeverCausesAnchorDeletion {
			get { return (removalLengthWithDeletionFlag & 0x80000000) != 0; }
		}
		
		/// <summary>
		/// Gets whether default anchor movement causes the anchor to stay in front of the caret.
		/// </summary>
		public bool DefaultAnchorMovementIsBeforeInsertion {
			get { return (insertionLengthWithMovementFlag & 0x80000000) != 0; }
		}
		
		/// <summary>
		/// Gets the new offset where the specified offset moves after this document change.
		/// </summary>
		public int GetNewOffset(int oldOffset, AnchorMovementType movementType)
		{
			int insertionLength = this.InsertionLength;
			int removalLength = this.RemovalLength;
			if (!(removalLength == 0 && oldOffset == offset)) {
				// we're getting trouble (both if statements in here would apply)
				// if there's no removal and we insert at the offset
				// -> we'd need to disambiguate by movementType, which is handled after the if
				
				// offset is before start of change: no movement
				if (oldOffset <= offset)
					return oldOffset;
				// offset is after end of change: movement by normal delta
				if (oldOffset >= offset + removalLength)
					return oldOffset + insertionLength - removalLength;
			}
			// we reach this point if
			// a) the oldOffset is inside the deleted segment
			// b) there was no removal and we insert at the caret position
			if (movementType == AnchorMovementType.AfterInsertion)
				return offset + insertionLength;
			else if (movementType == AnchorMovementType.BeforeInsertion)
				return offset;
			else
				return this.DefaultAnchorMovementIsBeforeInsertion ? offset : offset + insertionLength;
		}
		
		/// <summary>
		/// Creates a new OffsetChangeMapEntry instance.
		/// </summary>
		public OffsetChangeMapEntry(int offset, int removalLength, int insertionLength)
		{
			ThrowUtil.CheckNotNegative(offset, "offset");
			ThrowUtil.CheckNotNegative(removalLength, "removalLength");
			ThrowUtil.CheckNotNegative(insertionLength, "insertionLength");
			
			this.offset = offset;
			this.removalLengthWithDeletionFlag = (uint)removalLength;
			this.insertionLengthWithMovementFlag = (uint)insertionLength;
		}
		
		/// <summary>
		/// Creates a new OffsetChangeMapEntry instance.
		/// </summary>
		public OffsetChangeMapEntry(int offset, int removalLength, int insertionLength, bool removalNeverCausesAnchorDeletion, bool defaultAnchorMovementIsBeforeInsertion)
			: this(offset, removalLength, insertionLength)
		{
			if (removalNeverCausesAnchorDeletion)
				this.removalLengthWithDeletionFlag |= 0x80000000;
			if (defaultAnchorMovementIsBeforeInsertion)
				this.insertionLengthWithMovementFlag |= 0x80000000;
		}
		
		/// <inheritdoc/>
		public override int GetHashCode()
		{
			unchecked {
				return offset + 3559 * (int)insertionLengthWithMovementFlag + 3571 * (int)removalLengthWithDeletionFlag;
			}
		}
		
		/// <inheritdoc/>
		public override bool Equals(object obj)
		{
			return obj is OffsetChangeMapEntry && this.Equals((OffsetChangeMapEntry)obj);
		}
		
		/// <inheritdoc/>
		public bool Equals(OffsetChangeMapEntry other)
		{
			return offset == other.offset && insertionLengthWithMovementFlag == other.insertionLengthWithMovementFlag && removalLengthWithDeletionFlag == other.removalLengthWithDeletionFlag;
		}
		
		/// <summary>
		/// Tests the two entries for equality.
		/// </summary>
		public static bool operator ==(OffsetChangeMapEntry left, OffsetChangeMapEntry right)
		{
			return left.Equals(right);
		}
		
		/// <summary>
		/// Tests the two entries for inequality.
		/// </summary>
		public static bool operator !=(OffsetChangeMapEntry left, OffsetChangeMapEntry right)
		{
			return !left.Equals(right);
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Germany Germany
I am the lead developer on the SharpDevelop open source project.

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