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Introducing the Model Thread View Thread Pattern

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1 May 2010BSD14 min read 164.3K   862   172  
Reduce threading code, and increase UI responsiveness with a new pattern extending MVVM.
//===================================================================================
// Microsoft patterns & practices
// Composite Application Guidance for Windows Presentation Foundation and Silverlight
//===================================================================================
// Copyright (c) Microsoft Corporation.  All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===================================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious.  No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===================================================================================
using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Practices.Composite.Regions;

namespace Microsoft.Practices.Composite.Presentation.Regions
{
    /// <summary>
    /// A collection of <see cref="IRegionBehavior"/> instances, that are stored and retrieved by Key.
    /// </summary>
    public class RegionBehaviorCollection : IRegionBehaviorCollection
    {
        private readonly IRegion region;
        private readonly Dictionary<string, IRegionBehavior> behaviors = new Dictionary<string, IRegionBehavior>();

        /// <summary>
        /// Initializes a new instance of the <see cref="RegionBehaviorCollection"/> class and associates it with a region.
        /// </summary>
        /// <param name="region">The region to associate the behavior collection with.</param>
        public RegionBehaviorCollection(IRegion region)
        {
            this.region = region;
        }

        /// <summary>
        /// Gets the <see cref="Microsoft.Practices.Composite.Regions.IRegionBehavior"/> with the specified key.
        /// </summary>
        /// <value>The RegionBehavior that's registered with the key.</value>
        public IRegionBehavior this[string key]
        {
            get { return this.behaviors[key]; }
        }

        /// <summary>
        /// Adds a <see cref="IRegionBehavior"/> to the collection, using the specified key as an indexer.
        /// </summary>
        /// <param name="key">The key that specifies the type of <see cref="IRegionBehavior"/> that's added.</param>
        /// <param name="regionBehavior">The <see cref="IRegionBehavior"/> to add.</param>
        /// <exception cref="ArgumentNullException">
        /// Thrown is the <paramref name="key"/> parameter is Null, 
        /// or if the <paramref name="regionBehavior"/> parameter is Null.
        /// </exception>
        /// <exception cref="ArgumentException">Thrown if a behavior with the specified Key parameter already exists.</exception>
        public void Add(string key, IRegionBehavior regionBehavior)
        {
            if (key == null) 
                throw new ArgumentNullException("key");

            if (regionBehavior == null) 
                throw new ArgumentNullException("regionBehavior");

            if (this.behaviors.ContainsKey(key))
                throw new  ArgumentException("Could not add duplicate behavior with same key.", "key");

            this.behaviors.Add(key, regionBehavior);
            regionBehavior.Region = this.region;

            regionBehavior.Attach();
        }

        /// <summary>
        /// Checks if a <see cref="IRegionBehavior"/> with the specified key is already present.
        /// </summary>
        /// <param name="key">The key to use to find a particular <see cref="IRegionBehavior"/>.</param>
        /// <returns></returns>
        public bool ContainsKey(string key)
        {
            return this.behaviors.ContainsKey(key);
        }

        /// <summary>
        /// Returns an enumerator that iterates through the collection.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the collection.
        /// </returns>
        public IEnumerator<KeyValuePair<string, IRegionBehavior>> GetEnumerator()
        {
            return behaviors.GetEnumerator();
        }

        /// <summary>
        /// Returns an enumerator that iterates through a collection.
        /// </summary>
        /// <returns>
        /// An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the collection.
        /// </returns>
        IEnumerator IEnumerable.GetEnumerator()
        {
            return behaviors.GetEnumerator();
        }
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

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