|
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by QuickFillDemo.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_BITMAPTYPE 129
#define IDB_MASK1 133
#define IDB_MASK2 134
#define IDB_MASK10 135
#define IDB_MASK11 136
#define IDB_MASK3 137
#define IDB_MASK7 138
#define IDB_MASK9 139
#define IDB_MASK8 140
#define IDB_MASK4 141
#define IDB_MASK5 142
#define IDB_MASK6 143
#define IDD_MASKS 144
#define IDB_MASK12 146
#define IDB_MASK13 147
#define IDB_MASK14 148
#define IDB_MASK15 149
#define IDB_MASK0 150
#define IDC_COMBO_MASKS 1014
#define IDC_RECT 1016
#define ID_MAG 32771
#define ID_DEMAG 32772
#define ID_OPENPATTERN 32773
#define ID_SLOWMODE 32774
#define ID_PATTERNCLEARCOLOR 32775
#define ID_FILLCOLOR 32776
#define ID_CLOSEPATTERN 32777
#define ID_VIEW_MAG1 32778
#define ID_VIEW_MAG2 32779
#define ID_VIEW_MAG3 32780
#define ID_VIEW_MAG4 32781
#define ID_VIEW_MAG5 32782
#define ID_VIEW_MAG6 32783
#define ID_VIEW_MAG7 32784
#define ID_VIEW_MAG8 32785
#define ID_VIEW_MAG9 32786
#define ID_VIEW_MAG10 32787
#define ID_FILLMASK 32788
#define ID_SHOWREVISIT 32789
#define ID_INDICATOR_POS 59142
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 151
#define _APS_NEXT_COMMAND_VALUE 32790
#define _APS_NEXT_CONTROL_VALUE 1017
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I am a senior software engineer who has been designing and developing software for many years, mostly in C/C++. You might say that I think in code; which is why I am passionate about my first rule of coding: “First do no harm”. So if I get carried away in my explanations, please realize that it is just part of my personality. I enjoy learning new things and, when I have the time, passing that knowledge onto others.