WPF Controls - A Visual Quick Start






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A beginner's guide to the default controls in WPF.
Introduction
Understanding the default controls available in .NET/WPF can save you a lot of time. In fact, having a strong understanding of the basics is virtually required since most WPF controls were designed to be extended. The examples are written in XAML, as they can be easily copied and pasted into the Visual Studio 2008 (or any other) designer. My goal is to show how the controls work with screenshots and XAML, instead of using text descriptions.
WPF Visual Quick Start Articles by Josh Fischer
- Layouts
- Controls (this article)
- Lists/Views
Background
Controls are the basis for virtually any 2D WPF application. They range from the basic label and button, to complex tree views and grids. If you have used any version of Access, VB, or Visual Studio, then you are familiar with the concept. WPF takes the model one step further, however, and allows nearly endless customization and nesting of controls.
Conventions
I chose to use a Canvas
for all the examples as it allows for exact placement of controls and does not stretch the controls to fit in a certain region. This means you can effectively ignore statements such as Canvas.Top="50"
since this is merely telling WPF where to put the control on the screen. One thing you will quickly discover is that certain properties such as background color, font, etc., can be changed for virtually every control. Rather than show a screenshot for every possible customization, I attempted to show what features are most important for the given control. Please remember this article is for beginners, and is not intended as a reference (that is what MSDN is for).
The Controls
Buttons | Text | Shapes |
Containers | Media | Toolbars |
Scrolls | Panels & Lists | Miscellaneous |
Buttons
Button
- The defacto standard; indicates an area can be clickedToggleButton
- Like aButton
, but remains pressed down after it is clickedCheckBox
- Indicates a positive, negative, or indeterminate stateRadioButton
- Allows exclusive selection among options
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Example 1
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Example 2
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Example 3
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Example 1
<Canvas>
<Button Canvas.Top="0" Canvas.Left="0">Click Me</Button>
<ToggleButton Canvas.Top="40" Canvas.Left="0">Toggle Me</ToggleButton>
<CheckBox Canvas.Top="80" Canvas.Left="0">Check Me</CheckBox>
<RadioButton Canvas.Top="0" Canvas.Left="80">Yes</RadioButton>
<RadioButton Canvas.Top="50" Canvas.Left="80">No</RadioButton>
</Canvas>
Example 2
<Canvas>
<Button Width="75" Height="40"
Canvas.Top="0" Canvas.Left="0">Click Me</Button>
<ToggleButton Foreground="White" Background="Red"
Canvas.Top="40" Canvas.Left="0">Toggle Me</ToggleButton>
<CheckBox BorderBrush="Green" BorderThickness="10"
Canvas.Top="80" Canvas.Left="0">Check Me</CheckBox>
<RadioButton FontFamily="Algerian" FontSize="24"
Canvas.Top="0" Canvas.Left="80">Yes</RadioButton>
<RadioButton FontStyle="Italic" FontWeight="Bold"
Canvas.Top="50" Canvas.Left="80">No</RadioButton>
</Canvas>
Example 3
<Canvas>
<!-- Clicking MyButton will call the "MyButton_Click_1" method in your code -->
<Button Name="MyButton" Click="MyButton_Click_1"
Canvas.Top="0" Canvas.Left="0">Click Me</Button>
<!-- The button will intially be toggled or "pressed down" -->
<ToggleButton IsChecked="True"
Canvas.Top="40" Canvas.Left="0">Toggle Me</ToggleButton>
<CheckBox IsChecked="True"
Canvas.Top="80" Canvas.Left="0">Check Me 1</CheckBox>
<!-- Shows the indeterminate state; a grey check -->
<CheckBox IsChecked="{x:Null}"
Canvas.Top="80" Canvas.Left="80">Check Me 2</CheckBox>
<RadioButton IsChecked="False"
Canvas.Top="0" Canvas.Left="80">Yes</RadioButton>
<RadioButton IsChecked="True"
Canvas.Top="40" Canvas.Left="80">No</RadioButton>
</Canvas>
Note:
- The "Yes" and "No" buttons can not both be checked at the same time
Text
TextBox
- Contains unformatted, editable textPasswordBox
- Like aTextBox
, but masks the charactersLabel
- Contains read-only textTextBlock
- Like aLabel
, but allows for greater display customizationRichTextBox
- An editable version of aTextBlock
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Example 1
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Example 2
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Example 3
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Example 1
<Canvas>
<TextBox Canvas.Top="0">standard text input</TextBox>
<PasswordBox Canvas.Top="40" Password="secret" />
<Label Canvas.Top="80">basic read-only text</Label>
<TextBlock Canvas.Top="120">advanced read-only text</TextBlock>
</Canvas>
Example 2
<Canvas>
<TextBox Name="MyTextBox" MaxWidth="150" TextWrapping="Wrap"
HorizontalContentAlignment="Right" SpellCheck.IsEnabled="True"
Canvas.Top="0">standard text input + more text</TextBox>
<PasswordBox Width="150" PasswordChar="-"
HorizontalContentAlignment="Right"
Canvas.Top="40" Password="secretquot; />
<!-- Hitting alt+ b will move the cursor to the text box -->
<Label Target="{Binding ElementName=MyTextBox}"
Canvas.Top="80">_basic read-only text</Label>
<TextBlock Width="150" Height="50"
TextAlignment="Center" Canvas.Top="120">
<Bold>advanced</Bold> <Italic>read-only</Italic>
<LineBreak />
<Hyperlink>text</Hyperlink>
</TextBlock>
</Canvas>
Example 3
<Canvas>
<TextBlock Width="180" TextWrapping="Wrap" Canvas.Top="0">
The <Run FontSize="14" Background="Yellow">TextBlock</Run> class
supports a subset of the features provided by the WPF
<Bold><Italic>"document"</Italic></Bold> components.
<LineBreak />
These components allow you to use <Run FontSize="14" Foreground="Red"
FontFamily="Algerian">XAML</Run> markup
or code to construct a <Underline>visually enhanced document</Underline>.
</TextBlock>
<RichTextBox Width="180" Height="80"
SpellCheck.IsEnabled="True" Canvas.Top="90" >
<FlowDocument>
<Paragraph>
The RichTextBox class is <Bold>very</Bold> similar to the TextBlock class
<Underline>except</Underline> the contents are
<Run FontSize="12" Background="Red" Foreground="White">editable</Run>.
<LineBreak /><LineBreak />
<Run FontFamily="Arial Narrow" FontSize="12">Built in spell-checking is nice!</Run>
</Paragraph>
</FlowDocument>
</RichTextBox>
</Canvas>
Note:
- Using an underscore ("_") in a
Label
's text indicates a keyboard shortcut can be used (like Alt+F for the File menu) TextBox
andRichTextBox
have built-in spell checking
Shapes
Rectangle
- Defined by a starting point (upper left corner), a width, and a heightEllipse
- Allows you to draw circles and ellipsesLine
- A straight line defined by two pointsPolyline
- A series of connected straight lines defined by a set of pointsPolygon
- Allows you to draw virtually any shape as defined by a set of points
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Example 1
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Example 1
<Canvas>
<Rectangle Stroke="Black" StrokeThickness="2" Fill="Yellow"
Width="50" Height="20"
Canvas.Left="0" Canvas.Top="0" />
<Ellipse Stroke="Green" StrokeThickness="4" Fill="Yellow"
Width="100" Height="50"
Canvas.Left="50" Canvas.Top="50" />
<Line Stroke="Red" StrokeThickness="2"
X1="100" Y1="30" X2="150" Y2="10" />
<Polyline Stroke="Blue" StrokeThickness="2"
Points="25,50 25,155 100,125 110,110" />
<Polygon Stroke="Black" StrokeThickness="4" Fill="Yellow"
Points="150,100 155,150 170,90" />
</Canvas>
Containers
GroupBox
- Draws a header and rectangle around a group of controlsExpander
- Basically, a collapsible version of theGroupBox
TabControl
- Divides controls onto different pages and only displays one tab page at a time
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Example 1
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Example 2
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Example 3
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Example 1
<Canvas>
<GroupBox Header="Group 1" Canvas.Left="0" Canvas.Top="0">
<StackPanel>
<Button>1</Button><Button>2</Button><Button>3</Button>
</StackPanel>
</GroupBox>
<Expander Header="Group 2" Canvas.Left="100" Canvas.Top="0">
<StackPanel>
<Button>4</Button><Button>5</Button><Button>6</Button>
</StackPanel>
</Expander>
<TabControl Canvas.Left="0" Canvas.Top="100">
<TabItem Header="Group 3">
<StackPanel>
<Button>7</Button><Button>8</Button><Button>9</Button>
</StackPanel>
</TabItem>
<TabItem Header="Group 4">
<StackPanel>
<Button>10</Button><Button>11</Button><Button>12</Button>
</StackPanel>
</TabItem>
</TabControl>
</Canvas>
Examples 2 & 3
<Canvas>
<GroupBox Header="Group 1" Width="90"
FontWeight="Bold" Foreground="Blue"
BorderBrush="Red" BorderThickness="4"
Canvas.Left="0" Canvas.Top="0">
<StackPanel>
<Button>1</Button><Button>2</Button><Button>3</Button>
</StackPanel>
</GroupBox>
<Expander Header="Group 2" IsExpanded="True" ExpandDirection="Up"
FontFamily="Algerian" FontSize="12" Background="LightBlue"
Canvas.Left="100" Canvas.Top="0">
<StackPanel>
<Button>4</Button><Button>5</Button><Button>6</Button>
</StackPanel>
</Expander>
<TabControl Canvas.Left="0" Canvas.Top="100"
BorderThickness="10" TabStripPlacement="Right">
<TabItem Header="Group 3" Background="Blue" Foreground="White">
<StackPanel>
<Button>7</Button><Button>8</Button><Button>9</Button>
</StackPanel>
</TabItem>
<TabItem Header="Group 4" Background="Black" Foreground="White">
<StackPanel>
<Button>10</Button><Button>11</Button><Button>12</Button>
</StackPanel>
</TabItem>
</TabControl>
</Canvas>
Media
Image
- Displays a picture in a rectangular regionInkCanvas
- Allows you to draw free hand using the mouseMediaElement
- Embeds sound or displays videoViewBox
- Allows you to stretch the contents, often anImage
WebBrowser
- Runs an instance of Internet Explorer inside your application
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Example 1
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Example 1
<Canvas>
<Image Source="C:\Temp\playultimate.png" Width="100"
Canvas.Left="0" Canvas.Top="0" />
<InkCanvas Width="100" Height="100" Background="ightBlue"
Canvas.Left="150" Canvas.Top="0" />
<MediaElement Name="MySound" Source="C:\Temp\asound.wav" Volume="1"
LoadedBehavior="Manual" UnloadedBehavior="Stop" />
<Button Click="Button_Click"
Canvas.Left="300">Play Sound</Button>
<Viewbox Width="350" Height="100"
Canvas.Left="0" Canvas.Top="120" Stretch="Fill">
<Image Source="C:\Temp\playultimate.png" />
</Viewbox>
<WebBrowser Width="380" Height="130" Source="http://www.codeproject.com"
Canvas.Left="0" Canvas.Top="230" />
</Canvas>
Toolbars
ToolBarTray
- A container forToolBar
s; allowsToolBar
s to be moved around in its defined areaToolBar
- Contains text or image elements that represent commands or actions that can be clicked
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Example 1
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Example 2
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Example 3
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Example 4
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Example 1
<Canvas>
<ToolBarTray Orientation="Horizontal"
Canvas.Left="0" Canvas.Top="0">
<ToolBar Header="Alpha">
<Button>1</Button>
</ToolBar>
<ToolBar Header="Bravo">
<Button>2</Button>
</ToolBar>
</ToolBarTray>
<ToolBarTray Orientation="Vertical"
Canvas.Left="0" Canvas.Top="50">
<ToolBar Header="Charlie">
<Button>3</Button>
</ToolBar>
<ToolBar Header="Delta">
<Button>4</Button>
</ToolBar>
</ToolBarTray>
</Canvas>
Example 2
<Canvas>
<ToolBarTray Orientation="Horizontal" Width="150"
Canvas.Left="0" Canvas.Top="0">
<ToolBar Header="Alpha" Band="1">
<Button>button 1</Button>
<Button>button 2</Button>
</ToolBar>
<ToolBar Header="Bravo" Band="0">
<Button>button 3</Button>
<Button>button 4</Button>
</ToolBar>
</ToolBarTray>
<ToolBarTray Orientation="Vertical"
Canvas.Left="0" Canvas.Top="50">
<ToolBar Header="Charlie" Band="0">
<Button>5</Button>
<Button>6</Button>
</ToolBar>
<ToolBar Header="Delta" Band="1">
<Button>7</Button>
<Button>8</Button>
<Button ToolBar.OverflowMode="Always">button 9</Button>
</ToolBar>
</ToolBarTray>
</Canvas>
Examples 3 & 4
<Canvas>
<ToolBarTray Width="150">
<ToolBar Header="Alpha" Band="0" BandIndex="1">
<Button>1</Button>
<Button>2</Button>
</ToolBar>
<ToolBar Header="Bravo" Band="1" BandIndex="1">
<Button>3</Button>
<Button>4</Button>
</ToolBar>
<ToolBar Header="Charliequot; Band="0" BandIndex="0">
<Button>5</Button>
<Button>6</Button>
</ToolBar>
<ToolBar Header="Delta" Band="1" BandIndex="0">
<Button>7</Button>
<Button>8</Button>
</ToolBar>
</ToolBarTray>
</Canvas>
Note:
- A
Band
is nothing more then a row; theBandIndex
is theToolBar
's position inside the row/band - Examples 3 and 4 use the same code, but I manually rearranged the
ToolBar
s with the mouse at runtime - When there is not enough room to display all the tools, they are placed into the overflow region which can be accessed by clicking the
ToolBars
arrow
Scrolls
ProgressBar
- Visual representation of a numeric value; often displays a ratio or percentageSlider
- Allows the user to visually input a numeric value by moving the bar back and forthScrollBar
- Like aSlider
, but often used on the left and bottom of other controls to mimic the Windows standardScrollViewer
- Automatically adds scrolling capability and scrollbars to its contents
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Example 1
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Example 2
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Example 1
<Canvas>
<ProgressBar Width="170" Height="20"
Value="70" Maximum="100"
Canvas.Left="0" Canvas.Top="0" />
<Slider Width="170" Value="70" Maximum="100"
Canvas.Left="0" Canvas.Top="30" />
<ScrollBar Width="170" Value="70" Maximum="100"
Orientation="Horizontal"
Canvas.Left="0" Canvas.Top="70" />
<ScrollViewer Width="170" Height="70"
Canvas.Left="0" Canvas.Top="100">
<TextBlock>
While all these controls look<LineBreak />
similar, they are used for very<LineBreak />
different purposes. I hope this<LineBreak />
visual guide serves as a good starting<LineBreak />
point for you in your WPF learning!
</TextBlock>
</ScrollViewer>
</Canvas>
Example 2
<Canvas>
<ProgressBar Background="Red" Foreground="White"
Width="170" Height="20" Value="70" Maximum="100"
Canvas.Left="0" Canvas.Top="0" />
<Slider TickPlacement="BottomRight" TickFrequency="10"
Width="170" Value="70" Maximum="100"
Canvas.Left="0" Canvas.Top="30" />
<ScrollBar Width="1.5in" Scroll="ScrollBar_Scroll"
Value="70" Maximum="100" Orientation="Horizontal"
Canvas.Left="0" Canvas.Top="70" />
<ScrollViewer HorizontalScrollBarVisibility="Visible"
Background="Red" Foreground="White"
Width="170" Height="70"
Canvas.Left="0" Canvas.Top="100">
<TextBlock>
While all these controls look<LineBreak />
similar, they are used for very<LineBreak />
different purposes. I hope this<LineBreak />
visual guide serves as a good starting<LineBreak />
point for you in your WPF learning!
</TextBlock>
</ScrollViewer>
</Canvas>
Note:
- In Example 1, the contents of the
ScrollViewer
are cut off because full scrolling is not enabled
Miscellaneous
Border
- Allows you to put a border around virtually any control including the outermost panelContextMenu
- A menu that is displayed when a user right clicks on a control; can be applied to almost any controlToolTip
- Displays a message when a user hovers over a control; can be applied to almost any controlMenu
&MenuItem
- Allows you to build "file" menus that are standard to most Windows applications
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Example 1
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Example 2
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Example 3
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Example 1
<Border BorderThickness="5" BorderBrush="Green" Background="Yellow">
<Canvas>
<Border BorderThickness="5" BorderBrush="Red"
Canvas.Left="10" Canvas.Top="22" >
<Image Width="150" Source="C:\temp\playultimate.png" />
</Border>
</Canvas>
</Border>
Example 2
<Canvas>
<Button Canvas.Left="10" Canvas.Top="10">
Right Click Me
<Button.ContextMenu>
<ContextMenu>
<MenuItem Header="Option 1" />
<Button>Button 1</Button>
<Slider/>
</ContextMenu>
</Button.ContextMenu>
</Button>
<TextBox Canvas.Left="10" Canvas.Top="80">
Some Text
<TextBox.ToolTip>
<ToolTip Width="175" Height="75" Background="LightBlue">
<StackPanel>
<Button>test</Button>
<TextBlock TextWrapping="Wrap">
<Run Foreground="Green" FontWeight="Bold">WPF</Run> tooltips can contain
<Run Foreground="Red" FontSize="14">more</Run>
than just <Italic>plain text</Italic>!
</TextBlock>
</StackPanel>
</ToolTip>
</TextBox.ToolTip>
</TextBox>
</Canvas>
Example 3
<Canvas>
<ToolBar>
<Menu>
<MenuItem Header="_File">
<MenuItem Header="_Open" />
<MenuItem Header="_Close" >
<MenuItem Header="_Now"/>
<MenuItem Header="_Later"/>
</MenuItem>
</MenuItem>
<MenuItem Header="_Edit">
<MenuItem Command="ApplicationCommands.Copy" />
<MenuItem Command="ApplicationCommands.Paste" />
</MenuItem>
</Menu>
</ToolBar>
<Button HorizontalContentAlignment="Right" Width="120"
Canvas.Left="0" Canvas.Top="100">
<StackPanel Orientation="Horizontal">
<Label>Button Text</Label>
<Menu>
<MenuItem Header="Options" Background="Red">
<MenuItem Header="One"/>
<MenuItem Header="Two"/>
</MenuItem>
</Menu>
</StackPanel>
</Button>
</Canvas>
Note:
- The
Border
tag is defined outside of theCanvas
tag ContextMenu
s andToolTip
s can now contain more than just plain text
Panels & Lists
Please refer to my Layouts and Lists/Views articles.
History
- 11/21/2008: Initial version.
- 3/3/2009: Added related article index.