//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
#include <afxres.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU MENU DISCARDABLE
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New Game", ID_FILE_NEWGAME
MENUITEM "E&xit\tAlt+X", IDM_EXIT
END
POPUP "&Level"
BEGIN
MENUITEM "&Normal", ID_LEVEL_NORMAL
MENUITEM "&Crazy", ID_LEVEL_CRAZY
MENUITEM SEPARATOR
MENUITEM "&1", ID_LEVEL_1
MENUITEM "&2", ID_LEVEL_2
MENUITEM "&3", ID_LEVEL_3
MENUITEM "&4", ID_LEVEL_4
END
POPUP "&Help"
BEGIN
MENUITEM "&About...", ID_HELP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN ICON DISCARDABLE "DirectX.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include <windows.h>\r\n"
"#include <afxres.h>\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
BEGIN
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_GRAPHICS BITMAP DISCARDABLE "Graphics.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 186, 156
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,129,135,50,14
LTEXT "F a l l i n g B l o c k s",IDC_STATIC,53,17,76,10
LTEXT "Coded By",IDC_STATIC,71,27,38,8
LTEXT "Xavier",IDC_STATIC,76,35,29,8
LTEXT "Use Left and Right arrow to move the blocks\nUse Up Arrow or R to rotate the block\nUse Down Arrow to move down and \ncenter key(5) to drop the block\n\nObjective of the game is to complete row of blocks.",
IDC_STATIC,19,67,143,61
ICON IDI_MAIN,IDC_STATIC,17,17,21,20
GROUPBOX "",IDC_STATIC,13,60,157,70
LTEXT "Xavier_John@yahoo.com",IDC_STATIC,55,46,89,9
GROUPBOX "",IDC_STATIC,14,7,155,50
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 179
TOPMARGIN, 7
BOTTOMMARGIN, 149
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// WAVE
//
IDR_SOUNDPLACED WAVE DISCARDABLE "Place.wav"
IDR_SOUNDLINECOMPLETE WAVE DISCARDABLE "LineComplete.wav"
IDR_SOUNDMOVE WAVE DISCARDABLE "Move.wav"
IDR_SOUNDGAMEOVER WAVE DISCARDABLE "Drowning.wav"
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED