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The Windows Access Control Model: Part 2

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27 Jun 2005CPOL43 min read 245.4K   7.2K   113  
This second part of the Access Control series will program with the basic Access Control structures.
# /* Copyright (C) 2001
#  * Housemarque Oy
#  * http://www.housemarque.com
#  *
#  * Permission to copy, use, modify, sell and distribute this software is
#  * granted provided this copyright notice appears in all copies. This
#  * software is provided "as is" without express or implied warranty, and
#  * with no claim as to its suitability for any purpose.
#  */
#
# /* Revised by Paul Mensonides (2002) */
#
# /* See http://www.boost.org for most recent version. */
#
# ifndef BOOST_PREPROCESSOR_REPETITION_REPEAT_FROM_TO_HPP
# define BOOST_PREPROCESSOR_REPETITION_REPEAT_FROM_TO_HPP
#
# include <boost/preprocessor/arithmetic/add.hpp>
# include <boost/preprocessor/arithmetic/sub.hpp>
# include <boost/preprocessor/cat.hpp>
# include <boost/preprocessor/config/config.hpp>
# include <boost/preprocessor/control/while.hpp>
# include <boost/preprocessor/debug/error.hpp>
# include <boost/preprocessor/detail/auto_rec.hpp>
# include <boost/preprocessor/repetition/repeat.hpp>
# include <boost/preprocessor/tuple/elem.hpp>
# include <boost/preprocessor/tuple/rem.hpp>
#
# /* BOOST_PP_REPEAT_FROM_TO */
#
# if 0
#    define BOOST_PP_REPEAT_FROM_TO(first, last, macro, data)
# endif
#
# define BOOST_PP_REPEAT_FROM_TO BOOST_PP_CAT(BOOST_PP_REPEAT_FROM_TO_, BOOST_PP_AUTO_REC(BOOST_PP_REPEAT_P, 4))
#
# define BOOST_PP_REPEAT_FROM_TO_1(f, l, m, dt) BOOST_PP_REPEAT_FROM_TO_D_1(BOOST_PP_AUTO_REC(BOOST_PP_WHILE_P, 256), f, l, m, dt)
# define BOOST_PP_REPEAT_FROM_TO_2(f, l, m, dt) BOOST_PP_REPEAT_FROM_TO_D_2(BOOST_PP_AUTO_REC(BOOST_PP_WHILE_P, 256), f, l, m, dt)
# define BOOST_PP_REPEAT_FROM_TO_3(f, l, m, dt) BOOST_PP_REPEAT_FROM_TO_D_3(BOOST_PP_AUTO_REC(BOOST_PP_WHILE_P, 256), f, l, m, dt)
# define BOOST_PP_REPEAT_FROM_TO_4(f, l, m, dt) BOOST_PP_ERROR(0x0003)
#
# define BOOST_PP_REPEAT_FROM_TO_1ST BOOST_PP_REPEAT_FROM_TO_1
# define BOOST_PP_REPEAT_FROM_TO_2ND BOOST_PP_REPEAT_FROM_TO_2
# define BOOST_PP_REPEAT_FROM_TO_3RD BOOST_PP_REPEAT_FROM_TO_3
#
# /* BOOST_PP_REPEAT_FROM_TO_D */
#
# if 0
#    define BOOST_PP_REPEAT_FROM_TO_D(d, first, last, macro, data)
# endif
#
# define BOOST_PP_REPEAT_FROM_TO_D BOOST_PP_CAT(BOOST_PP_REPEAT_FROM_TO_D_, BOOST_PP_AUTO_REC(BOOST_PP_REPEAT_P, 4))
#
# if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG()
#    define BOOST_PP_REPEAT_FROM_TO_D_1(d, f, l, m, dt) BOOST_PP_REPEAT_1(BOOST_PP_SUB_D(d, l, f), BOOST_PP_REPEAT_FROM_TO_M_1, (d, f, m, dt))
#    define BOOST_PP_REPEAT_FROM_TO_D_2(d, f, l, m, dt) BOOST_PP_REPEAT_2(BOOST_PP_SUB_D(d, l, f), BOOST_PP_REPEAT_FROM_TO_M_2, (d, f, m, dt))
#    define BOOST_PP_REPEAT_FROM_TO_D_3(d, f, l, m, dt) BOOST_PP_REPEAT_3(BOOST_PP_SUB_D(d, l, f), BOOST_PP_REPEAT_FROM_TO_M_3, (d, f, m, dt))
# else
#    define BOOST_PP_REPEAT_FROM_TO_D_1(d, f, l, m, dt) BOOST_PP_REPEAT_FROM_TO_D_1_I(d, f, l, m, dt)
#    define BOOST_PP_REPEAT_FROM_TO_D_2(d, f, l, m, dt) BOOST_PP_REPEAT_FROM_TO_D_2_I(d, f, l, m, dt)
#    define BOOST_PP_REPEAT_FROM_TO_D_3(d, f, l, m, dt) BOOST_PP_REPEAT_FROM_TO_D_3_I(d, f, l, m, dt)
#    define BOOST_PP_REPEAT_FROM_TO_D_1_I(d, f, l, m, dt) BOOST_PP_REPEAT_1(BOOST_PP_SUB_D(d, l, f), BOOST_PP_REPEAT_FROM_TO_M_1, (d, f, m, dt))
#    define BOOST_PP_REPEAT_FROM_TO_D_2_I(d, f, l, m, dt) BOOST_PP_REPEAT_2(BOOST_PP_SUB_D(d, l, f), BOOST_PP_REPEAT_FROM_TO_M_2, (d, f, m, dt))
#    define BOOST_PP_REPEAT_FROM_TO_D_3_I(d, f, l, m, dt) BOOST_PP_REPEAT_3(BOOST_PP_SUB_D(d, l, f), BOOST_PP_REPEAT_FROM_TO_M_3, (d, f, m, dt))
# endif
#
# if BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_STRICT()
#    define BOOST_PP_REPEAT_FROM_TO_M_1(z, n, dfmd) BOOST_PP_REPEAT_FROM_TO_M_1_IM(z, n, BOOST_PP_TUPLE_REM_4 dfmd)
#    define BOOST_PP_REPEAT_FROM_TO_M_2(z, n, dfmd) BOOST_PP_REPEAT_FROM_TO_M_2_IM(z, n, BOOST_PP_TUPLE_REM_4 dfmd)
#    define BOOST_PP_REPEAT_FROM_TO_M_3(z, n, dfmd) BOOST_PP_REPEAT_FROM_TO_M_3_IM(z, n, BOOST_PP_TUPLE_REM_4 dfmd)
#    define BOOST_PP_REPEAT_FROM_TO_M_1_IM(z, n, im) BOOST_PP_REPEAT_FROM_TO_M_1_I(z, n, im)
#    define BOOST_PP_REPEAT_FROM_TO_M_2_IM(z, n, im) BOOST_PP_REPEAT_FROM_TO_M_2_I(z, n, im)
#    define BOOST_PP_REPEAT_FROM_TO_M_3_IM(z, n, im) BOOST_PP_REPEAT_FROM_TO_M_3_I(z, n, im)
# else
#    define BOOST_PP_REPEAT_FROM_TO_M_1(z, n, dfmd) BOOST_PP_REPEAT_FROM_TO_M_1_I(z, n, BOOST_PP_TUPLE_ELEM(4, 0, dfmd), BOOST_PP_TUPLE_ELEM(4, 1, dfmd), BOOST_PP_TUPLE_ELEM(4, 2, dfmd), BOOST_PP_TUPLE_ELEM(4, 3, dfmd))
#    define BOOST_PP_REPEAT_FROM_TO_M_2(z, n, dfmd) BOOST_PP_REPEAT_FROM_TO_M_2_I(z, n, BOOST_PP_TUPLE_ELEM(4, 0, dfmd), BOOST_PP_TUPLE_ELEM(4, 1, dfmd), BOOST_PP_TUPLE_ELEM(4, 2, dfmd), BOOST_PP_TUPLE_ELEM(4, 3, dfmd))
#    define BOOST_PP_REPEAT_FROM_TO_M_3(z, n, dfmd) BOOST_PP_REPEAT_FROM_TO_M_3_I(z, n, BOOST_PP_TUPLE_ELEM(4, 0, dfmd), BOOST_PP_TUPLE_ELEM(4, 1, dfmd), BOOST_PP_TUPLE_ELEM(4, 2, dfmd), BOOST_PP_TUPLE_ELEM(4, 3, dfmd))
# endif
#
# define BOOST_PP_REPEAT_FROM_TO_M_1_I(z, n, d, f, m, dt) BOOST_PP_REPEAT_FROM_TO_M_1_II(z, BOOST_PP_ADD_D(d, n, f), m, dt)
# define BOOST_PP_REPEAT_FROM_TO_M_2_I(z, n, d, f, m, dt) BOOST_PP_REPEAT_FROM_TO_M_2_II(z, BOOST_PP_ADD_D(d, n, f), m, dt)
# define BOOST_PP_REPEAT_FROM_TO_M_3_I(z, n, d, f, m, dt) BOOST_PP_REPEAT_FROM_TO_M_3_II(z, BOOST_PP_ADD_D(d, n, f), m, dt)
#
# define BOOST_PP_REPEAT_FROM_TO_M_1_II(z, n, m, dt) m(z, n, dt)
# define BOOST_PP_REPEAT_FROM_TO_M_2_II(z, n, m, dt) m(z, n, dt)
# define BOOST_PP_REPEAT_FROM_TO_M_3_II(z, n, m, dt) m(z, n, dt)
#
# endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
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United States United States
Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).

His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.

He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related Smile | :) .

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