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Articles / Desktop Programming / WTL

Custom Tab Controls, Tabbed Frame and Tabbed MDI

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13 Jul 200522 min read 1.6M   35.6K   395  
An extensible framework for creating customized tabs in ATL/WTL, with a VS.NET-like tab control implementation, tabbed frames, tabbed MDI, and more.
#ifndef __ImageUtil_h__
#define __ImageUtil_h__

#pragma once

#ifndef __cplusplus
	#error ATL requires C++ compilation (use a .cpp suffix)
#endif

#ifndef __ATLAPP_H__
	#error ImageUtil.h requires atlapp.h to be included first
#endif

#ifndef __ATLWIN_H__
	#error ImageUtil.h requires atlwin.h to be included first
#endif

#ifndef __ATLGDI_H__
	#error ImageUtil.h requires atlgdi.h to be included first
#endif

namespace ImageUtil
{
	enum eCheckbox
	{
		eCheckboxUnchecked,
		eCheckboxChecked,
		eCheckboxIndeterminate,
		eCheckboxLast
	};

	inline HBITMAP CreateCheckboxImage(HDC dcScreen,
		eCheckbox checkState,
		int cx, int cy,
		COLORREF transparentColor,
		HWND hWndControl = NULL)
	{
#ifdef __ATLTHEME_H__
		UINT stateDTB = CBS_CHECKEDNORMAL;
		UINT stateDFC = (DFCS_BUTTONCHECK | DFCS_CHECKED | DFCS_FLAT);
		switch(checkState)
		{
		case eCheckboxUnchecked:
			stateDTB = CBS_UNCHECKEDNORMAL;
			stateDFC = (DFCS_BUTTONCHECK | DFCS_FLAT);
			break;
		case eCheckboxChecked:
			stateDTB = CBS_CHECKEDNORMAL;
			stateDFC = (DFCS_BUTTONCHECK | DFCS_CHECKED | DFCS_FLAT);
			break;
		case eCheckboxIndeterminate:
			stateDTB = CBS_MIXEDNORMAL;
			stateDFC = (DFCS_BUTTONCHECK | DFCS_CHECKED | DFCS_INACTIVE | DFCS_FLAT);
			break;
		}
#else
		UINT stateDFC = (DFCS_BUTTONCHECK | DFCS_CHECKED | DFCS_FLAT);
		switch(checkState)
		{
		case eCheckboxUnchecked:
			stateDFC = (DFCS_BUTTONCHECK | DFCS_FLAT);
			break;
		case eCheckboxChecked:
			stateDFC = (DFCS_BUTTONCHECK | DFCS_CHECKED | DFCS_FLAT);
			break;
		case eCheckboxIndeterminate:
			stateDFC = (DFCS_BUTTONCHECK | DFCS_CHECKED | DFCS_INACTIVE | DFCS_FLAT);
			break;
		}
#endif

		HBITMAP bitmap = NULL;
		WTL::CDC dc;
		dc.CreateCompatibleDC(dcScreen);
		if(!dc.IsNull())
		{
			RECT rcImage = {0,0,cx,cy};
			bitmap = ::CreateCompatibleBitmap(dcScreen, cx, cy);
			WTL::CBitmapHandle hOldBitmap = dc.SelectBitmap(bitmap);

			dc.FillSolidRect(&rcImage, transparentColor);
			::InflateRect(&rcImage, -1, -1);
#ifdef __ATLTHEME_H__
			WTL::CTheme theme;
			if(theme.OpenThemeData(hWndControl, L"Button"))
			{
				theme.DrawThemeBackground(dc, BP_CHECKBOX, stateDTB, &rcImage);

				theme.CloseThemeData();
			}
			else
			{
				dc.DrawFrameControl(&rcImage, DFC_BUTTON, stateDFC);
			}
#else
			dc.DrawFrameControl(&rcImage, DFC_BUTTON, stateDFC);
#endif
			dc.SelectBitmap(hOldBitmap);
		}

		return bitmap;
	}
};

#endif //__ImageUtil_h__

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Written By
Architect
United States United States
Daniel Bowen used to work as a Software Engineer for Evans & Sutherland in Salt Lake City, Utah working on the modeling tools for high end flight simulators. He then worked for the startup company WiLife Inc. in Draper, Utah working on the software portion of an easy to use and affordable digital video surveillance system. WiLife Inc. is now part of Logitech Inc.

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