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/**************************************************************************\
*
* Copyright (c) 1998-2000, Microsoft Corp. All Rights Reserved.
*
* Module Name:
*
* GdiplusColorMatrix.h
*
* Abstract:
*
* Class for color adjustment object passed to Graphics.DrawImage
*
\**************************************************************************/
#ifndef _GDIPLUSCOLORMATRIX_H
#define _GDIPLUSCOLORMATRIX_H
//----------------------------------------------------------------------------
// Color matrix
//----------------------------------------------------------------------------
struct ColorMatrix
{
REAL m[5][5];
};
//----------------------------------------------------------------------------
// Color Matrix flags
//----------------------------------------------------------------------------
enum ColorMatrixFlags
{
ColorMatrixFlagsDefault = 0,
ColorMatrixFlagsSkipGrays = 1,
ColorMatrixFlagsAltGray = 2
};
//----------------------------------------------------------------------------
// Color Adjust Type
//----------------------------------------------------------------------------
enum ColorAdjustType
{
ColorAdjustTypeDefault,
ColorAdjustTypeBitmap,
ColorAdjustTypeBrush,
ColorAdjustTypePen,
ColorAdjustTypeText,
ColorAdjustTypeCount, // must be immediately after all the individual ones
ColorAdjustTypeAny // internal use: for querying if any type has recoloring
};
//----------------------------------------------------------------------------
// Color Map
//----------------------------------------------------------------------------
struct ColorMap
{
Color oldColor;
Color newColor;
};
#endif
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An individual human existence should be like a river - small at first, narrowly contained within its banks, and rushing passionately past boulders and over waterfalls. Gradually the river grows wider, the banks recede, the waters flow more quietly, and in the end, without any visible break, they become merged in the sea, and painlessly lose their individual being.