|
<!--------------------------------------------------------------------------->
<!-- INTRODUCTION
The Code Project article submission template (HTML version)
Using this template will help us post your article sooner. To use, just
follow the 3 easy steps below:
1. Fill in the article description details
2. Add links to your images and downloads
3. Include the main article text
That's all there is to it! All formatting will be done by our submission
scripts and style sheets.
-->
<!--------------------------------------------------------------------------->
<!-- IGNORE THIS SECTION --><html><head>
<title>The Code Project</title>
<STYLE> BODY, P, TD { font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 10pt }
H2,H3,H4,H5 { color: #ff9900; font-weight: bold; }
H2 { font-size: 13pt; }
H3 { font-size: 12pt; }
H4 { font-size: 10pt; color: black; }
PRE { BACKGROUND-COLOR: #FBEDBB; FONT-FAMILY: "Courier New", Courier, mono; WHITE-SPACE: pre; }
CODE { COLOR: #990000; FONT-FAMILY: "Courier New", Courier, mono; }
</STYLE>
<link href="http://www.codeproject.com/styles/global.css" type="text/css" rel="stylesheet"></head>
<body bgColor="#ffffff" color="#000000">
<!--------------------------------------------------------------------------->
<!------------------------------- STEP 1 --------------------------->
<!-- Fill in the details (CodeProject will reformat this section for you) --><pre>Title: Scaling 64 bit integers
Author: Richard van der Wal
Email: <A href="mailto:R.vdWal@xs4all.nlEnvironment" >R.vdWal@xs4all.nl</A>
Environment: VC++ 5.0-6.0-7.0, NT4.0, Win95/98, W2K, WinXP Keywords: Library, Assembly, Win32
Level: Intermediate
Description: An article on scaling 64 bit integers using extended precision integer arithmetic
Section Miscellaneous
SubSection General
</pre>
<!------------------------------- STEP 2 --------------------------->
<!-- Include download and sample image information. -->
<ul class="download">
<li>
<A href="Article_demo.zip">Download demo project - XXX Kb </A>
<li>
<A href="Article_src.zip">Download source - XXX Kb</A>
</li>
</ul>
<!--
<p><img src="Article.gif" alt="Sample Image - maximum width is 600 pixels" width="400" height="200"></p>
-->
<!------------------------------- STEP 3 --------------------------->
<!-- Add the article text. Please use simple formatting (<h2>, <p> etc) -->
<h2>Introduction</h2>
<p>
Ever needed to scale 64 bit integers? I did when I was building a time tracking
Kalman Filter. I decided to keep track of time as a 64 bit integer just as the
.NET framework does. The big advantage of using the 64 bit integer is that you
can keep time up to 100 nanosec. accurate and keep that accuracy after 2012.
That is approximately the date after which you can no longer store seconds
since 1980 in a double with microsecond accuracy. Another advantage is the easy
exchange of times with .NET.
<P>
So I coded al the time keeping using __int64. This all went pretty well
since the VS C++ compiler supports most arithmetic operations with __int64. You
can add, subtract, multiply and divide, but all with the limitation that the
result has to fit in a __int64. The problem arose when I wanted to scale a time
value. The general idea of scaling is to express the scale factor as the
quotient of a numerator and a denominator, then first multiply with the
numerator and then divide by the denominator. You can�t use a separate
multiplication and division for that since the intermediate result of the
multiplication can be too large to fit a __int64. This problem used to exist in
the 32 bit world when 64 bit integers were not yet supported by compilers.
That�s why Windows provides a MulDiv function that does the multiplication and
the division in one call, keeping track of the 64 bit intermediate result. The
32 bit processors for the PC all support extended 32 bit divisions.
Unfortunately the OS doesn�t provide us with a function to do the
same thing with 64 bit integers. This is probably because the div instruction
on today�s processors doesn�t support extended 64 divisions, yet.
<P>
The main problem lies with the 128 bit intermediate result that is needed to do
a full 64 bit MulDiv(). After spending many hours on the web to find a
pre-cooked solution I found a few references to the gnu MulDiv64 which scales a
64 bit integer with two 32 bit values and the book �The Art of Assembly
Programming� by Randall Hyde. The 64*32/32 MulDiv would do the trick but didn't
realy satisfy my search for a full 64*64/64 MulDiv that would allow me to use
only __int64. Thus I turned to Randall's book. This contained a
section on Extended Precision integer arithmetic which was exactly what I
needed. I implemented the methods described there in a small C++ library called
MulDiv64. This way you don't have to go through all the nitty gritty of
puzzling the pieces of the book together and the inline assembly programming.
<P>The MulDiv64 library provides two functions:<BR>
<code>__int64 _stdcall MulDiv64(__int64 operant, __int64 multiplier, __int64
divider);</code>
<BR>
<code>__int64 _stdcall MulShr64(__int64 operant, __int64 multiplier, unsigned char
rshift);</code>
</P>
<P>In situations where the divider can be kept constant at a power of 2 then the
division can be implemented using a right shift. This results in a much faster
scaling because the full 128 bit division is somewhat slow due to the lack of
hardware support.
</P>
<h2>Using the code</h2>
<P>The library is implemented as a C++ static library. This way you avoid DLL or
COM overhead in your calculations. Most functionality is written using inline
assembly, except for the ABS() operations which the compiler can do efficiently
itself. I tried to catch special conditions where processor support can be used
to speed up the calculation. For example, when the divider is small enough to
fit in a DWORD, the division can be done in four chunks instead of bit by bit.
The result is always a 128 bit value but both functions clip the result to 64
bit because that is usually what you�re after. </P>
<P>Include the library MulDiv64.lib in the Additional Dependencies for your linker
input. This can be found in the project properties dialog. Don't forget to
include the header file as well.</P>
<p>An example for using the library:
</p>
<pre>#include "MulDiv64.h"
int _tmain(int argc, _TCHAR* argv[])
{
__int64 r = 0;
__int64 a = 0xaaaaaaaaaaaaaaaa;
__int64 b = 0x5555555555555555;
__int64 c = 0x1000000000000000; // = 1 shl 60
char s = 60;
// This will return an incorrect result
r = a * b / c;
// This will return the correct result
r = MulDiv64(a, b, c);
// Because dividing by c can be expressed as a right shift
// we can obtain the correct scaling faster with:
r = MulShr64(a, b, s);
return 0;
}
</pre>
<p>
Of course, the code could be imported in many other ways. For instance it might
be convenient to compile the library to a DLL or COM object. But usage this way
will lead to significant performance loss.
<P>
You will see that the included test program is a little more verbose so that it
can be run from the command line.
<P>
<h2>
<!------------------------------- That's it! ---------------------------></h2>
</body>
</html>
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Richard van der Wal is a Software Development Engineer at Fugro Intersite B.V.
He holds a bachelors in mechanical engineering and a bachelors in information technology and had many years of experience in industrial automation before he started his job at Intersite. His current activities focus on software design and system design for real-time data processing in the offshore industry both on Windows PCs and embedded Linux platforms.