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WPF Alien Sokoban

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16 Jun 2008BSD9 min read 125.4K   3.4K   78  
A fun implementation of the game Sokoban, written to showcase some features of WPF, C# 3.0, Expression Design, and Visual Studio 2008.
#region File and License Information
/*
<File>
	<Copyright>Copyright © 2007, Daniel Vaughan. All rights reserved.</Copyright>
	<License see="prj:///Documentation/License.txt"/>
	<Owner Name="Daniel Vaughan" Email="dbvaughan@gmail.com"/>
	<CreationDate>2008-06-09 15:31:33Z</CreationDate>
	<LastSubmissionDate>$Date: $</LastSubmissionDate>
	<Version>$Revision: $</Version>
</File>
*/
#endregion


using System;

namespace Orpius.Sokoban.Commands
{
	/// <summary>
	/// Performs a push with the <see cref="Level"/>'s <see cref="Actor"/>
	/// instance. A push is a set of steps that may entail
	/// pushing a <see cref="Treasure"/> to a new location.
	/// </summary>
	public class PushCommand : CommandBase
	{
		readonly Level level;

		/// <summary>
		/// Gets or sets the location of the intended 
		/// destination on the <see cref="Level"/>.
		/// </summary>
		/// <value>The location on the <see cref="Level"/>.</value>
		public Location Destination
		{
			get;
			private set;
		}

		/// <summary>
		/// Initializes a new instance of the <see cref="PushCommand"/> class.
		/// </summary>
		/// <param name="level">The level.</param>
		/// <param name="destination">The destination to relocate.</param>
		public PushCommand(Level level, Location destination)
		{
			if (level == null)
			{
				throw new ArgumentNullException("level");
			}
			Destination = destination;
			this.level = level;
		}

		/// <summary>
		/// Moves the <see cref="Actor"/> instance
		/// to the <see cref="E:Destination"/>.
		/// </summary>
		public override void Execute()
		{
			Push push = new Push(Destination);
			level.Actor.DoMove(push);
		}

		/// <summary>
		/// Undoes that which was performed with <see cref="E:Execute"/>.
		/// Returns the <see cref="Actor"/> instance to the initial
		/// location before the command was executed.
		/// </summary>
		public override void Undo()
		{
			level.Actor.UndoMove();
		}

		/// <summary>
		/// Redoes this command after it has been undone. <see cref="E:Undo"/>.
		/// </summary>
		public override void Redo()
		{
			Execute();
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

Would you like Daniel to bring value to your organisation? Please contact

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