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Custom Tab Controls, Tabbed Frame and Tabbed MDI

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4.90/5 (144 votes)
13 Jul 200522 min read 1.6M   35.6K   395  
An extensible framework for creating customized tabs in ATL/WTL, with a VS.NET-like tab control implementation, tabbed frames, tabbed MDI, and more.
// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__053AD660_0AE2_11D6_8BF1_00500477589F__INCLUDED_)
#define AFX_MAINFRM_H__053AD660_0AE2_11D6_8BF1_00500477589F__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

class CMainFrame : public CTabbedMDIFrameWindowImpl<CMainFrame>, public CUpdateUI<CMainFrame>,
		public CMessageFilter, public CIdleHandler
{
public:
	DECLARE_FRAME_WND_CLASS(NULL, IDR_MAINFRAME)

	CTabbedMDICommandBarCtrl m_CmdBar;

	virtual BOOL PreTranslateMessage(MSG* pMsg)
	{
		if(CTabbedMDIFrameWindowImpl<CMainFrame>::PreTranslateMessage(pMsg))
			return TRUE;

		HWND hWnd = MDIGetActive();
		if(hWnd != NULL)
			return (BOOL)::SendMessage(hWnd, WM_FORWARDMSG, 0, (LPARAM)pMsg);

		return FALSE;
	}

	virtual BOOL OnIdle()
	{
		UIUpdateToolBar();
		return FALSE;
	}

	BEGIN_UPDATE_UI_MAP(CMainFrame)
		UPDATE_ELEMENT(ID_VIEW_TOOLBAR, UPDUI_MENUPOPUP)
		UPDATE_ELEMENT(ID_VIEW_STATUS_BAR, UPDUI_MENUPOPUP)
	END_UPDATE_UI_MAP()

	BEGIN_MSG_MAP(CMainFrame)
		MESSAGE_HANDLER(WM_CREATE, OnCreate)
		MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
		MESSAGE_HANDLER(WM_SETTINGCHANGE, OnSettingChange)
		MESSAGE_HANDLER(WM_SYSCOLORCHANGE, OnSettingChange)
		COMMAND_ID_HANDLER(ID_APP_EXIT, OnFileExit)
		COMMAND_ID_HANDLER(ID_FILE_NEW, OnFileNew)
		COMMAND_ID_HANDLER(ID_VIEW_TOOLBAR, OnViewToolBar)
		COMMAND_ID_HANDLER(ID_VIEW_STATUS_BAR, OnViewStatusBar)
		COMMAND_ID_HANDLER(ID_APP_ABOUT, OnAppAbout)
		COMMAND_ID_HANDLER(ID_WINDOW_CASCADE, OnWindowCascade)
		COMMAND_ID_HANDLER(ID_WINDOW_TILE_HORZ, OnWindowTile)
		COMMAND_ID_HANDLER(ID_WINDOW_ARRANGE, OnWindowArrangeIcons)
		CHAIN_MDI_CHILD_COMMANDS()
		CHAIN_MSG_MAP(CUpdateUI<CMainFrame>)
		CHAIN_MSG_MAP(CTabbedMDIFrameWindowImpl<CMainFrame>)
	END_MSG_MAP()

// Handler prototypes (uncomment arguments if needed):
//	LRESULT MessageHandler(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
//	LRESULT CommandHandler(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
//	LRESULT NotifyHandler(int /*idCtrl*/, LPNMHDR /*pnmh*/, BOOL& /*bHandled*/)

	LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
	{
		// create command bar window
		HWND hWndCmdBar = m_CmdBar.Create(m_hWnd, rcDefault, NULL, ATL_SIMPLE_CMDBAR_PANE_STYLE);
		// attach menu
		m_CmdBar.AttachMenu(GetMenu());
		// load command bar images
		m_CmdBar.LoadImages(IDR_MAINFRAME);
		// remove old menu
		SetMenu(NULL);

		HWND hWndToolBar = CreateSimpleToolBarCtrl(m_hWnd, IDR_MAINFRAME, FALSE, ATL_SIMPLE_TOOLBAR_PANE_STYLE);

		CreateSimpleReBar(ATL_SIMPLE_REBAR_NOBORDER_STYLE);
		AddSimpleReBarBand(hWndCmdBar);
		AddSimpleReBarBand(hWndToolBar, NULL, TRUE);

		CreateSimpleStatusBar();

		CreateMDIClient();

		// If you want to adjust the scroll "speed", here's how you could do it:
		//TTabCtrl& TabCtrl = m_tabbedClient.GetTabOwner().GetTabCtrl();
		//TabCtrl.SetScrollDelta(10);
		//TabCtrl.SetScrollRepeat(TTabCtrl::ectcScrollRepeat_Slow);

		// If you want to use the MDI child's document icon, uncomment the following:
		//m_tabbedClient.UseMDIChildIcon(TRUE);

		m_CmdBar.SetMDIClient(m_hWndMDIClient);

		UIAddToolBar(hWndToolBar);
		UISetCheck(ID_VIEW_TOOLBAR, 1);
		UISetCheck(ID_VIEW_STATUS_BAR, 1);

		// register object for message filtering and idle updates
		CMessageLoop* pLoop = _Module.GetMessageLoop();
		ATLASSERT(pLoop != NULL);
		pLoop->AddMessageFilter(this);
		pLoop->AddIdleHandler(this);

		return 0;
	}

	LRESULT OnDestroy(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& bHandled)
	{
		CMessageLoop* pLoop = _Module.GetMessageLoop();
		ATLASSERT(pLoop != NULL);
		pLoop->RemoveMessageFilter(this);
		pLoop->RemoveIdleHandler(this);

		bHandled = FALSE;
		return 0;
	}

	LRESULT OnSettingChange(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& /*bHandled*/)
	{
		// System settings or metrics have changed.  Propogate this message
		// to all the child windows so they can update themselves as appropriate.
		this->SendMessageToDescendants(uMsg, wParam, lParam, TRUE);

		return 0;
	}

	LRESULT OnFileExit(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		PostMessage(WM_CLOSE);
		return 0;
	}

	LRESULT OnFileNew(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		CChildFrame* pChild = new CChildFrame;
		pChild->CreateEx(m_hWndClient);

		// TODO: add code to initialize document

		return 0;
	}

	LRESULT OnViewToolBar(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		static BOOL bVisible = TRUE;	// initially visible
		bVisible = !bVisible;
		CReBarCtrl rebar = m_hWndToolBar;
		int nBandIndex = rebar.IdToIndex(ATL_IDW_BAND_FIRST + 1);	// toolbar is 2nd added band
		rebar.ShowBand(nBandIndex, bVisible);
		UISetCheck(ID_VIEW_TOOLBAR, bVisible);
		UpdateLayout();
		return 0;
	}

	LRESULT OnViewStatusBar(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		BOOL bVisible = !::IsWindowVisible(m_hWndStatusBar);
		::ShowWindow(m_hWndStatusBar, bVisible ? SW_SHOWNOACTIVATE : SW_HIDE);
		UISetCheck(ID_VIEW_STATUS_BAR, bVisible);
		UpdateLayout();
		return 0;
	}

	LRESULT OnAppAbout(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		CAboutDlg dlg;
		dlg.DoModal();
		return 0;
	}

	LRESULT OnWindowCascade(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		MDICascade();
		return 0;
	}

	LRESULT OnWindowTile(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		MDITile();
		return 0;
	}

	LRESULT OnWindowArrangeIcons(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		MDIIconArrange();
		return 0;
	}
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__053AD660_0AE2_11D6_8BF1_00500477589F__INCLUDED_)

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Written By
Architect
United States United States
Daniel Bowen used to work as a Software Engineer for Evans & Sutherland in Salt Lake City, Utah working on the modeling tools for high end flight simulators. He then worked for the startup company WiLife Inc. in Draper, Utah working on the software portion of an easy to use and affordable digital video surveillance system. WiLife Inc. is now part of Logitech Inc.

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